Actionscript 3.0 :: Screating A Painting App In Flash?
Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code: Select allvar clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
stage.addEventListener(MouseEvent.MOUSE_UP, _handleMouseEvent);
[Code]....
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Mar 5, 2010
I'm new ActionScript, and programming in general, however I've been doing a lot of tutorials and reading my Flash CS4 Bible, and cruising the forums like crazy trying to figure out how to go about scripting for my project.
Situation: I need to make an interactive flash movie that explains a painting.when you rollover different sections of the painting, I would like the rest of the painting to dim, and for that section to grow. if you are to roll out, it goes back to the first frame and the same thing happens for all of the sections.
If you are to click on any given section, there will be a voiceover, and possibly a little animation that goes along with it. if you either watch the whole thing or click anywhere on the painting, it should go back to frame.I've thought of a few ways to do it, but can't seem to get the scripting right.for now, I'm only worried about the first part because the rest is going to be similar.Frame 1 I have the painting and an invisible button over a section. frames 2-7 is that section growing and the rest of the painting getting dim there is a stop(); on frames 1 and 7
[Code]...
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Jun 20, 2011
var cr:CellRenderer = dgv.getCellRendererAt(0,0) as CellRenderer;
cr.setStyle("upSkin", new CustomCellBackground());
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Nov 9, 2011
I am dynamically creating moviclips.. when I create a movieclip(mc1) this movieclip present a wall(for painting).. On this wall I create several windows(holes) which a present as mask for a wall, so that only the color of the wall is viewed, but the window is transparent..
when I am done with this I have for example 3 walls(mc1, mc2, mc3) with masks included..now on a button action I want to enable each movie clip for painting->painting is done so that you pick a color in a palllete and then click the wall you want to paint.. I do this with this code:
btn_color.onRelease = function(){
for(i=1; i<=stMC; i++) //stMC is nubmer of created mc's
{
[code]....
The code works great for the last movieclip created.. but when painting others it paints the entire wall in chosen color, so it colors the transparent windows(were set as masks as well)..
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I`trying to create an MC that when browsed two people on two different terminals (2 IPs, on two different continents) can actually draw on the same canvas...
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My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Jul 9, 2011
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Jan 24, 2009
If I create a simple Textfield and place it on the stage, it looks good.
If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.
refer to the attached image for a zoomed in view on the differences in the aliasing.
What can I do to keep the two pixel-for-pixel identical?
Code:
private static function doTest( stg:Stage ):void
{
var tf:TextField = new TextField();
tf.text = "TESTING";
[Code].....
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Jun 23, 2010
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package {
import flash.display.MovieClip;
public class Rect extends MovieClip {
public function Rect(w:Number = 40,h:Number = 40, color:Number = 0xff0000) {
graphics.beginFill(color);
[Code] .....
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Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code:
var clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
[Code]....
View 5 Replies
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ActionScript Code:
import flash.display.Sprite;
import flash.events.MouseEvent;
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[Code]....
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[Code]...
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