ActionScript 3.0 :: Add A Listerner Event To A Movieclip?
Sep 11, 2008
I am trying to figure out a way to add a listerner event to a movieclip that will perform a function once the movieclip has stopped playing.
I have a movieclip that has two labels, the first is "displayImage", and the second is "hideImage". When the user clicks on a thumbnail, I use "movieclip_mc.gotoAndPlay("hideImage")" and then "movieclip_mc.gotoAndPlay("displayImage")"... the problem is that it doesn't wait for the first "gotoAndPlay" to complete before running the second one, so only the second one is visible on the stage. So I was thinking about splitting them up into two functions and if I could add an event listener to the movieclip_mc, then when it stops, the second movieclip could play.
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
I've a movieclip with 30 frames. At the last frame I added a Dynamic Text field in order to insert some text at run time. This movieclip is fired by a button, so I wrote this code:
I am working on a component where i need to register a click event on a button inside the moviclip which is inside a tilelist, can somebody point me in the right direction.Tilelist -> movieclip -> button (i need to register a click event on the button).
I'd like to be notified when a MovieClip changes position, regardless of whether the position was changed by my code, or by the built-in drag operations.
Is there any way to detect if the user click outside a MovieClip?For instance, I need to detect it to close a previously opened menu (like Menu bar style: File, Edition, Tools, Help, etc). How can I detect this kind of event?
I've an array of movieclips created via code that have some textfields. Then i have added some listeners to the movieclips.
Here the code:
Code: arrNot[i].addEventListener(MouseEvent.MOUSE_OVER, titoloOver); private function titoloOver(e:MouseEvent){ var nome:String = e.target.name; TweenMax.to(curs,1 ,{y:contMain.getChildByName(nome).y + 23}); }
This code moves a cursor calculating the y coordinate depending the moviclip that is mouse overed. Now the movieclips have some textfields so when i mouseover the movieclips all works ok but when i mouseover the textfield i receive a #1009 error.
I have a movieclip with 2 layers (a background layer, and a text box layer), and i have an eventListener for clicking on it. The only problem is the function i call when clicking the MC only works when i click the background, if i click where the text box is in the MC the function doesnt get called?
Is there any way to treat the entire MC as a single entity rather than a layered one, or is there a way to specify which layer is to be clicked, and i can just add an invisible hit rectangle on a new layer in the MC.
I cannot find a solution anywhere for this issue. Searching the forum yields: "The following words are either very common, too long, or too short and were not included in your search: name"
Anyway, the thing is this.
I duplicate a movieclip several times, which is a button, and name the instances c0, c1, c2, etc. I want to use substring to extract the number behind this name when someone clicks on one of these buttons. I have the following function in the button:
As you may guess, I need the number in the variable x. However, the pointer "this" apparently points to the level this button is on (_level0), and not the button itself. So "this._name" gives me nothing.
My question to you all is, how do I obtain the buttons instance name the user has clicked on? Or for that matter, any other property. How do I address the button itself, from the on(XXXX) function?
What I am looking for is a way to call a function whenever the MovieClip is stopped. I'm loading multiple external movies into one container and would prefer just calling the "stop()" method whenever I switch between movies instead of calling a user defined function for each movie. Not all the external movies require a specialized function, but some will need to stop tweens and sounds, et cetera.
I need a movie clip to play, or go to a frame, or just make something happen when all the draggable items have been dropped onto the targets.how to do this based on this code? Im sure it's pretty basic but I can't figure it out.
// start points // these are the original starting points for the draggers // this is where they snap back to if wrong.[code]..........
I've an array of movieclips created via code that have some textfields. Then i have added some listeners to the movieclips.
Here the code:
Code: arrNot[i].addEventListener(MouseEvent.MOUSE_OVER, titoloOver); private function titoloOver(e:MouseEvent){ var nome:String = e.target.name; TweenMax.to(curs,1 ,{y:contMain.getChildByName(nome).y + 23}); }
This code moves a cursor calculating the y coordinate depending the moviclip that is mouse overed. Now the movieclips have some textfields so when i mouseover the movieclips all works ok but when i mouseover the textfield i receive a #1009 error.
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
I'm using a MOUSE_OVER event to display an invisible movieclip...so when user hovers mouse over movieclip it tweens from 0 alpha to 1 alpha. However, I'm having problems with it. The movieclip is a MusicPlayer, which contains other movie clips within it. When I move the mouse over the music player's background it appears....I then move the mouse over the Play button and briefly the MusicPlayer disappears then reappears. This happens every time I move the mouse to different elements of the MusicPlayer? It quickly flashes invisible, then becomes visible again and its a pretty annoying effect.
Are there any alternatives to the MOUSE_OVER event? I was thinking about maybe drawing a rectangle that covered the area of the music player but was separate to the music player, so whenever the mouse was within the rectangle's x and y coordinates the MusicPlayer would become visible.
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
I have a problem understanding Events and event handling.I have a movieClipA wich contains several other movieClips (a1,A2,A3, etc..)MovieClipA is parent of movieClips (a1,A2,A3, etc..)
In movieClipA I use the following code: ... addEventListener ( "Pieter", pieterFnP ) ; dispatchEvent(new Event("Pieter"));[code]....
When I execute the application, function "pieterFnP" is fired, but "pieterFnC" NOT.
I want to create an endless loop, 8 items moving in a circular shape. When you roll over of each item, it will stop the moving, and you should be able to click it.
I dont know what should I use, should I use Event.ENTER_FRAME or the circular shape should be in movie clip, so that when there is a mouse over event, it will stop moving?
Oh ya, I code everything in AS3, including the movement, objects etc. Something like a new class
I have flash project (ActionScript 3), which has a several frames. Each frame contains some unique controls (buttons, textInputs, etc) with unique ids. I want to add event listeners to these controls:
I don't know, how to define time, when AddResource will be loaded, after gotoAndStop. I tried to use setTimeout - it works sometimes and makes unwanted delays. So it is bad idea, in my opinion. Each frame has a lot of controls, they might be changed in future - so, I don't want to use this way (Get MovieClip in another frame). If it is possible, I want to keep ActionScript code in *.as files, not on timeline (flash cs5: when I change frames in a movieclip, event listeners pointed to one object in the previous frame are removed).
I have a Movie Clip, and I need to stop the movie when it's reaches a certain frame. To do this, I need to add an event listener that will dispatch when that specific movie clip enters a new frame (as opposed to the whole animation ENTER_FRAME).
I have problem with links in dynamic text box. Text is loaded from xml, text field is styled with css attached to it.
Text field is hidden until onRollOver event is triggered, when field scrolls in visible area of the stage.
Everything is working fine excepts click event is never triggered on links, while hover works (links change their color).
Movie clip with onRollOver event is higher in depth hierarchy than text field (they are overlapping). If I swap depth, so text field is with higher depth than movie clip, than on link hover, onRollOver event is lost, and text scrolls back out of the stage...
Is there a way to make link clickable if text is under movie clip with onRollOver event?
I have created a movieclip called allbuttons.swf, inside this movie i've created some movieclips by hand (button1,button2 etc..)Through the loader class (in combination with) URLRequest i managed to load the swf inside menuholder.swf but i keep getting stuck on how to manage events on buttons/movieclips inside allbuttons.swfI want to make the buttons/movieclips in side the loaded movie (child) clickable.. but i mange to fail everytime.. i litterly tried everything..- place the eventlistener in the child movie- place the eventlistener in the parent movie- adding an eventlistener to the loaded swf and tyring to catch e.currentTarget..nothing works, i don't see what i am doing wrong, probably learned some basic stuff wrong.