ActionScript 3.0 :: Initiating Variables And Counted Click Events
Feb 5, 2011
I have 10 buttons each linked to a dynamic text box. 5 integer variables will be passed into swf file (one will be a zero.. which ends the game) When a button is clicked, the first variable is displayed in a text box, when the 2nd button is clicked, the next variable is displayed etc.., until 0 is passed from variables. What action script needs to be initiated to declare the incoming variables and what code is needed on each button to make sure the variables are not repeated?
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Jul 16, 2003
I have a photo gallery that loads individual pictures into a box on the stage. I have a combobox that is used to select categories from which to view the pictures from. My problem comes from the fact that each directory the pictures are in can contain differening numbers of pictures within them, causing there to either be too many frames, leaving blank pictures, or not enough frames to load them all in.. What I need is some way of looking at the directory (category) selected, counting the number of files in there, and loading that number in as a variable for use in navigation.
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Oct 30, 2010
I need to know how many times a timer has counted, so that I can fire functions at certain times. Meaning, if the timer is equal to 100 Seconds then do something. Here is my code, I'm not sure how I would change it...
ActionScript Code:
var timer:Timer = new Timer(1000, 0);
timer.addEventListener(TimerEvent.TIMER, timeCount);
[Code].....
Also, is there a way I can use setMemory and getMemory to save whatever the timer is at, so that if someone closes the game, and comes back then it is still at whatever time they left it as? I couldn't find 'em on the AS3 docs.
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Apr 12, 2007
i have a code for photo gallery that has previous and next buttons.but i want to sync them with timer.but the problem is that my timer is not starting
var gallery_xml = new XML();
gallery_xml.ignoreWhite = true;
gallery_xml.onLoad = function(success) {
[code]....
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Aug 3, 2009
I have created a preloader that loads my application (SWF).The problem is that I have a class, with an instance on the stage, but this class is not initiating on runtime and returns null. It happens only with this class and only when the SWF is loaded into another SWF.I have tried to create a timer, and the timer initiates the application just after 1 second. But this doesn't help. Still the class doesn't initiate and the movieClip returns null.
It is driving me crazy, I have searched everywhere and no answer. How can I fix it? Or do you an idea for other way to create a preloader?
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Mar 2, 2012
I'm working on a side scroller that has a character that fires a bullet every time you hit spacebar, the problem I'm having is moving the bullet in the direction the character is facing (left or right).
I have a few of boolean variables to tell me which direction my character is facing: walkingRight | walkingLeft, so if my walkingRight == true, I want the bullet to travel +=10, and walkingLeft == true, bullet -= 10.
The problem is, when I fire facing left, the bullet moves left, but as soon as I turn right, that same bullets starts moving right.
Here is a snippet of AS3 code (Every Frame):
if(gamepad.fire2.isPressed){
// initiate bullet
var bullet = new Bullet();
[Code]....
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Mar 27, 2009
I'm making a simple game for my course and the menu system is gonna be playable in a sense.It is all in total 2D.What I want to happen is that when the character touches/enters this house movieclip, the text movieclip within it (instructions text that I want to fade in) will play on the relevant frame so that the alpha tween initates. So basically when the character enters the house the text fades in, and when he leaves it fades out.
At the moment all that happens is when he enters the house the text movieclip goes from 0% alpha to 100% alpha in two frames, so from blank to 100%, as if it's not registering the frames of the tween motion. Here's the code, what the hell is going wrong it's driving me mad! I've not put in the code for the keyboard function of moving the character/background as it's most likely irrelevant to the problem.
Code:
function hitFadeInstructions(evt:Event):void{
if(characterBoy_mc.hitTestObject(house_mc)){
house_mc.fadeTextWithin_mc.gotoAndPlay(2);
[code]....
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May 27, 2008
How to initiate a mailto command from a projector file. Most importantly for windows machines. This is for a cd rom.
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Jan 16, 2010
I have a dart being launched whenever I click, however I also have buttons on the frame that can be clicked to let you restart the level or main menu. My question is how can I make the mouse click focus on just the buttons? I've tried putting a ".focus" on my buttons but that doesnt work.
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Apr 19, 2011
I have a button that I want to have trigger a rollover effect when rolled over, and when clicked trigger something. I am changing the background image of the whole Flash movie. On Rollover I want it to give you a preview, and on click, I want it to goto a frame in a movieClip where that image is. Here is a pic of my timeline:For instance. I want my first button, "button1" (which is outside of this movieClip on the main timeline) to do the following:When rolled over, it needs to go to the "btn_over" frame label When Rolled out to go to the "btn_out" frame label.And when Clicked to go to frame 2.Currently My button is a movieClip symbol, because I will be doing some simple animations to it. Here is the code I have on my first button: This makes the click work. (and it does work, just not when paired with the second function for the rollover)[code]Does anyone know why the second function is overpowering the first? Or a way I can get the effect I am looking for.
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Jun 2, 2011
i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,
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Sep 24, 2011
Is it possible to simulate a MouseEvent.CLICK to get fired by just firing first a MOUSE_DOWN followed by a MOUSE_UP.
As per Adobe's doumentation.
"... For a click event to occur, it must always follow this series of events in the order of occurrence: mouseDown event, then mouseUp. The target object must be identical for both of these events; otherwise the click event does not occur. Any number of other mouse events can occur at any time between the mouseDown or mouseUp events; the click event still occurs." [code]...
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Oct 28, 2011
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code:
var myNum:int = 2;
var myDirection:String = "Up";
[code]....
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Jun 26, 2007
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
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Jun 20, 2010
I am having this problem where i have a movieclip and i want it to be able to be dragged, and clicked. two separate events. But the problem is when i startdrag the MC, then when I stopdrag it, the click event gets called up. here is the code:
outa.box.addEventListener(MouseEvent.CLICK, that);
outa.box.addEventListener(MouseEvent.MOUSE_DOWN, that2);
outa.box.addEventListener(MouseEvent.MOUSE_UP, that3);
[Code]....
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Feb 23, 2010
I'm working on a project for school which is requiring me to make a game using Flash and ActionScript 3.0. One of the tasks I have to do is load an external XML file that will be displaying questions and answers. I've looked at google to find simple scripts for loading XML, one example being below:
Code:
var myXML:XML;
var myLoader:URLLoader = new URLLoader();
[code].....
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Oct 14, 2010
I'm not new to Flash or AS3 but I've never really made anything too complex. I'm making a Flash game and getting to know Variables for the first time. The tutorials online confuse me because they're mostly geared towards AS2 and I bought this book (which is awesome) Game Design with Flash, but it only covers variables involving numbers and a guessing game.
All I want right now is a field to enter your name and below, whatever the user has entered, will show up in a Dynamic text field that will go, "Oh, so your name is (whatever)?" I understand that the information that the user types into the Input Text Field has to be entered in somehow, so do I need to make a function to make it work with a button? Right now I can type in the Input but nothing shows up in the Dynamic text field. I borrowed an AS3 example from elsewhere on this forum and added my own Instance names. I also wanted to know, how can I call up the user's name throughout the game? Just calling that same variable up?
[Code]...
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Sep 4, 2009
Is it possible to pass a mouse event as a method parameter in a function that is not a direct call to an event listener? [code]...
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May 12, 2009
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
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Sep 1, 2011
I'm design a project for touch interfaces and on my project I have a scrollpane with scrolldrag = true and the source is a sprite with buttons.My problem is that when I drag my scrollpane the mouse click event on the button is triggered. How can I easily prevent this from happening?
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Sep 27, 2011
I have made a hierarchy in which there is a main page, using add element i have attached a component mxml of type group. There is a single button on main page when clicked it should add children of type group in that group type mxml component along with two buttons. Now using one of buttons i am attaching another component mxml type group. the problem is even they overlap i can still excess the children groups of first group component mxml.
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May 12, 2009
My issue starts here:Suppose, I created a MovieClip(say, instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip)Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.Here, I try to disable the MouseEvents because, The MovieClip must be visible but should not accept any Mouse_CLICK events on it
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Jul 16, 2009
I have a key.addlistener setup to listen to key events. What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code:
var eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);
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Nov 4, 2009
I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work
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Jun 11, 2010
I have one movieclip inside which I created few movieclips...I applied drag drop functionality to main movieclip with which all movieclips inside of it also get dragged along with it..and I want inside movieclips to act as buttons meaning on clicking perticular movieclip it should perform perticular event assigned to it... How to make movieclips into buttons and the main movieclip containing these buttons with drag drop functionality?
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Jan 18, 2011
I am attempting to use custom cursors with AS3. I created a movie object that i position using:
function mouseMoved(event:MouseEvent) {
mousePointer.x = this.mouseX;
mousePointer.y = this.mouseY;
}
and calling Mouse.hide()
This works fine in that the custom cursor follows the mouse, but I am having troubles using events with the cursor. I have several click events on several buttons. The events do not trigger when using the custom cursor. In my ignorance I would imagine the problem is that the custom cursor movieclip is on top of the button, and so click events are only generated for it, and not the button.
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Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
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Nov 8, 2010
handling global keyboard events in Flex, is to attach a listener in the application complete event of a Flex application. However, no matter what I try, I have not been able to catch events without clicking on a point on the page, which is hosting my Flex application.
Moreoever, if I use a Flex component in a web application, where there is also html and Javascript, I'd still like to be able to grap global keyboard events, even if the embedded flex component (in flash player) does not have focus. So is there a reliable method for connecting flex applications and components (when they're embedded in a web page) to keyboard events?
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Jul 16, 2008
I am wondering how can one stop the user from clicking on a button (MC) without using btn.enabled = false.example: i have a menu that has buttons which have tweens on rollover and onRelease events. I want to be able to click on home for e.g. disabling all other buttons to avoid user clicking but still keep the rollover. I have tried btn.enabled = false and of course i dont want to disable the entire btn and instead i want to disable just the onRelease event or even avoid the mouse from clicking until the animation finish. Only Then, user can click on another menu button.
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