ActionScript 2.0 :: 2 IPs Painting At The Same Time On Same Canvas?
Jun 18, 2004
I`trying to create an MC that when browsed two people on two different terminals (2 IPs, on two different continents) can actually draw on the same canvas...
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Jun 5, 2009
I have the following code in my flex project.
[Code]...
I want to dynamically add different items to thumbContent canvas and use scroller canvas to scroll. I see than the height of thumbContent bigger than 7977 it truncate from scrolling. So - I see the scroller canvas with empty space on top. Then I scroll to bottom - I see the content of thumbContent and at bottom scrolling I see empty space too.
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Apr 9, 2011
I'm trying to skin a canvas with an image (which is essentially a custom border for the canvas). I've been trying the backgroundImage style as well as the borderSkin style. I can't get the image to scale to the full size of the canvas though. I was wondering what the best way to go about this is.[code]...
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Nov 3, 2009
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
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Feb 24, 2011
Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.
[Code]...
We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?
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Jun 20, 2011
var cr:CellRenderer = dgv.getCellRendererAt(0,0) as CellRenderer;
cr.setStyle("upSkin", new CustomCellBackground());
where dgv is DataGrid instance, CustomCellBackground - is my MovieClip which is simple rectangle filled with some color.
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Nov 9, 2011
I am dynamically creating moviclips.. when I create a movieclip(mc1) this movieclip present a wall(for painting).. On this wall I create several windows(holes) which a present as mask for a wall, so that only the color of the wall is viewed, but the window is transparent..
when I am done with this I have for example 3 walls(mc1, mc2, mc3) with masks included..now on a button action I want to enable each movie clip for painting->painting is done so that you pick a color in a palllete and then click the wall you want to paint.. I do this with this code:
btn_color.onRelease = function(){
for(i=1; i<=stMC; i++) //stMC is nubmer of created mc's
{
[code]....
The code works great for the last movieclip created.. but when painting others it paints the entire wall in chosen color, so it colors the transparent windows(were set as masks as well)..
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Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code: Select allvar clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
stage.addEventListener(MouseEvent.MOUSE_UP, _handleMouseEvent);
[Code]....
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Jun 8, 2011
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Jul 9, 2011
I've recently decided to trace over an animation from a cartoon as a reference for my own animation that I am making. Now, my hang up is that I use the line tool for the tracing, and then convert the lines to paint so that I can shape them better to match how the characters from the show look. Where the legs connect to the body the line get gradually thinner from where it started.
I don't have a tablet and trying to do it with the mouse leaves too many lumps. The results are not acceptable, nor efficient. In all, I have about forty frames to optimize my traced lines, to the good looking tapered paint. The show was done in flash, so I know it must be possible in CS5. Aside from the subselection tool (Which horribly warps my lines and is extremely tedious for a frame by frame animation), does anybody know a more efficient way to do this?
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Dec 1, 2010
I'm currently working on a few small paint programs designed to emulate certain famous painters. I'm using a pretty basic AS2 painting program and simply manipulating it to my needs, but have run into a few problems that trial and error have not been able to fix.For two of the programs I would like the up and down arrows of the keyboard to change the size of the brush, which is currently set by the variable ranWidth (one of the other programs uses random widths for the brush).For one of the programs, the left and right arrows will increase or decrease the paint opacity.One of the programs will be a pointillism style drawing program, so instead of drawing a line as it does currently, I'm trying to have it draw a series of dots, without having to click down every time.Third, my color selection right now changes randomly each time the user clicks down. This works fine for some of the programs, but others it really is neccesary to choose a color. I've tried creating buttons with on release functions that would change the color variable but havn't got them to work properly.I know its a bit of a list but I think most of the coding is fairly simple, I'm just new to actionscript and trying to learn the ropes. I've used keys to change items before but am not having any luck.Here is my basic script for one of the painting programs. This one simply draws lines in different colors at random sizes.[code]
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Jan 24, 2009
If I create a simple Textfield and place it on the stage, it looks good.
If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.
refer to the attached image for a zoomed in view on the differences in the aliasing.
What can I do to keep the two pixel-for-pixel identical?
Code:
private static function doTest( stg:Stage ):void
{
var tf:TextField = new TextField();
tf.text = "TESTING";
[Code].....
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Jun 23, 2010
I'm doing a tutorial from Adobe Flash CS4 classroom in a book. They're suggesting the following: "create buttons that allow users to switch between painting ellipses and painting squares". I've created the class files for the cirlcle and the square and I've set two hot keys to switch between painting circles and rectangles(it does not work) Now I'm trying to create the buttons.
package {
import flash.display.MovieClip;
public class Rect extends MovieClip {
public function Rect(w:Number = 40,h:Number = 40, color:Number = 0xff0000) {
graphics.beginFill(color);
[Code] .....
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Jan 12, 2011
i have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Fla is in the attachement (CS4 version)
in first frame drawing pen;
Code:
var clip : Shape = new Shape();
addChild (clip);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _handleMouseEvent);
[Code]....
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Oct 5, 2011
I am trying to implement a house painting application. I've done it so far that I can draw a shape(creates a movie clip) and fill it with any color. But now I don't know how to "make holes"/transparent areas into a certain movie clip for windows or anything that should not be colored so taht the backgorund will be displayed. [URL]
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Mar 5, 2010
I'm new ActionScript, and programming in general, however I've been doing a lot of tutorials and reading my Flash CS4 Bible, and cruising the forums like crazy trying to figure out how to go about scripting for my project.
Situation: I need to make an interactive flash movie that explains a painting.when you rollover different sections of the painting, I would like the rest of the painting to dim, and for that section to grow. if you are to roll out, it goes back to the first frame and the same thing happens for all of the sections.
If you are to click on any given section, there will be a voiceover, and possibly a little animation that goes along with it. if you either watch the whole thing or click anywhere on the painting, it should go back to frame.I've thought of a few ways to do it, but can't seem to get the scripting right.for now, I'm only worried about the first part because the rest is going to be similar.Frame 1 I have the painting and an invisible button over a section. frames 2-7 is that section growing and the rest of the painting getting dim there is a stop(); on frames 1 and 7
[Code]...
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Jan 7, 2010
I am making a flash website and I am implementing a fluid layout. In the website I made a drawing program that is supposed to move along with the rest of the elements of the website when the window is resized. Now the problem is not the drawing program itself, ive got that working very well, the problem is when the canvas movieClip onto which the painting is being done is moved when the window is resized, the movie clip does not stay on centre, and the drawing is displaced outside the canvas movieClip and no longer happens on the mouse X and Y.For the sake of simplicity I made a simplified version of the drawing program with the fluid layout code and drawing code. No point in going through 200 lines of code when the problem lies within 10 lines of code.[code]The pink box is the canvas the user is able to draw on. The grey box is used to test the fluid layout code and to give coordinates for the pink box. When the file first loads both the pink and grey boxes are side by side, during the resize event they should stay side by side, however they do not.
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Feb 8, 2011
I am trying to create a painting application that allows you to export as a jpeg. I have the code for the jpeg encoder, and for the color changing--but I am having trouble combining the two...
This is the jpeg encoder sketching app:
ActionScript Code:
import flash.display.Sprite;
import flash.events.MouseEvent;
import com.adobe.images.JPGEncoder;
[Code]....
It would also be great to be able to clear the canvas_mc by clicking a button..
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Oct 14, 2009
I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover. The problem I come across is following, I can't place those objects accurately into the nodes on the grid.
[Code]...
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Jan 20, 2010
I'm developing an engine to generate components.I been wanting to get my xml script that read and create a component to be load into 'content' canvas. I not sure how do I get the addChild work correctly as in 'content'.addChild instead of the one shown below:[code]
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Jul 9, 2009
whenever I publish a FLA file I have, and load it onto a website, I see elements which aren't suppose to be within the frame sitting outside the frame.These elements are outside the canvas in flash and come in for brieft flashy moments but then fly back out again.How do I hide all files outside the canvas? I tried masking the top layer and adding everything underneath it and locking it but that never worked.
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Jul 19, 2009
I am trying to make a flash application that can save (to the user's local hard drive) a screen shot of the canvas (or more accurately part of it).I've dabbled with Quasimondo's Bitmap Exporter which did some funky stuff to render an image, ship it to a php script on the server, and bounce it back to the client. But not only is that inefficient it also has two other major flaws:
1) it's written in actionscript 2 so I can't use any actionscript 3 abilities.
2) it breaks as soon as one of the images on the stage is defined as a variable brought in through $_GET rather than hard coded. (the image comes in fine but then the rendered finished product is a blank white image)
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Dec 27, 2009
The basis for the chat window is a canvas. I've got that showing, but how do I make it scroll up? I want to clip the window so only the last 15 lines are shown.[code]...
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Dec 8, 2010
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas width="100%" height="100%">
<mx:Canvas backgroundColor="#A8A8A8" height="100%" right="0" top="0" width="100">
</mx:Canvas>
[Code]...
My code above works absolutely fine, until i resize my browser window to a size below 800px width. When the browser window is make of lesser width than 800px, the canvas with background color #A8A8A8 is on the right of the window, but the problem is, when I move the scroll bar, the canvas should remain on the right of the window. Which does not happen, and that is what my problem is.
How can I solve this issue. What should I do to keep my canvas be on the right=0 all the time.
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May 18, 2011
I want to lie two canvas at one Tab Navigator. when I use <mx:local it created multiple tab.
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Aug 11, 2010
How to create a canvas in AS3 for CS4? wat is the header file to be included ? Is this code right?
canvas:Canvas = new Canvas();
canvas.setStyle("backgroundColor", 0xff0000);
addChild(canvas);
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Aug 18, 2010
Does anyone have examples of how to pan across a large canvas?
Hard to explain but basically I am using a workspace of 1280 x 800 but I have a canvas that is much larger. I want to be able to click to navigate to different areas of the larger canvas w easing.
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Aug 26, 2009
I have a Canvas(oldcanvas) whose child is a Panel [and is the only child].
Now i want to drag and drop that panel on to someother canvas(newcanvas).
But by using newcanvas.addChild(oldcanvas.getChild(0)) is not working.
I am able to add the complete oldcanvas to the newcanvas but not able to get the child i.e the panel inside that.
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Aug 11, 2010
How to create a canvas in AS3 for CS4? What is the header file to be included?
canvas:Canvas = new Canvas();
canvas.setStyle("backgroundColor", 0xff0000);
addChild(canvas);
but this is not working.
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Feb 5, 2009
I'm new to Flex, but been working with AS 3.0 and Flash for many years. I'm trying to loop through a variable and based on the supplied information your the particular record, generate a canvas (and note: I'm using a Canvas as my movieclips in Flex). The new canvas (MC) will contain many other items within.
Any I'm wishing I was purely in Flash or can Flex do what I'm trying to ask it to do. I've searched high and low without find any results on creating a canvas component at runtime.
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