ActionScript 3.0 :: Using Variables In Properties?

Jun 8, 2009

I'm trying to craft a simple image gallery with 6 thumbnails on the left and a large image container on the right. I've assigned a MOUSE_OVER listener that executes the following function when activated:

Code:
function viewLargeImage(evt:MouseEvent):void {
var imageName:String = evt.target.name + "_large";
this.mc_tabRight.imageName.visible = true;
}

The instance names of the thumbnails are img1, img2, and so on, and their larger counterparts are img1_large, img2_large, and so on. When the MOUSE_OVER occurs, the larger version becomes visible. The gallery is within a movie clip (mc_tabRight; a tab that pulls out from the right side).So in my mind, the second line of the function should make visible the instance passed from the variable in the first line based on the rollover. I tested the code using trace("imageName"); and it returned the correct instance name, but when executed and the thumbnails rolled-over, it returns this error: TypeError: Error #1010: A term is undefined and has no properties.

The larger images are all present on the stage when the function is called. I'm sure I'm making some fundamental error here,

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