ActionScript 3.0 :: Combining Painting Application And Jpeg Encoder?
Feb 8, 2011
I am trying to create a painting application that allows you to export as a jpeg. I have the code for the jpeg encoder, and for the color changing--but I am having trouble combining the two...
This is the jpeg encoder sketching app:
ActionScript Code:
import flash.display.Sprite;
import flash.events.MouseEvent;
import com.adobe.images.JPGEncoder;
[Code]....
It would also be great to be able to clear the canvas_mc by clicking a button..
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I keep getting "An internal application error occurred" when I put in my video. (MPG) Running Windows XP The Encoder at work does not work but the Encoder at my house does.
2011-01-06 11:44:37 : ENCODING FAILED- Source file: M:UIVI_Video20110104145741.mpg- Output file: M:UIVI_Video20110104145741.flv- Video codec: On2 VP6- Alpha channel encoded: no- Deinterlace: no- Frame rate: 0 fps- Key frame interval: 0 frames- Video data rate: 400 kbps- Width: 0 pixels- Height: 0 pixels- Audio codec: MPEG Layer III (MP3)- Audio data rate: 96 kbps (stereo)- FLV duration: 00:00:00- Encoding time: 00:00:00
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Jun 20, 2011
var cr:CellRenderer = dgv.getCellRendererAt(0,0) as CellRenderer;
cr.setStyle("upSkin", new CustomCellBackground());
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Nov 9, 2011
I am dynamically creating moviclips.. when I create a movieclip(mc1) this movieclip present a wall(for painting).. On this wall I create several windows(holes) which a present as mask for a wall, so that only the color of the wall is viewed, but the window is transparent..
when I am done with this I have for example 3 walls(mc1, mc2, mc3) with masks included..now on a button action I want to enable each movie clip for painting->painting is done so that you pick a color in a palllete and then click the wall you want to paint.. I do this with this code:
btn_color.onRelease = function(){
for(i=1; i<=stMC; i++) //stMC is nubmer of created mc's
{
[code]....
The code works great for the last movieclip created.. but when painting others it paints the entire wall in chosen color, so it colors the transparent windows(were set as masks as well)..
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Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code: Select allvar clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
stage.addEventListener(MouseEvent.MOUSE_UP, _handleMouseEvent);
[Code]....
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Jun 18, 2004
I`trying to create an MC that when browsed two people on two different terminals (2 IPs, on two different continents) can actually draw on the same canvas...
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Jun 8, 2011
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My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Jul 9, 2011
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I'm currently working on a few small paint programs designed to emulate certain famous painters. I'm using a pretty basic AS2 painting program and simply manipulating it to my needs, but have run into a few problems that trial and error have not been able to fix.For two of the programs I would like the up and down arrows of the keyboard to change the size of the brush, which is currently set by the variable ranWidth (one of the other programs uses random widths for the brush).For one of the programs, the left and right arrows will increase or decrease the paint opacity.One of the programs will be a pointillism style drawing program, so instead of drawing a line as it does currently, I'm trying to have it draw a series of dots, without having to click down every time.Third, my color selection right now changes randomly each time the user clicks down. This works fine for some of the programs, but others it really is neccesary to choose a color. I've tried creating buttons with on release functions that would change the color variable but havn't got them to work properly.I know its a bit of a list but I think most of the coding is fairly simple, I'm just new to actionscript and trying to learn the ropes. I've used keys to change items before but am not having any luck.Here is my basic script for one of the painting programs. This one simply draws lines in different colors at random sizes.[code]
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Jan 24, 2009
If I create a simple Textfield and place it on the stage, it looks good.
If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.
refer to the attached image for a zoomed in view on the differences in the aliasing.
What can I do to keep the two pixel-for-pixel identical?
Code:
private static function doTest( stg:Stage ):void
{
var tf:TextField = new TextField();
tf.text = "TESTING";
[Code].....
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I'm doing a tutorial from Adobe Flash CS4 classroom in a book. They're suggesting the following: "create buttons that allow users to switch between painting ellipses and painting squares". I've created the class files for the cirlcle and the square and I've set two hot keys to switch between painting circles and rectangles(it does not work) Now I'm trying to create the buttons.
package {
import flash.display.MovieClip;
public class Rect extends MovieClip {
public function Rect(w:Number = 40,h:Number = 40, color:Number = 0xff0000) {
graphics.beginFill(color);
[Code] .....
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Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code:
var clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
[Code]....
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[Code]...
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[Code]...
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So here's what I want to do: I have a button, and I'm adding an Event Listener to that button to call a function. Now I want the event to be triggers when someone mouses out of the button AND someone is mousing out in the direction up.
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I tried to combine two of Tony's great tuts.URL...I'm not sure what I did wrong so if you guys could have a crack at these and try to combine these.
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Using AS3 code, is it possible to combine 2 graphics or more into one?
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i have a few onEnterFrame functions like 6 to 7 which I want to combine them into a single function. But it doesn't work after adding the function.
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I have tried on google with no luck so before I spend anymore time on this would like to know if it's possible.I have 50ish very small 1 - 2 second swf files each one is like one slide. I would like to combine them all together into one flash file.Is this possible, as a note I don't have the original source files I have just been provided with the swf files.
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1) I started off with one FLA that was scripted so the mouse controlled panning (horizontal and vertical). That works fine by itself. (image_panning_as3.fla)
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i have the following code:
seatContainer.getChildAt(order.seats[i])
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At the bottom is my original slideshow code. If there's anyone that can modify my code or at least guide me to what I need to do to make it work,
[Code]...
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combine the following from Senoculars classes:
Transform.as - transform handles to rotate an mc
DashedLine.as - to draw a dashed line
ProgressiveDrawing.as - to move an mc from a - b
(Links at bottom)
I am basically trying to drag a mc onto stage. Rotate it using rotation handles, move it to another position and rotate it again. Then press play to watch it move from a - b, with a dashed line, and rotating from a - b.
Has anyone done this before or know of examples?
Senocular has combined DashedLine and ProgressiveDrawing in this example: [URL] and its been really great but now I am stuck trying to make the mc rotate. I have made my own crappy rotation handles but thought it may be better to use the transform (and convert somehow to as2) and store each rotation.
[URL]
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I have two movies. The first one has a button that, when clicked on, loads the second movie using loadMovieNum. I'm want to be able to jump to a specific frame (i.e. 177) in the second movie when I click the button in the first movie. I'm using the script below to load the second movie: But it don't really work.
[Code]....
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