ActionScript 3.0 :: AddToStage Causes Main Class To Load In Frame 1?

Jul 17, 2009

i have my site in an external Main class that i want to add to the stage in ANY fashion that keeps it on frame 35, after the swf has been fully loaded. i found that if i add my Main class to a MovieClip that's already on the stage, it loads fine in the frame it's supposed to load in, but i get an error saying "main_mc_1 instance symbol doesn't exist" or something similar. which is weird, because the instance name of the containing movie clip is just "main_mc" not "main_mc_1". anyway, straight up addChild() directly to the stage, bandwidth profiler shows it obviously loading in frame 1. which is confusing me bigtime. i have the latest flash cs4 (10.0.2) and i'm exporting my classes in frame 35. i have no document class set.

here's the code i'm using to add the class (which extends MovieClip) in frame 35 ...

Code:
import com.mysite.Main;
stop();
var main:Main = new Main();
addChild(main);

is there any other method i can use to keep my site here instead of frame 1? i want to avoid using a separate preloader .fla/swf entirely, because i have a bunch of stage.onResize stuff in my Main class. all of my initialization etc. is done within an ADDED_TO_STAGE event listener handler so that nothing happens until Main is actually added to the stage.

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