ActionScript 3.0 :: Textfields Painting Into BitmapData Alias?

Jan 24, 2009

If I create a simple Textfield and place it on the stage, it looks good.

If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.

refer to the attached image for a zoomed in view on the differences in the aliasing.

What can I do to keep the two pixel-for-pixel identical?

Code:
private static function doTest( stg:Stage ):void
{
var tf:TextField = new TextField();
tf.text = "TESTING";

[Code].....

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