ActionScript 3.0 :: Assign An Object Different Variables

Mar 7, 2012

How do you assign an object different variables.I tried setting it up like this but I get an error.[code]How do you do this correctly I get error Label must be simple identifier when I do it like this.

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I just want to know if there is a way to assign multiple variables, and if there is a way to check multiple variables.

I want to be able to assign variables to false and then check if all the variables are false.

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As primitives are copied as 'value' not by Reference, this doesnt work:

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ActionScript 2.0 :: Assign Variables To Text Boxes

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I'm having some trouble with a flash 5 game I'm making. I'm attempting to make a simple choice game, where there are two input text boxes and each has a different meaning. Similar to url.... One for the smart remarks for a reply to their answer. The other for their score. I want the score added after the correct choice is made. [code]The problem is that I don`t know how to assign variables to the text boxes and the answers so that the score carries over from the last scene.

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[code]...

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I'm having some trouble with a flash 5 game I'm making. I'm attempting to make a simple choice game, where there are two input text boxes and each has a different meaning. Similar to [URL]. One for the smart remarks for a reply to their answer. The other for their score. I want the score added after the correct choice is made.

on (release) {
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ActionScript 2.0 :: [mx] Modifying Checkboxes Component Code To Assign Single Variables?

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right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.

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[code].....

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ActionScript 3.0 :: Assign A Class To An Object?

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I have an object on stage that when I want to click it start to move cross the stage. But I get error:"Scene 1, Layer 'Layer 1', Frame 1, Line 41136: Incorrect number of arguments. Expected 1."

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How you can assign a class to an object on stage.[code]...

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This is a work around question:

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ActionScript 3.0 :: Class To Assign Object Properties

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I have created an object called myObj.

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BTW, I do not want to just say

PHP Code:

var myObj:Object = {foo:15, bar:"hello"} 

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I am really confused with this tutorial as there is shown how to assign z dimension to the Sprite object. It is never declared, so I assume the z property should be implemented to the Sprite class. But obviously I get an error when I try to build the application does not matter if it is flash or flex app. From my point of knowledge I can not find z property for Sprite in the actionscript, so I do not know how Lee implemented his code to work. Below I put all the code from the tutorial, so you can quickly glimpse at it. How is it possible to assign z dimension to work it, or suggest what kind of class to import or whatever I should do, or know anything about the z dimension in flash player 10.I do not really think z could be in 10-beta and is not in 10 official.

Code:
Select allpackage {
import com.caurina.transitions.*;
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[Code] .....

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I am trying to use JSON decoded as a dataProvider, but no matter what I try I get errors such as the following: Error #1034: Type Coercion failed: cannot convert mx.collections::ArrayCollection@2a88ae01 to fl.data.DataProvider.

[Code]...

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ActionScript 2.0 :: __proto__ - Assign A Class To Each Object In Function Of An Array?

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I'll try to make this as clear as possible. Let's say i have 4 "classes".

[Code]...

Let's say now i use a loop to create 8 obj. I'd like to assign a class to each obj in function of an array like : array = [class1, class2, class1, class3, class2, class4... ] so obj0 class' should be array[0]

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is it possible to assign a value to variables using a for loop?without using a "for loop", this is how it would usually be done...

Code:
var stringOne:String;
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[code].....

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I'm trying to learn shared objects by attempting a basic function. I would like to have an .sol file remeber what buttons are clicked on by a user and assign an alphavalue for the buttons that have been clicked. Here's what I have..

[Code]...

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ActionScript 3.0 :: Mind-bending Access Control - Assign A Private Method Of Class As An Event Handler To The FlashMOGService Object

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I have written a framework that facilitates RPC calls between AS3 and PHP 5 called FlashMOG. I recently got a forum request that has introduced a pretty bizarre question regarding access control. This will be a lot easier to discuss if you have access to the FlashMOG 0.3.1 client source which is here:

[code]...

The basic idea is that I have a FlashMOGService class which has an RPCSocket member that it may share with other FlashMOGService objects. The idea is that you can create two distinct FlashMOGService objects and have them both connect to the same host/port via socket. I use my special RPCSocket class for two reasons:

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[Code]....

My initial thought is that this should be fine because it's all done within the class. However, when I consider the monkey chain that results in this function being called, it seems almost logical that it wouldn't work. The problem is that the browser freezes when a socket message arrives that tries to call the service's client method, _service.client.firstClientMethod. This client firstClientMethod is attempted when data arrives from the server on the Socket (an RPCSocket, actually). The RPCSocket class deserializes the socket data and extracts an array with a service name, a method name, and an array of arguments. It looks into its own private class variable (an array of services using the RPCSocket) and tries to invoke whatever function was assigned thusly:

[Code]....

I'm guessing there's some kind of infinite loop going on to check access control for the various intertwined classes.

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