ActionScript 3.0 :: Add Leading Zero Using The ToString() Function?
Mar 15, 2010
I've looked in the user manual and I can't find any reference to toString() for syntax information. Isn't there a parameter for me to use to specify the string lenght? And whether to add leading zeros or not?Here's the code I need to add leading zeros:
playbutt.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:Event){ SoundMixer.stopAll(); var num:Number = Math.ceil(Math.random()*43); bigNum.text = num.toString(); var path:String = "Track No" +
I'm doing a AS3 project in Eclipse and trace alot of values. I though it would be nice to have a toString() function in every class, at the bottom of each class as the last function, but i dont want to do this by hand for 500+ files. Is there a quick and good way of doing this automated?
I have an array which has strings for the key instead of numbers. when i use .toString() on this array, it does not output a string, leading me to believe that .toString only works when you have numerical keys. Is there an easy way I could compare two of the above arrays?
We have a lot of objects for which we like to implement a simple toString to output attributes of the object. Some of these attributes may be complex objects themselves. Is there any standard, or simply just a best practice for a style? I'm thinking something like: [SimpleClassName] { prop1:value, prop2:value }
In which case a nested value would look like: [SimpleClassName] { prop1:value, prop2:[NestedObject] { prop3:value}} We are using Java but I find myself asking the same question in most languages!
Is it fine to display the output of Array.toString() to the user, or is there a possibility that the string format could change in future versions of ActionScript 3 or other compilers?
I have the actionscript code here for a bubble popping game. When the game starts, bubbles fall down from the top of the game to the bottom and score is kept for the most bubbles clicked or popped in 30 seconds.The size of the bubble is defined by the initialize method in the code, and uses ToString() to calculate the score. ToString gives me a 1061: Call to a possibly undefined method Random through a reference with static type uint. This error which I cannot figure out where it comes from.[code]
I'm a noob to actionscript so this should be easy:How do I delete leading characters from a string? I have a string that contains (at times) both numeric & non-numeric characters. If I want to delete all the leading 9's, how would I do that?var testVar:String = '999998gjek74k'; want the testVar to be 'gjek74k'.So far, I have (though not working):
var testVar:String = '999998gjek74k'; testVar.replace(/^0/g, "");
i see this sometimes in tutorials, in some places a variable is referred to as "world" and other places "_world". what is the difference and when do you use which?
run into an issue where the line spacing/leading for a Multiline Dynamic Text Field appears to place lines differently when you dynamically populate the text field at runtime than when you type the same text into the Text Field at authortime?Put two dynamic Multiline Text Fields on stage aligned horizontally with each other and each has a 9pt line spacing.In one Text Field type "Hello Cruel World", putting each word on a separate line.Leave the other Text Field blank and name it my_txt.Now when I try to populate the empty text field at runtime with:
I have a textInput control that sends .txt value to an array collection. The array collection is a collection of US zip codes so I use a regular expression to ensure I only get digits from the textInput.
private function addSingle(stringLoader:ArrayCollection):ArrayCollection { arrayString += (txtSingle.text) + ''; var re:RegExp = /D/;
im making a quick flash cd rom for my digital music label and i wanted to have buttons (leading to the different content scenes) that were moving around constantly (kinda flying around the screen) thing is im not sure what im doing wrong ive tried using an animated movieclip as a button but the button functions dont seem to work...the reason ive done this is because ive used a stop action on scene one frame 1 (so the buttons display properly) but i want the buttons to move around constantly the only option i know would work would be to create tweens moving the buttons around on screen one but it would eventually stop unless i can somehow loop back to frame one.
I want to have two movie clips that each have their own button leading to an external URL. Both of these movie clips have classic tweens (only making them fade in and out).If I do one, it works, but when I do two, it fails on me! The error message I always see is "TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mh2_fla::MainTimeline/frame1()"
I have tried doing them in the same scene and on separate scenes (see attached).
i was hoping that someone might have an answer to my question. is there ANY way to dynamically change the kerning of an input box? i'd like to give users the ability to modify the kerning of my .swf file. i know flash allows you to change properties like font size, colour, alignment, etc., but i can't find a way to change the kerning property. i don't even think one exists for them. so is there any kind of work around to this?also, is there any reason why i can't use negative values for leading for the input box? it only allows me to use positive numbers when i try to change it dynamically.
Currently I have to use two different text fields to display 10000 due to the different font sizes.
The 10 is a larger font and the 000 is a smaller font. When I assign '0 'to the dynamic text fields of the smaller font I get just that a '0' not a '000' which is what I want.
Question:
Is there an easy way to display leading zeros in a dynamic text field? Or can a dynamic text field have different character positions displayed in different font sizes? or both?