ActionScript 3.0 :: Access To A Text Build In Made Button?
Apr 5, 2011
I drew a rectangle and then converted it to button. In the mentioned button I added a movieclip that it contains a text, because I used an animation on movieclip.Now I need to change inner text via loading a XML file to it. I loaded text from XML file but i can't access to the text in the button.
I have made an input text field which has in front of it a minus button. In another place I have a plus button. When I fill the text field my plus button becomes able and I can press it for another text field, an so on. My problem is when I press the minus button, because the fields have to rearrange and I don't know how to do that.
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
I'm using the following code to arrange indexes of objects on the stage the only problem is I can't access an Object that has been made in a class in an external AS document. if i go into the document and trace I can see it but i can't access it from the document class and arrange its index anybody have any ideas?
i had clicked denied button of the Camera Access Dialog and made my cam instance to null Is it possible to bring back the Camera Acees dialog box again
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
I made a button in the library. Then I made some text in the button. I wrote "myText" in Instance Name Box. The buttons are added in actionscript.I want to access and change the text in the button in ActionScript.
myButton.myText.text = "this isn't working";
But it tells me "A term is undefined and has no properties." as a runtime error. What the hell? How do I get to that textField?
what i tried to do is the following: i created a dynamic text, gave it a name and converted it to symbol (Button; together with a shape). then i created an instance of it and gave this one a name as well.i tried to access the dynamic text using the following as 3 code:
[symbol instance name].[dyn. text name].text = "asdf";
however, that doesnt work, and the following error shows up: "TypeError: Error #1009: Cannot access a property or method of a null object reference."its interestion that all that works for the symbol being a movie clip instead of a button.is there a possibility to access the dynamic text inside the button as well? is there a reason for the difference between the button and the movie clip?
I have got a small question. I have made a button with a link to a website lets say [URL].. but when you press a button i get an notification from adobe player security manager that tells me this site is trying to connect to a different site and you have to configure manually. Only after doing that button works fine. Is this going to happen to everyone when they try to use my website and is there any way i could fix that?
I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.
I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:
I'm experiencing a problem which may have no solution, but I would like to know why I cannot do what I want to do.
PROBLEM: I am attempting to load in an external SWF file and once it is loaded, I wish to directly make the new Sprite/MovieClip into a button. However, the newly loaded Sprite/MovieClip seems to be resistant to be made into a button DIRECTLY. I would like to know why this is.
how do u make a curser that you've made yourself look different when u roll overthis is what i have:a movie clip called CurserNew_mc and then a blank frame with the actionsMouse.hide()startDrag(cursernew,true)
how do u make a curser that you've made yourself look different when u roll over.a movie clip called CurserNew_mc and then a blank frame with the actions.[code]
I made a button that navigates to a URL with a _self target. Well, in the script, i have it like this:
Code: clickhere2Btn.addEventListener(MouseEvent.MOUSE_DOWN, myHandler); function myHandler(event:MouseEvent):void { navigateToURL(new URLRequest("https://app.playmakercrm.com/register/eNortjK0UjJWsgZcMAkeAcs!"), "_self"); }
the "_self" isn't working on the page, but when i take out the target, it works just find, it opens in a new page which i don't want.You can check it out here
Code: dev.myhomecaresalescoach.com
and watch that flash header for about 30 seconds, theres a button at the end that reads "Click Here" try clicking on that and it wont take you to the URL.
I've been trying to find a text editor/word processor style app made in flash. I've also been trying to build one but I figure it can't hurt to search as well.
I'm specifically looking for an fla that allows a user to change font, size, colour, bold, italic etc. and allow the user to select parts of the text to change. ie. like how Word or any text editor works.
I've been trying to find a text editor/word processor style app made in flash. I've also been trying to build one but I figure it can't hurt to search as well.I'm specifically looking for an fla that allows a user to change font, size, colour, bold, italic etc. and allow the user to select parts of the text to change. ie. like how Word or any text editor works.
i want to link a flash button to page made in dreamweaver. so i am going from a flash slpash page to html..(if i am correct<--noob) its all on my ftp server so how do i write the actionscript to find the page i want it to? i am sure that i worded this whole thing wrong so bear with me.
So I created a flash banner and I want the whole banner to be clickable I made an invisble button on the timeline into a movie clip and insdie the movieclip in the actions layer my code is thi:
I am trying to build a specialized word processor using Flash CS5 and I'm having some problems because I am new to this. I draw an editable TLF textfield instance on the fla file and name it "input". Then on the actionscript file I've been trying to change the properties of the textfield by writing:
var textFormat:TextFormat = new TextFormat(); textFormat.color = 0x4444FF textFormat.size = 18; input.setTextFormat(textFormat);
but I get this error: "Error #1009:Cannot access a property or method of a null object reference. " My plan is to setup different allignments and fonts into different textFormat objects and then have to those textFormat objects get applied to different lines of the textfield depending on user input.Is this possible to do? Or is there a better way?
I want to have a score in the bottom corner of my game. I made a new layer called Score, dragged out a text area, converted it to a symbol and named it Score. Then I set its instance name to Score.
The main class of my flash game is called Main.as. However, I can't seem to access the Score text area I made within the code. I get this error:
1046: Type was not found or was not a compile-time constant: Score.
What did I miss? How can I update the text areas text from within my code? Edit: Forgot to mention I clicked the "Export for ActionScript" box when I converted it to a symbol. And it's of type MovieClip, if that matters.
I have a nice looking fxg button, to which I want to attach a tooltip- how do I achieve that without much hassle? (the spark button does this out-of-box, but is not very visually pleasing)The examples I have seen on search is reverse- using fxg effects in the tooltip.
I'm trying to make a navigation with 8 buttons, each represent a year and I want that initially there is one selected and highlighted and then everytime the user clicks on a different button the selected one will be highlighted and the previous one selected will be back in normal state (on/off).[code]...
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.