ActionScript 3.0 :: Create First Cartoon Animation?
Jul 21, 2009
I am trying to create my first cartoon animation. What I have so far is four swf's, each containing a short animation. What I want to be able to do is load in a swf file into a fla, then after a certain time peroid, remove that swf and load in a new swf.
[Code]...
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May 11, 2009
Some lovely code I picked up to create cartoons. My character is sunny. We create multiple empty mcs as holders for a) Sounds and b) Attached or loaded mcs.BUT the damn sound object doesn't work. sound_1.start(); diesn't work - however it works it I move it right up under the attachsound code.Then the next sound_2.start definately work. I DID get to work in other code I had even though it was even inside a function. I will paste it under this code.
numOfSounds = 5;numOfObjects = 5;objectPath = "images";
_root.createEmptyMovieClip("soundLib", 1);for (var i:Number = 1; i<=numOfSounds; i++) {soundLib.createEmptyMovieClip("holder_"+i, i);_root["sound_"+i] = new Sound(soundLib["holder_"+i]);}[code]....
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Sep 12, 2008
I'm doing some cartoons for random clients, and they're going to need to look slick on HD televisions (1080). Is there a specific size I should design the flash movie at before hand? Right now I'm designing them at 1280 x 720, but when I burn the movie to a DVD and watch it, there is just a little but of pixel distortion during some of the movement (ex. you can notice some of the outlines looking odd as they move pixel from pixel). I'm wondering if this has to do with the size I set the stage at in Flash, or if it shouldn't even matter since it's mostly all vector art.
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ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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SWF output version 8
AS 2
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[code].....
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