I'm working on a number of pages that load external text files with buttons.That part works fine and I had the text marked up with basic html but would rather use css....I'm trying to figure out how to apply the css to the text:
By typeing the text in the input box while staying on frame1, DOSEN'T show on the dymanic_text_box2 on frame 5?? How to make the dymanic_text_2 apply it's text when the text is been typed staying on frame 1?
I have a text field where user can type and few controls to customize the text properties like: font, size, color etc.If a user has typed say "Hello World", the caretindex is next to d of World. I want that if now the user makes some changes to the cusomization properties like: changes font size, then the text appearing next is of the font size set and not that of d. How can I do that?
I want a xml text loaded in a normal textfield. I want to embedd the font to the textfield (so not in the xml file). I also want to add links to the xml text and change the look of the link with css. I just want a text file with links in it in Flash and want it to be possible to change it outside of flash so in a XML or text or html file i dont care. As long as I can make links in the text file without the ugly link stripe under the text (so it should be changeable with CSS).
i would like to have a dynamic text that loads text from a *.txt file. This i know how is done, but the problem appears when i want the text-field to roll over the screen, as a motion tween. To be more specific it must be used for an infoboard, and people shold be able to change the "guests_today.txt" and then the guest list should roll over the display, over and over again.
can I apply two different colours to the text? "E" would be green, "1-1" would be black. Is it possible to do something like that through actionscript without creating two separate text fields?
I am using Flash Builder 4 to implement embedded text, what I would like to do is apply this embedded text to a text field in an external SWF (.fla file using Flash CS4).
My code is like so:
[Embed(source='//lib//fonts//Tahoma.ttf', fontName='_Tahoma', embedAsCFF="false")] private var embedString:String; // added for embed font var format:TextFormat = new TextFormat();
[Code]....
I have set the fontFamily of the dynamic text field inside the .fla to a custom font and have the AnitAlias set for readability. The Custom font is set to 'Tahoma'.
i want to apply some animation (like fly from left) to all the character of paragraph text.for this, i have created a movie clip with only one character (suppose "A") and done some animation like first it flies from left then it rotates and gets fade off and on.Now i have a paragraph in another movie clip and of course it contains lots of characters (more than 200) so it is not possible to apply same animation to all the characters individually making layers.
I have a clip containing 8 MCs, named id1, id2 etc, each of which contain a dynamic text field with the variable thisNo. I want to run a loop that inserts each digit from a randomly generated number into each of these MCsPatID is the random number, IDLength is it's character length.
I found a thread on actionscript.org that showed a way to load functions from text in a dynamic text box. It works using "asfunction". I tried it and it worked.However, load that dynamic text into a TextArea component and it doesn't call the function anymore! Is there a way to do it?
I've seen that it's possible to format a specific bit of text in a text field with:setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void
I need to format a section of text by applying a texture to the rectangular fill space around the letters. (Imagine in Microsoft Word that you've written a short sentence and you highlight it. Then you fill the text background with a colour. Then imagine that that colour is a single repeating texture. That's what I'm trying to achieve.) Note that the text field must be multiline, and I'm not looking to fill the whole rectangular text field area. The applied texture needs to fit to each character. Is this possible in Actionscript? Would I need to use some kind of HTML or CSS formatting? Is it possible at all? If it is possible, is it possible to change the size of the fill area around the text?
i am trying to apply setTextFormat function for my dynamic text filed in as 3, but its not taking. look at my code and suggest me where i am going wrong.
I have a movieclip, with a dynamic text inside.This movieclip is already on stage.I have found several solutions to this TextFieldAutoResize, however, most of them requires to create a new text before implementing TextFieldAutoResize.LEFT or right or center or .... etcIs there any method to apply auto resize on dynamic text which are already placed on stage?
(ps I finally figured out how to wire up my mp3's so they play, and pause, I just haven't loaded that swf up to my server... so if you press the music buttons and they don't play, that's the reason.)
I'm trying to apply the code below to a movieclip, so that any text can be entered and the movieclip's height and width of its text field will resize automatically. Does anyone know how to apply this code to a movieclip? If you could write any sample code or make changes to my code that
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
I'm working on a little flash project to show a card game being played out. Its just playing out a set of moves - no actual logic for actually playing the game.Anyhow, what i would like to be able to do is create a tween (hope thats the right term) where a card will appear in the center of the table, and then slide over to the players hands and at the same time shrink down so i can fit a few hands on the screen. So basically i need a tween that takes an object (the card), places it on the center of the screen, and then slides over and shrinks down to a specific point. So in whatever action script calls this tween, i guess i would need to feed it two values - which card it starts with, and where the card should end up.
I have a Flex ActionScript component. How can I apply CSS to this component? I'm hoping to be able to apply styles from an external CSS file.CSS Selector in file 'global.css':
What is the advantage of using a Delegate class in as2? I realize that it's old news for as3 guys. But Ive got a medium sized as2 project and Im going through my code and wondering why Im using Delegate.create sometimes. What's wrong with "apply"?I admit that I must have jumped on the Delegate bandwagon without thinking anything more than "dhuu...thats what the pros must be using".Am I right in saying that there is nothing at all wrong with simply saying "function_name.apply( this, args )"? Or am I missing something? Is it a matter of memory management? I've done a lot of research on delegation and read all kinds of blogs and scripts from little tweeks to the official.. to >200 lines. Yikes! At the end of the day I wrote my own little delegate class that worked for me (just a rewrite of Proxy without loops). But now that I go though my code I see that I might as well have just used apply because that's all Im doing with it!
Id like to be a better programmer. What am I missing and why shouldn't I do a find and replace here. Why is it better to wrap up "apply"? Will I be better readied to learn other languages?I just don't understand why I was so convinced that I needed the delegate class when I had "apply" out of the box.
I am writing this code on a bunch of buttons and was wondering if there was a way I could apply some sort of generic thing like move the button 2spaces away. ? Instead of defining exactly where they go on x and y.
After searching for how to do this i discovered the Get/Set functions of as.3. The only problem is that i am not experienced enough with this kind of statement to get it working, so i have come here to seek from the wise and masterful members Here is some more info:Inside a fla called "Main" i have 2 MovieClips. The first is called Main and has a class linking to the com/Main.as file which has this code: