ActionScript 3.0 :: Why Does Tween Stick
Jul 30, 2009
I have a clip that I want to rotate 90deg every 12 seconds. The duration of the tween is 4 secs. I've noticed that after a while the clip doesn't rotate a full 90 degrees, and the whole thing gradually drifts out of the correct angle. If I trace the clip's rotation it shows 0, 90, 180, -90, etc. for a while then may start throwing out e.g. -106.22701125.my initial code just added 90deg to the clip's current rotation value:
Code:
var timer:Timer=new Timer(12000);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
[code]....
...however the sticking still occurs, and may be related to other events happening on the stage, albeit these are pretty simple mouseOver events and shouldn't hammer resources.
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Jul 20, 2009
I have a file with tweens created in the code. The file worked fine most of the time. But sometimes for no apparent reason the tween would stick at some random point through its execution. It was a small problem at first. But the more content my file has, the more it's happening and now I'm lucky if it doesn't stick! I'm loading a lot of images in externally (not with xml just with the loader class for now). I thought this would ease the problem but if anything it's becoming worse with the extra content that's added.
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Oct 25, 2010
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May 9, 2010
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Oct 10, 2009
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Mar 22, 2010
I've got a group of buttons that don't navigate but show a tool tip. I have some of the functions working fine but can't seem to get my current button to stick. What am i overlooking here? fla: [URL]
[Code]...
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Nov 3, 2011
I have a bat and ball game and was wondering what eventlistener I would use to include a hand that would hold the bat instead of the mouse using the bat.I have made a new class called hand and addChild (aHand) and I want the x and y to stick to the bat I already have that is pinned at the bottom of the stage.
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Code:
handle.grip.onPress = function() {
handle.onMouseMove = function() {
[code].....
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Jan 12, 2012
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Dec 14, 2010
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Nov 1, 2009
import fl.transitions.Tween;
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Mar 31, 2010
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Apr 12, 2010
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Jul 26, 2011
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Jul 22, 2006
I was wondering if there was a way of making your mouse cursor stick to an object for a period of time when clicked?
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Nov 19, 2009
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Jan 24, 2009
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Aug 11, 2011
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
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Apr 25, 2011
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[Code]...
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Apr 18, 2011
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Aug 13, 2011
I'm having a panel which shows an image and control bar with buttons in the form of thumbnail image of right mark. When a user clicks on the thumbnail of right mark I want to stick the thumbnail image of that right mark to the mouse pointer and when he clicks on the image, the thumbnail related image should be paste on the image. Same concept of drag and drop with click event.
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Jul 18, 2009
I have two movieclips. "A" is generated with this code in the first frame:
____________________________________________
for (i = 0; i < 1; i++){
_root.attachMovie("A","A_" + i, i + 10);
}
[Code]...
This code works as a hitTest, but it seems like "A" doesn't know to stay with the "strandT" that it collided with. How can I tell "A" to stay with the "strandT" movieclip that it hits, and not the others on the screen (there will be many "strandT" movieclips on the screen at once). Does each "strandT" have a unique name or level that I can use to identify it specifically?
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Aug 5, 2006
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[Code]...
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
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