ActionScript 3.0 :: Create First Cartoon Animation?
Jul 21, 2009
I am trying to create my first cartoon animation. What I have so far is four swf's, each containing a short animation. What I want to be able to do is load in a swf file into a fla, then after a certain time peroid, remove that swf and load in a new swf.
Some lovely code I picked up to create cartoons. My character is sunny. We create multiple empty mcs as holders for a) Sounds and b) Attached or loaded mcs.BUT the damn sound object doesn't work. sound_1.start(); diesn't work - however it works it I move it right up under the attachsound code.Then the next sound_2.start definately work. I DID get to work in other code I had even though it was even inside a function. I will paste it under this code.
I'm doing some cartoons for random clients, and they're going to need to look slick on HD televisions (1080). Is there a specific size I should design the flash movie at before hand? Right now I'm designing them at 1280 x 720, but when I burn the movie to a DVD and watch it, there is just a little but of pixel distortion during some of the movement (ex. you can notice some of the outlines looking odd as they move pixel from pixel). I'm wondering if this has to do with the size I set the stage at in Flash, or if it shouldn't even matter since it's mostly all vector art.
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
1. I am trying understand what horizontal skew does. Does skew means the object is @ a angle to horizonal plane. When i set to 120 ' as horizontal skew it turns upside down. Is there any good web links to understand how horizontal skew works in flash?I checked in some weblinks but it was not useful
You know those paper flipbooks you would have as a kid where you would flip the pages and it would like like a moving image? How cartoons are made? I need to make that on the computer. I have a series of jpeg that I want to cycle one after another every second or so.
Basically what I am trying to do is show a medical cartoon, that at various times, the user can click on a button to say "I want to read more about this point later". This will allow them to continue watching the cartoon, and at the end be taken to an HTML page that shows them the list of points they selected for further research. It's like creating a shopping list for further reading. SWF output version 8 AS 2
Im looking to create a rollover animation that looks like the one you will find on the 2advanced sites lower navigation bar. Click on the button "view demo reel" for the example.
I'm in a class in which I have to create a web app with animation, etc. The animation part I got after some sweat. I managed to create some buttons with the graphics for the 4 states. When I try to use those button is where I start getting lost. I've reference 3 or 4 books, lynda.com videos, etc. I can follow the code when I see it, but I have no idea what to do. Some seem to set the stop and start in the button, some in a layer with AS3 -
What I have is a background layer with static graphics, another layer with the animation, also static in that the picture changes BOOM each time, no tweening. There's a layer with audio that is lines up with the animation. I can get the audio and animation to play together. I just can't get them both to stop and start when I hit any buttons.
All I want to happen is some text (6 words) animate in from the right hand side and slow to a stop in the centre of the banner. Simple.
The problem im having is the when the text animates on it tends to stutter and appear jerky whereas I need it to be very smooth.
Ive tried animating the text using basic frame tweening with easing and with various high frame rates.Ive tried various coding methods using tweening classes (both the inherit class within flash and imported 3rd party classes) which seem to improve the animation slightly but still with some random jerkiness.[code]...
How can I create animation in sequence? As soon as one motion ends, how can I get a second motion to begin? I would like to make item 1 move and then item 2 move. etc, while item 1 disappears or remains stationary.0
I'm a novice in flash when it comes to actionscript and xml. Let me explain what I have so far and what i want to do with it. I have a basic flash animation, which constists of 12 images horizontally scrolling across the movie stage.It is animated to scroll from right to left at a speed of 1. I would like to update all those images once a month and so I'm looking for a way to do it using xml. Has someone done this before? It will make it a lot easier to update, rather than have to manually swap out pictures in the flash file.
I want to create a simple animation of a game so you can see the playout of a game. It should be an animation in which you just see the game Tic-Tac-Toe played. I have the states of the games in a description. So player 1 marks a cell = state 1; player 2 marks a cell = state 2 etc.. I currently have the game parsed in a ruby program; it will be easy to display just one state (like in the image), but how do I create an animation from it? Is there an easy way to do this? I'm open to solutions in every language but it shouldn't take to much time to implement. I want to show such an animation in a presentation.
I want to know how to create a script in action animation as eg: a layer in first keyframe in a transparent movieclip with 0 and keyframe in the 10 to reach 100 transparent (opaque).
I'm trying to create a button with a bit of animation. So far, no matter what I do I can't get this to work. The problem is with Roll Over and Roll Out. if you look at the file I attached there's a glitch when the mouse goes over and out very quickly. (ONLY from the top and bottom, left and right works ok)
I created an animation and I want to color it in. ( I made the drawings by paint brush in Flash). The problem is the thing seems to think that every little line I draw is a seperate item. I've tried breaking it apart but its time consuming
I have to do an animation project for college. I would like to create an animation to use within a bigger project, that looks similar to the First Boot Animation from the new Windows 7.
I have a menu made in flash and I have mouse-over animations and whenever I create an invisible button to make a link, the links work, but the mouseover animation disappears. Anyone know how I can create links while retaining the animations?My FLA is located here: here
how can i give tweening between 2 images (Just like a Shape tweeening )
ie: in 1st frame 1 draw a rectangle shape and 25th frame i draw a circle shape that the time i give a shape tweening means it comes correctly (the shape converts to another shape)
but the same concept i gave it for image means it is not comming properly ,
i would like to create an animation of pictures in flash to integrate (to put) in an html page but i would like that the background of my flash animation would be clear (without color)
create this animation in flash using AS3: [URL] - as the tutorial I followed didn't work. Basically I have 3 menus (no submenus) at the top and 3 content boxes which I would like to turn as in the example, depending on the menu item selected.
I'm writing a private website.I want to add an animation of a paper (which moves a bit in its conrners).I paln the user to add some text in the text area in that animated paper.My program will read the text and save it.The next time the user comes I'll show him this animated paper with the text he wrote.
1) As a newbie to animation. Should I use flasf? Is there a nice freeware and simple alternative? I saw this site but thought maybe someone can tell from his own experience
2) How can I include text area in an animated paper?
3) How can fill animated paper with the saved data later on ?