I have a dart being launched whenever I click, however I also have buttons on the frame that can be clicked to let you restart the level or main menu. My question is how can I make the mouse click focus on just the buttons? I've tried putting a ".focus" on my buttons but that doesnt work.
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have a button that I want to have trigger a rollover effect when rolled over, and when clicked trigger something. I am changing the background image of the whole Flash movie. On Rollover I want it to give you a preview, and on click, I want it to goto a frame in a movieClip where that image is. Here is a pic of my timeline:For instance. I want my first button, "button1" (which is outside of this movieClip on the main timeline) to do the following:When rolled over, it needs to go to the "btn_over" frame label When Rolled out to go to the "btn_out" frame label.And when Clicked to go to frame 2.Currently My button is a movieClip symbol, because I will be doing some simple animations to it. Here is the code I have on my first button: This makes the click work. (and it does work, just not when paired with the second function for the rollover)[code]Does anyone know why the second function is overpowering the first? Or a way I can get the effect I am looking for.
i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,
Is it possible to simulate a MouseEvent.CLICK to get fired by just firing first a MOUSE_DOWN followed by a MOUSE_UP.
As per Adobe's doumentation.
"... For a click event to occur, it must always follow this series of events in the order of occurrence: mouseDown event, then mouseUp. The target object must be identical for both of these events; otherwise the click event does not occur. Any number of other mouse events can occur at any time between the mouseDown or mouseUp events; the click event still occurs." [code]...
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code: var myNum:int = 2; var myDirection:String = "Up";
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
I am having this problem where i have a movieclip and i want it to be able to be dragged, and clicked. two separate events. But the problem is when i startdrag the MC, then when I stopdrag it, the click event gets called up. here is the code:
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
I'm design a project for touch interfaces and on my project I have a scrollpane with scrolldrag = true and the source is a sprite with buttons.My problem is that when I drag my scrollpane the mouse click event on the button is triggered. How can I easily prevent this from happening?
I have made a hierarchy in which there is a main page, using add element i have attached a component mxml of type group. There is a single button on main page when clicked it should add children of type group in that group type mxml component along with two buttons. Now using one of buttons i am attaching another component mxml type group. the problem is even they overlap i can still excess the children groups of first group component mxml.
I have 10 buttons each linked to a dynamic text box. 5 integer variables will be passed into swf file (one will be a zero.. which ends the game) When a button is clicked, the first variable is displayed in a text box, when the 2nd button is clicked, the next variable is displayed etc.., until 0 is passed from variables. What action script needs to be initiated to declare the incoming variables and what code is needed on each button to make sure the variables are not repeated?
My issue starts here:Suppose, I created a MovieClip(say, instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip)Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.Here, I try to disable the MouseEvents because, The MovieClip must be visible but should not accept any Mouse_CLICK events on it
I have a key.addlistener setup to listen to key events. What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code: var eventObj = new Object(); eventObj.type = "keyDown"; eventObj.code = 13; eventObj.ascii = 'e'; dispatchEvent(eventObj);
I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work
I have one movieclip inside which I created few movieclips...I applied drag drop functionality to main movieclip with which all movieclips inside of it also get dragged along with it..and I want inside movieclips to act as buttons meaning on clicking perticular movieclip it should perform perticular event assigned to it... How to make movieclips into buttons and the main movieclip containing these buttons with drag drop functionality?
I am attempting to use custom cursors with AS3. I created a movie object that i position using:
function mouseMoved(event:MouseEvent) { mousePointer.x = this.mouseX; mousePointer.y = this.mouseY; } and calling Mouse.hide()
This works fine in that the custom cursor follows the mouse, but I am having troubles using events with the cursor. I have several click events on several buttons. The events do not trigger when using the custom cursor. In my ignorance I would imagine the problem is that the custom cursor movieclip is on top of the button, and so click events are only generated for it, and not the button.
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
handling global keyboard events in Flex, is to attach a listener in the application complete event of a Flex application. However, no matter what I try, I have not been able to catch events without clicking on a point on the page, which is hosting my Flex application. Moreoever, if I use a Flex component in a web application, where there is also html and Javascript, I'd still like to be able to grap global keyboard events, even if the embedded flex component (in flash player) does not have focus. So is there a reliable method for connecting flex applications and components (when they're embedded in a web page) to keyboard events?
I am wondering how can one stop the user from clicking on a button (MC) without using btn.enabled = false.example: i have a menu that has buttons which have tweens on rollover and onRelease events. I want to be able to click on home for e.g. disabling all other buttons to avoid user clicking but still keep the rollover. I have tried btn.enabled = false and of course i dont want to disable the entire btn and instead i want to disable just the onRelease event or even avoid the mouse from clicking until the animation finish. Only Then, user can click on another menu button.
I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
My Flex application is heavily keyboard-oriented. It uses 100% of the browser window and I'd like the user to be able to start using it immediately - as soon as it loads. However, it seems that the application is only first "activated" (i.e. the activate event fires) when the mouse clicks somewhere inside it, which is very inconvenient for my keyboard-heavy app.
Can I force an activation of my app at some point during/after it loads? I hope I don't have to display some silly "click inside to activate" overlay every time the page loads..
In certain browsers ([cough] Chrome [/cough]) the focus is lost whenever the user switches away from the browser (or even touches the address bar) and is not regained when switching back. So the solution has to take in consideration not just the first focus when the page loads but also "re-focusing".
i am puttin together a calendar in flash, as it is ending up on a windows server in ASP, so the lovely PHP calendars wont work. I have been using the code from:[url]to get the months and days working, and have todays date highlighted. Now i need to work out a way that i can set this up to call a flash movie onto a higher level which contains the events of the day you click on. Such as: Because the dates are determined and inserted via AS, im not sure how to set this up, or if it is even possible...
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip { public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?
I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)
This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3
LinkeSetFx has its own CollectionEvent, but I don't know how to map the LinkedSetFx event to mx.events.collectionEvent(I want use it in ComboBox). LinkedSetFx is in AS3Commons-collection framework.Here is the url, choose the as3commons-collections-1.0.0.zip, you'll find LinkedSetFx in srcorgas3commonscollectionsfx