ActionScript 3.0 :: Tweener Button Array?

May 3, 2009

Lets assume I have 5 buttons, and 5 movieClips. When the user performs a MOUSE_OVER event on "btn1" the equivalent "mc1" should begin tweening.

[Code]...

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ActionScript 2.0 :: Array Button Menu That Changes MovieClips With Tweener?

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The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part.

The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out..

Code:
import mx.transitions.*;
import mx.transitions.easing.Strong;
var FADEINSTART:Number = 2;

[code]....

Ive managed to make the previous mc to fade out but cant really make everything work properly..

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ActionScript 1/2 :: Array Button Menu That Fades In / Out Content With Tweener Or Tween Class

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The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!

[Code]...

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The sample xml file is like this

<xml>
<item>
<name>George</name>
</item>

[code]...

I have three buttons on the stage. When I click button _1, I want to access the value in the first element in the xml file (George). And so on with button_2 and button_3.I'm guessing you put the buttons in an array. How do you link the button array with the xml array?

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var buttonsArray:Array[code]..........

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for (var i = 1; i<=25; i++) {
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Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as

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I am trying to create a hidden, rollup/rolldown menu, that once rolled on animates up and then exposes thumbnails that will be wired in a gallery type setting. I have hit a roadblock and farily new to As3. I'm pretty sure I'm doing something simple wrong, but I can't for the life of me figure it out. Can anyone please shed some light? I feel like there needs to be a course just in flash output errors! I'm thinking the problem is with my addThumbs(); function, but before this mass of errors, my Sprite was the source of new errors - I thought that it would be an easier option to place all of my thumbnails inside a container and then manipulate that containers alpha or presence than indiviudal items.[code]

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[Code]...

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Here's my code:
ActionScript Code:
// Listen for scrollPanel function

[code]....

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Recently I found Tweener And I followed the instruction of installment, but I got a compiler error:Desc: The class or interface 'caurina.transitions.Equations' could not be loaded.Sour: import caurina.transitions.Equations;Even I run the samples downloaded from the website, I got the errors, could someone tell me why is that?

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I've just come across a problem when using the caurina Tweener for AS2. It works fine with an absolute instance name, for an object on the stage; however as soon as I try to use a dynamic instance name - it stops recognizing simple properties like _x and _y, returning this Output message:

## [Tweener] Error: The property '_height' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_width' doesn't seem to be a normal object property of menu1 or a registered special property.
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## [Tweener] Error: The property '_x' doesn't seem to be a normal object property of menu1 or a registered special property.

Here is a code snippet:
ActionScript Code:
_root.currentitem = 1;
_root.xpos = 0;
_root.ypos = 0;
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I have created a movieclip which when clicked, moves it's X position.

Now, how I can reverse this animation(make it go back on default X axis) if the movieclip is clicked again?[code]...

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I would like to use currentFrame... so if it hits frame 1 i should delay 3 sec and tween to frame 10 and again delayed 3 sec and go on to frame 20 etc.... like this code:

ActionScript Code:
if (mc_selected_bg.currentFrame == 1){
Tweener.addTween(MovieClip(mc_selected_bg),{_frame:10, time:0.6, delay:3.0})

[code]....

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ActionScript 3.0 :: Define SVN And Its Relationship To Tweener?

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What is SVN? And what is its relationship to Tweener as3

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Actionscript 3.0 :: Going Backwards In Timeline Using Tweener

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SO im currently working on a project similar to one that can be viewed at [URL] (my inspiration) and i have everything set up like the following. Link 1(resume) will take me to my desktop area link 2(portfolio) will take me to the living room and link 3(contact) will take me to a conference area. so while im in the living room and i want to go back to area one. here is my source (my project folder is resume, tweener is located in resume/classes)

[Code]...

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Actionscript 3.0 :: Unzip The Tweener For Flash Cs3?

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I need the Tweener for Lee Brimelow scrollbar actionscripting.So I'm trying to down load the Tweener but I missed his old topics on how to and were for my FLash version.

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Tweener For /if Statement Doesn't Work?

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I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)

[flash=]function winger()
{
var counter:int=0;[code].......

without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.

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Actionscript 3.0 :: Tweener Within Movie Clips?

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I'm having an issue getting Flash to recognize the instance name of a movie clip I'm attempting to reference while using Tweener. Here's my code and the error I'm getting. Note that this is not on the main stage. It is within another Movie Clip on the stage with an instance name of "nav" -

Error:
1120: Access of undefined property motion. (I get two of these)

Code: Select allimport caurina.transitions.*;
import caurina.transitions.properties.DisplayShortcuts;
Tweener.init(this.stage);[code]............

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I'm starting to tear out my hair now, I'm trying to use tweener to fade in a MC but when I try and tell tweener to animate the instace held in array position 2 it all falls over.

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I'm trying to create a menu for a website that has a slider that moves indicate what page the user has selected AFTER being clicked.

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Even on my personal website (crhain.com), the alpha animations don't always complete. I'm not worried about that at this time, but it has me thinking that maybe I'm doing something wrong.

Below is the website to look at what I'm talking about, and attached are the files I'm working with. My only thought is that I'm asking flash to do too much, but that worries me because I still need to ask it to do more.[url]...

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ActionScript 3.0 :: Tweener Tween A Number?

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Can tweener tween a number?

so i have a variable which is a number and i would like to tween that.

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I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.

[Code]....

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