ActionScript 3.0 :: Animating Object Over 3d Object To Causes Disappearance?

Mar 13, 2011

I've got a movieclip with some bitmaps rotating in 3d, all good there. But when I load a swf over it and animate an object in that swf, parts of the 3d object underneath it disappear.I've attached some screenshots to show sort of what I mean. I've got a link if you'd be interested in thinking it out with me.

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[code]....

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[Code]...

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[Code]...

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[Code].....

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Actionscript 3 :: Create Event Listener To Execute A Function When Object A Collides With Object B?

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ActionScript 3.0 :: Deep Object Copy - BCopy Object Does Not Contain Body Property?

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I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.

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Flex :: Move Shape Object Across Screen- Initial Object Remains

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I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved

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[Code].....

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Actionscript 3 :: In Flash Does Extending An Object Use More Memory Even If The Object's Methods Aren't Used

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I am creating an object pool to cache some recyclable objects in memory at the outset of my application in order to avoid (as much as possible) the performance issues caused by GC running; if possible I'd like to minimize the memory my object pool reserves, so I'm attempting to pool generic forms of the objects (with no methods) and then casting the generic variants to more specific and complex object types which extend the generic form when I actually want them on the stage.

The trouble is that to do this requires the generic variant class to import/extend MovieClip (because the more complicated objects are themselves MovieClips and make use of DisplayObject methods)-- does simply importing and/or extending a class add to the memory an object takes up when instantiated even if it never uses methods from the inherited class? It makes sense that it would, and some light profiling seems to suggest that it does, but I'm not 100% certain. About how large should an 'empty' MovieClip instance be in bytes?

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Actionscript 3 :: Difference Between Object Main Timeline, Object Stage And Root ?

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I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.

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Flash - Serialize Circular Object Networks Using Write / Read Object

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I'm about to implement
public function writeExternal( output:IDataOutput ):void {...}
public function readExternal( input:IDataInput ):void {...}
to make a set of object serializable.

Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read:
RangeError: Error #2006: The supplied index is out of bounds.
at flash.filesystem::FileStream/readObject()

I wonder, if I have a circular object network like
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I did this:
Declared type annotations like this: [RemoteClass(alias="model.MyClass")]
Implemented parameter-free constructors
Declared all classes using implements IExternalizable
SharedObject's send() method is guaranteed to send each object once and only once.

Additional infos:
Reading and writing a ByteArray
Using Remote Object Components
IExternalizable interface

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ActionScript 3.0 :: Loading The Object With The Part Pushing The Object To The Array At The End - Not Working

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I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:

[Code]....

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ActionScript 3.0 :: AddChild() - Drag And Drop An Object The Object Jumps Off Some Distance

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I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file

[Code]...

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ActionScript 2.0 :: Web Service [object Object] - Get The Array Values Back Out As A String?

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