ActionScript 3.0 :: Call A Function With A Combobox
Jul 6, 2009I have 2 comboboxes. One with countries and athe second with the citys. The second is only filled after the first is selected. How can I do that?
View 4 RepliesI have 2 comboboxes. One with countries and athe second with the citys. The second is only filled after the first is selected. How can I do that?
View 4 RepliesI'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
[Code]....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
I have a function defined in JavaScript like so:
function fadeBack() {
alert("fadeBack called");
};
I call that function from my Flash file like so:
import flash.external.*;
flash.external.ExternalInterface.call("fadeBack");
This works in both Safari and Chrome, but for some reason Firefox won't ever call the function. Still, I can't figure this out. How can I fix it?
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
View 2 Replieshave a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
View 1 RepliesI have a function in Flex which has three function in it.
public function update():void
{
A(); \Dispatches a event with Remote Call
[code].......
I want to use the combobox function that MX has, but how do script it? The one that I've got from the help site is quite vague(I guess that is why I spent more time in flashkit and kirupa more than Macromedia site, even the help-forum is not that user friendly{personal commnets}), that is
function onChange(component){
if (componet._name=="check1"){
listBox1_mc.setEnabled(componet.getValue());{
else_if (componet._name=="check2"){
listBox2_mc.setEnabled(componet.getValue());}
}
I would understand that this could be a lenghty subject, maybe somebody could guide me to a place that I could get a tutorial?
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
I have a combo box defined inside a function and want to access it from a function that is called on the OnChange event of the combo box.combo1.addEventListener(Event.CHANGE, chkAnswer);How do I access combo1 from function chkAnswer? In other words, what is the equivalent of this.value in as3?
View 1 RepliesHow could i call the same function within a function AND when listening for an event?
would something likt this:
[Code]...
I want a comboBox that will allow the user to select what colour palette they want the application to have.I am using a comboBox to do this and want to have a function with arguments as the data in the comboBox item.I've managed to do it and pass arguments but these are running when the comboBox is set up. I only want the function to run when the user presses the submit button. How can I prevent the function from running on set up?Here is my code:
Code:
package
{
[code].....
I want a comboBox that will allow the user to select what colour palette they want the application to have.I am using a comboBox to do this and want to have a function with arguments as the data in the comboBox item.I've managed to do it and pass arguments but these are running when the comboBox is set up.I only want the function to run when the user presses the submit button. How can I prevent the function from running on set up?Here is my code:
ActionScript Code:
package
{
[code]....
I have taken variable in one function and want to use that value in another function.
View 2 Replieslet's say I have 3 functions like this.
ActionScript Code:
function function1(e:event):void{
//code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
how can i can call a function only when i enter 1 determineted function?
View 2 RepliesI am trying to create a payment calculator and my final calculation is returning this error code. This is my code...
ActionScript Code:
onEnterFrame = function(){
pay2 = (1+(number3/12));
[code].....
I have a question: How i make (if it's possible to do this) to call a function after another function is finished. I have 4 function:
Code:
function tween1 () {
//some tweens
[code].....
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code:
function loadIt() {
if (var1 == "1") {[code]....
How can i can call a function only when i enter 1 determineted function?
View 7 Replies
I have this class where I have a dynamic function name, but I don't understand how to call it, I'm getting all kinds or errors, but most the Incompatible Override and Duplicate function definition.Here's the class:
PHP Code:[code].....