ActionScript 3.0 :: TweenLite CPU Optimization - Just Stacking And Never Garbage Collecting?

May 12, 2011

I'm currently working on a game where every "Step" - defined by a global time modifier - everything on screen calculates where it's next position will be, then uses tweenlite to animate itself to that location. This program runs for about 10 seconds before it eats 100% of my CPU. iMac i5 quad core, so it's not the hardware.

The problem is specifically in the following snippet, and the peculiar thing is if I teleport everything to it's next position (i.e. don't tween it there) the CPU is stable at 6% (where flash IDE consumes 4%). Does anyone know why these tweens are just stacking and stacking and never garbage collecting? (This is what I assume the problem is, as I can't find another explanation as to why the problem only exists when i TWEEN to the next location)

[Code]...

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