ActionScript 3.0 :: Test If A SWF Is The Child Of Another SWF?
Feb 18, 2009
refresh my memory of how to test if a SWF has been loaded into another SWF or if it's the main SWF?
I remember it being something like:
Code:
if (stage == root) {
// Not loaded into another SWF
} else {
// Loaded into another SWF
}
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Jan 17, 2012
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ActionScript Code:
obj1.hitTestObject(obj2.childObj1)
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[Code]...
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Apr 20, 2012
Test.as
Code:
package
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[code]....
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Aug 4, 2011
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[Code].....
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Mar 19, 2009
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Mar 25, 2009
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Aug 23, 2010
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
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public function doIT():void
{[code]....
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Aug 18, 2010
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
Code:
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{
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Mar 19, 2011
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
[Code]...
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Mar 10, 2010
var viewStack:ViewStack = new ViewStack();
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[Code]....
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May 10, 2010
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
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Mar 11, 2010
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
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Dec 14, 2010
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Dec 16, 2010
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
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Jul 22, 2009
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
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TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at index_779_fla::MainTimeline/imageLoaded()
[code]....
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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May 12, 2010
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]........
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Feb 19, 2010
public function GlobalSolutions()
{
Navigation(' Home ', 'index', 235, 0x97F9EC);
Navigation(' Office Supplies ', 'Office_Supplies', 295, 0x97F9EC);
[code]....
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Oct 14, 2011
I have a parent swf with three buttons: next button, back button, ticker on/off button.I have three child swfs, each with a ticker mc. When I click on ticker button on parent swfit dispatches a custom event which brings ticker MC on stage and thus ticker becomes visible (ticker off button displaces it out of stage by changing the value of ticker_mc.y).
the problem I am facing is when ticker is on and I click next or back button to load next or previous child swf, the ticker goes off. How can I make sure that ticker is on all the time and closes only when I close it. How can a loaded child swf 1 communicate to next child swf, child swf 2, which is currently not loaded, that since the ticker is on on swf 1 so you please keep the ticker on on swf 2 as well?!
I think I know the problem. I have put a default value of ticker_mc = 160 (makes ticker inactive) on every child swf. So, the ticker becomes inactive everytime I load a new child swf. If someone could guide how can I do this, my problem will be solved: When first child swf is loaded, the default value of ticker_mc.y should be 160. I want to hold this value in a variable. When I click ticker active btn, position of ticker_mc changes to 194 so the value of variable should change to 194. When I click next btn, the variable value (160 or 194) should be sent to next child swf and ticker_mc.y should be equal to variable value.
This is the code so far
"Next button"
go_mc.next_btn.addEventListener(MouseEvent.CLICK, playNext);
function playNext(e:MouseEvent):void {
if (swf_no < (clips.length-1)) {
[code]....
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Nov 23, 2011
mHook -> mBottom -> hItemButton -> itemButton[a] -> itemButtonExp[a]
so i press another butoon, and retrieve a number 2, how do i access itemButton[2].itemButtonExp[2]? Coz i need to change the text field in there?
in AS2 i can access it directly by changing itemButtonExp[a].text, but how do i do it in AS3?
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Aug 19, 2009
I have a main movie (main.swf). I load child1.swf and child2.swf into it with URLLoader. Is there any way to make a button to child1.swf which would take a user to some frame in timeline of child2.swf?
Something like
parent.child2.goToFrame(5);
I have tried different combinations without luck...
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Aug 19, 2009
how to remove all child of a movieclip if no of child are not known
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Dec 9, 2010
I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There“s a videoclip inside child1.swf, can I stop that video from child2.swf?
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May 25, 2010
Within the main timeline I have a menu, which is a MovieClip. This menu is comprised of about 17 "buttons", each of which point to a different section of the site. When a "button" is clicked (2 examples: menu_bag_button, menu_trashbag_button), the menu will animate, moving left, and 2 library items (bag_container and close_btn) should appear to the right, both within "framecontainer".Then, while the menu is on the left, this specific button must not repeat the menu animation, thus I did an if statement finding which frame it is on, and if it's on the left, it simply clears the framecontainer and loads the content again.
The problem is that when another link is clicked, it needs to do one of two things: if the menu is in the center with no content loaded, it needs to animate the menu to the right, and load the content/close_btn into "framecontainer"; or, if the menu is on the left, it needs to clear "framecontainer" and load the corresponding content.I've tried a lot of things but since all of these buttons are within "menu_mc", the actionscript has to point to the root, THEN to"framecontainer" and everything gets convoluted.Here is my current code. It functions fine, except for the fact that it doesn't clear content, so it continues loading the frames so that one is closed, there is still other content behind it:
import flash.display.*;
import fl.transitions.*;
import flash.events.MouseEvent;[code].............
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