ActionScript 3.0 :: Text On Buttons Disables Button Part 2
Jul 1, 2009
I've created a 3 state button, then imported it to a movie clip. I want to use a set of 6 of the identical buttons as navigation controls, so I've created 6 instances all named uniquely. My problem seems terribly simple, but I can't find an answer anywhere and I've spent hours going in circles.
No matter how I put a text label on the button (right now it is built into the button as dynamic text), when running the final file when the user's mouse is on the text the button cannot be clicked - it disables the button. So I have 6 buttons that cannot be clicked unless the user clicks right on the edge of the button (not on any part of the text). Is there not a simple way to overcome this? How do I make the text part of the button so it is clickable as well?
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Feb 20, 2005
I have buttons on my main timeline which calls a MC using attachmovie(). I have placed an EmptyMC on my main timleline for the MC to be inserted. Now, this particular MC has buttons on it which work fine. However, when I add a throw component onto the EmptyMC, which basicly lets me drag/throw my attached mc, the buttons are disabled. How can I go about correcting this?
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}
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#initclip 0
function ThrowBehaviorClass(){
// get the target
var target = this._parent[this._targetInstanceName];
// set up the various properties
[code]....
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[URL]
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