ActionScript 3.0 :: Stage.focus - Unable To Get Blinking Courser And No Possibility To Enter Some Words?
Feb 20, 2009
i've a problem with my setFocus. i will use [n] to identfy the line in the code. this is a MouseEvent.CLICK - function from an other dynamic,non-selectable textfield. the textfield in work is one with an embeded font and some text in it.if i use line [3], i'll get the no blinking courser and no possibility to enter some words. also if i mark some other and click after that in the input-textfield directly there will no courser anymore.but this only happens in the first time using the swf. if i first click into the input-textfield, then set the focus to something else and trying the steps i wrote over here, everything works fine.
stage.focus = txt_firstnameEdit; I need to make the blinking cursor at the txt_firstnameEdit when I enter the stage. but the blinking cursor appeared infront of string_0. string_0 is pre-entered in the textbox in my code.
For example this is what I see in the textbox... INameless I = The blinking cursor. How do I make the blinking cursor go behind like this? NamelessI
I'm in and out of AS2 and it's been awhile.if this is possible to reliably create this state for an Input text field.Ideally the text area has some text in it as a prompt tot he user, and the cursor is blinking at the end of the prompt text. When the user clicks on the box, it resets to empty content and the user can type their question.I have the text area set up with prompt text, instance name. Tried this code and it does not work:[code]Right now when i click on it, the text prompt text remains and the cursor shows one line below the prompt text.
I'd like to set up my splash page (all Flash) so that the login form is ready and waiting for input, without the user having to move the pointer to the first input text field and then click it.
i want to autofocus on my textbox on enter frame. I tried this Selection.setFocus("textbox"); but nothing happens the textbox is not focused so i can write on it.
I have a simple TLF text box on stage. i want to be able to click some words in the text and based on the selection clicked got to some other place on a timeline or set a variable (not a link to an external web page).
sounds like it shout be simple but i cannot seem to find any information about it.
i seem to remember having done something similar years ago in as1 or as2.
I am a Flex newbie and I am testing a little application that simulates a cart. (It is based on a nice sample by Farata Systems' Yakov Fain).Note: I am using the beta of Flash Builder 4 to code the application.Here you have a link to the screenshot:Screenshot(Sorry I can't insert the image of the screenshot right here since stackoverflow doesn't allow new users to use image tags.)The application is very simple. You type a product in the TextInput control and then click on the "Add to cart" button to add it to the "cart" which is represented by the TextArea at the bottom.
That works ok.The problem is that I also want the user to be able to keep adding items to the cart without having to click on the "Add to cart" button. So, I added code to handle the enter event of the Textput by calling the same handler function triggered by the "Add to cart" Click event.If you type some content and then click the "Add to cart" button, the TextInput control receives the focus and the cursor, so you can type again. However, if you hit enter, instead of clicking the button, the TextInput control keeps focused and you can see the cursor beam, but you can not enter text until you click elsewhere and come back to the control.Below you can see the relevant part of the code, with the definition of the component that groups the three controls at the top (Label, TextInput, Button).
I have a search input textfield on stage that searches my list component...there is no search button, instead the search is performed 1 second after the user stops typing...(this is done with a key listener)...however the input focus gets stuck in the textfield if you type something (anything) and hit the enter key multiple times...I hit it like 5-10 real quick....then I tried to click my address bar in the browser, and I am unable to type a new URL...it just continues to type in the input text field on screen..
So on the focus change i want to run the "end_preview_on_focus_change()" but this is not working. As per my understanding, i think the canvas not getting any focus in the first place. I was trying to use focusManager.setFocus to do that after the canvas's creation complete. but even that is giving me an error.
I've created several textFields, writing: ActionScript Code: for(i=0;i<=10;i++){ this.createTextField("texto"+i,i+1,100,100,100,100); }; That's O.K. But I can't put a text in them... when I write ActionScript Code: for(i=0;i<=10;i++){ ["texto"+i].text = 15; }; It simply doesn't work!
I am in the middle of creating a website using Flash CS5. I opened up my .Fla file one day to continue my work but I am no unable to access buttons and movie clips. When creating movie clips or buttons I am unable to get inside them, when I hover my mouse over them there is a white hand icon which never used to be there it was always just a normal mouse icon. I double click to enter inside the buttons/movie clips but nothing happens. This happens to existing movie clips and buttons on the page and even when I create new ones. I really don't wanna have to start this website again.
I want to have serveral different words to appear on my stage with their own buttons. Here is my code for your review. Process.visible = false; Cycles.visible = false; stop(); function playMovie(event:MouseEvent):void { play(); [Code] .....
I'm trying to position some MCs in rows in the stage (MCs created dinamically) in a manner that when they reach a max width they jump to a row bellow, like words wrapped in a page with left alignment or, to better explain, like the image scheme attached. Each MC has a different width.
I've tryed a lot with no success. But I guess that I'm almost there. At this moment I'm using an array that retrieves each MCs width and another that retrieves the widths sum. Here's my code, important parts in red:
I want to have several different words to appear on my stage with their own buttons. Code: Process.visible = false; Cycles.visible = false; stop(); function playMovie(event:MouseEvent):void { play(); } startButton.addEventListener(MouseEvent.CLICK,playMovie); [Code] .....
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
I ran into an interesting problem while constructing an interactive applet today. It requires reaction to keyboard presses/releases, so I set up the appropriate listener to the stage. It also involves transitioning between different screens and I handle this by adding/removing instances of the sub-screens to the DisplayList of the stage. Now, here comes the interesting part: from my Control class in reaction to a SWITCH_SCREENS Event:
I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.
I am working through the Adobe Flash Professional CS5 Classroom in a Book.The exercise is to enter TLF text onto the stage, when I do so all I get is a blue outlined box that appears in the upper left corner of the stage. I do not get a text cursor.When I open the supplied reference file for that chapter it also shows a number of blue outlined boxes, all in the upper left hand corner of the stage. When selected the properties manager indicates they are TLF text.
I am new to AS3 and trying to figure out how to set a focus to a textfield on the stage. I found out that if I use stage.focus = tf; then the tf get the focus and it does, when I type letters they go directly to this textfield.Problems are, I don't have a blinking cursor in the textfield. I added event listener to catch up when the user press the ENTER key but it catches the ENTER key ONLY after I click the textfield with the mouse and having a blinking cursor in that textfield.
I'm trying to get the enemy offstage to enter the stage on the right and then once its x position equals 400 I want it to start moving back and forth (on x, there's no y movement).
Im trying to load a movie clip onto the stage as soon as you enter the main movie. I want to use action script to tween with a little ease in and out. I found a usefull tutorial that almost does what Im looking for, but it uses a button to call the clip onto the stage.Here's the code on the action layer:
I built this incredibly brilliant scrolling thumbnail image viewer for a client in flash actionscript 3. (Basically it just scrolls up or down depending on the mouse position). It works so so, (I can never get the percentages right so that it shows the top most image) but, that's beside the point. What is REALLY irking me is when I have the browser window open with my .swf loaded and I click on another app on my desktop, the stupid scrolling thumbnail area in the browser window starts to freak out.
"Where is my mouseY?" I assume it is thinking.
Is there a stage.Unfocus event I can tell my scrolling thumbnail area to STFU with?
I'd even consider writing some javascript to call a flash function, if that's a preferred technique.
function checkMousePos(e:Event):void { if(mouseX < 145){ try{
My app has a datagrid as well as many other UIComponents (buttons, menus, etc). I have a general stage KeyDown handler as well as a specific one for the datagrid. The behavior I'm trying to implement is turning out to be trickier than I thought: basically, when using the keyboard arrows I would like the datagrid to always hear about such commands, even if it's not in focus.
Possible approaches I thought of:have the DG be in focus at all times: seems stupid / tricky - basically would need to remember to give focus back to DG after any interaction with the rest of the UI, which obviously doesn't scale.try to set the DG in focus from stage KeyDown handler: seems like the timing doesn't work since the DG gets focus too late to "hear" the event.from the stage keydown handler, check if the DG is not in focus, and if so pass it the event. This seems to make sense in theory, but I'm not sure how to do this properly since my stage keyDown handler uses capture, and thus seems to catch the same event over and over.
I have a class listening for key presses attached to the stage, works fine until...a menu item that when clicked removes the menu from the display list. This seems to cause the stage to lose focus & I need to click the mouse on the SWF to get the keys to register again.
Is there any reliable way to give the stage focus when you first open it in a browser window WITHOUT first clicking on the stage? By reliable, I mean something that works across different browsers and on both PCs and Macs.I've seen numerous threads on this subject, and I've read the Adobe tech note, and it seems there is no reliable way.How in the world can Adobe ask people to use Flash and not provide a reliable way to give the stage focus on startup.