I've flash application (mFA) loads by some kind of logic flash applications (sFA) from another folder. Problem is that after loading for sFA base url is the same as for mFA. Does I've some possibility to change base url for loaded swf or to change base url of main swf?
I'm having issues with references. I'll do my best to explain the problem simply. I have a website I'm currently working on in flash. I've created the base of the site and most of its content. It functions fine. I went online and found a decent looking gallery that I wanted to incorporate into the site and it works great also. The gallery is in its own directory.
When I try and load the main .SWF of the gallery into another .SWF within the base directory, the references break. I understand that this is because its being pulled and the gallery's .SWF looks for its assets based on where its located. Is there anyway possible to make a .SWF keep its paths relative to where it is pulled from instead of changing when it is pulled into another .SWF from different directories?
I have a swf file named "intro.swf" and i have loaded another swf file with this path "En/main.swf" into it. And the file "main.swf" should load many xml and other files from its directory "En" , but when "main.swf" loads in "Into.swf" it can not load any of those xml and other files ,because the related urls of them begines from "Intro.swf" location. can i use any command in "main.swf" to change the base of all paths in this movie to upper diectory ? (for example i want to convert the path of "config.xml" to "En/config.xml" automatically).
I have a method that converts an int to a base60 string (using 0-9, a-z, and A-Z chars), but can't work out how to convert it back again. Here is my method for converting base10 to base60:
public static function toBase60(value:Number):String { var targetBase:uint = 60;
[Code]....
Works well. But how do I get the base60 string back into a base10 int?
Its been a while since i touched flash, which is funny considering i started my web/development career here.Anyway, in PHP there is a nice little function called base_convert (http:url....) which will take any number in any base (e.g. base 10, decimal) and convert it to any base (e.g. base 16, hex).So base_convert (15, 10, 16) will output F, which is convenient.I am wondering, as i cannot seem to find, if there is any similar function in actionscript. I am trying to convert from base 10 to 16 and then base 16 to 36.
i want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.
I am trying to change title of main window, but without luck.
I tried use external call and javascript, but it always shows, that Adobe Flash Player stopped, because of security. Same with getURL. I am trying to implement website into my .NET application, so It's unacceptable to have these errors.
I would like to know, how to change title via ActionScript 2.0 or 3.0.
So I'm using a custom auto suggest component that I found online at [url]... The background color for the item is set within the following folder[code]...
I use this component from within a component I created called "position.mxml" that is located in a folder named "modules". Is there any way that from the position module, I can change the background color of the autosuggest box?
I made an RPG, and I'm trying to make the movie itself go to the second/next frame. But whenever I try to do that, nothing happens at all. I tried _level0.gotoAndStop(2) and _root.gotoAndStop(2), both on a frame and on a movie clip.
It's suppose to initiate this function once a certain variable (_root.numbers) reaches 20, and I've tested if the variable does reach 20 by doing other things.
Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.
My question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
My question is, how can i cause any of these events to change a string variable in the main timeline? For instance, i would like the news_btn when clicked to change already defined variable located in the main timeline. Also, is there a more elegant way to code the above, i'm new to AS3?
I have a movieclip and within it is a bit of actionscript and a couple of different movieclips to make it function like the button on a ball point pen (you click it and it stays clicked until you click it again).[code]...
I don't want to get deeper into this monster of a project without making sure this is working first. Is my boolean working and just my trace statements aren't worded right or is my method to change the boolean wrong?
I have tried changing all the styles associated with the combobox (borderColor, etc), and set borderStyle to none (which made the border go away around the dropdown menu) but I can't for the life of me get the border that's around the main part of the combobox to go away or change color. I skinned the button to get it to be red, but I just can't figure out how to change that last detail.
I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]
Is it possible to make a call from inside a MC to change a frame on the main stage (IE: scene 1 frame 2) rather than just frames within the MC? I've already tried going gotoAndStop("1,2") but that seemed to do jack.
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
How do I listen from the main class to a sub class for a variable change?
package { import flash.events.* public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
I have a flash file(full link to flash looks like [url]... which loads mp3-file(link to mp3 I send with php through flashvars)
I've embed dynamically(with swfobject) this swf to my page. It's ok. Then I send ajax-request to script, which reloading div with flash. Div is empty.
Experimentally I found out that I've trouble with relative paths. Flash file embed with this address ./swf/audio/player.swf and mp3-address is ./media/audio/user/1/random.mp3.
I have opted to use the UILoader component to load external .swf's of my images. The problems I am running into are that: one, the UIloader does not seem to be loading at all some of the time
and two, I cannot have a UILoader that is larger than the dimensions I am loading the image into.
For the first problem, is there a way to put a progress bar that specifically targets the UIloader so I can make sure that it is actually loading? I've been looking for a tutorial for this, but have yet to find one that explains the code and what it does, making it difficult to customize.
For the second problem, is there any workaround for this, or are the dimensions of the loaded .swf limited to the dimensions of the base .swf?
I have a base SWF, and I am loading a another SWF into a movieClip array. I need to communicate from the loaded SWF to the base SWF I tried _root but think this only goes to the root of the loaded movieClip? This is what I tried: on (release) { _root.moveContent(2); }