ActionScript 3.0 :: Access To A Text Build In Made Button?

Apr 5, 2011

I drew a rectangle and then converted it to button. In the mentioned button I added a movieclip that it contains a text, because I used an animation on movieclip.Now I need to change inner text via loading a XML file to it. I loaded text from XML file but i can't access to the text in the button.

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I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:

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[code]....

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I created a button using the following code,

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ActionScript 3.0 :: How To Access Text In A Button

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I made a button in the library. Then I made some text in the button. I wrote "myText" in Instance Name Box. The buttons are added in actionscript.I want to access and change the text in the button in ActionScript.

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however, that doesnt work, and the following error shows up: "TypeError: Error #1009: Cannot access a property or method of a null object reference."its interestion that all that works for the symbol being a movie clip instead of a button.is there a possibility to access the dynamic text inside the button as well? is there a reason for the difference between the button and the movie clip?

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How do you view and edit a button symbol's instance name after you have made the button symbol?

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I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.

I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:

[Code]...

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ActionScript 3.0 :: Loaded SWF File CANNOT Be Made Into Button DIRECTLY?

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[Code]...

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Code:
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I want to have a score in the bottom corner of my game. I made a new layer called Score, dragged out a text area, converted it to a symbol and named it Score. Then I set its instance name to Score.

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1046: Type was not found or was not a compile-time constant: Score.

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