ActionScript 3.0 :: Creating A Background Slideshow With CS3?
Aug 10, 2011I can follow to create a website's background slideshow using CS3?.
View 3 RepliesI can follow to create a website's background slideshow using CS3?.
View 3 RepliesI am making a website in Flash CS4 and wanted to do a background of images that fade in and out from each other on loop and that would not get interrupted by clicking a button. Here's an example of what I am trying to explain:n this website you can click any button (except the Projects button), bringing up that information in a text box and the images continue to loop in the background without looking like it jumps to a different scene
View 2 RepliesIm new to as3 and am looking for a similar result toI've had a look around the web but cant find anything (maybeim searching for the wrong thing).
View 1 Repliesive made an xml slideshow on my application however when i try and move to another screen the slideshow keeps going in the background this is the webite of the tutorial i used:
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- From my XML file an array is created with several background images
- The first image gets randomly loaded into a BitmapData and is attached to the first movieclip for smoothing. After that the movieclip gets proportionally scaled to fit the Stage.
- After an interval (set in the XML) the second image gets randomly loaded into a BitmapData and is attached to the second movieclip with a nice fade-in effect. After that the movieclip gets proportionally scaled to fit the Stage and the movieclips swap their depths.
- The third image gets loaded into a BitmapData and is attached to the first movieclip again.
etc etc etc.
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I have just started working in flash and I am having some trouble with a Flash XML Slideshow that I had purchased from "Flash Den". My problem is that I would like to add an element in the XML file to change the background color everytime the slideshow changes to a new slide. I have downloaded the xml gallery from this forum and it works great but on my home page, I would like the same function but only without the thumbnails because my client would like the slideshow to be on the home page but without any thumbnails. She would also like the background color to change as the slideshow changes.
View 8 RepliesI am trying to create a flash program that will create a slideshow on the fly. I have a collection of music and images that I want to put in the show. The program will pick a piece to play randomly and the next image to show is also picked randomly. However, the speed at which the images will be shown in the show is decided by the tempo/speed/mood of the music at that moment. In one piece of music there will faster and slower movement, and the slide will fade in sooner if the music is faster and vice versa. The show will keep running until the program quits.
View 2 RepliesI am trying to create a full-frame photo slideshow/photo transition like the one on this site-It shows a random background photo each time a link is clicked and has a nice diagonal "wipe" effect for a transition. Then photos of their work are shown when exploring that section. How would I generate the random photos and transition effect upon clicking a link?
View 2 RepliesI understand that there are many methods to creating a slideshow on a website, but that isn't my question. What I really want to know is what is the most mainstream method of creating a slideshow on a website.What do you recommend?So far I've seen Jquery, Javascript, CSS & DHTML, and Flash. The first thing that comes to mind for me is flash, then second Javascript.
View 2 Repliesi want to create a slideshow of animation clips.It will either jpg sequence of animation or swf files. Actually the problem is, flash library is not capable to handle such a huge load of image sequence .so its crashing,and .swf files are losing the visual quality.
View 1 Repliesi am trying to develop one a story using flash.i have 7-8 animated swf file story. now i want to create a slideshow such that when i will click on 1st swf , next swf will play. i was tried in following way.
1.take 1st index page of story as a fla file.
2. then when i 'll run it i will click on it(using button), then one swf file is loaded.i dnt know how can i click on swf file so that next swf will play?
this relates to the tutorial posted by kirupa on creating an image slideshow using xml with actionscript: [URL] this slideshow is great, but i'm wondering whether it is possible to start it in the middle of the sequence. so, for instance could one button load a swf file with code that would start the slideshow at, say, frame 5 out of 10? i understand how the actionscript for this works, but am running into deadends on how to get the xml more specific. oh, and i'm using flash 8 for this.
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i want to create a slideshow of animation clips.It will either jpg sequence of animation or swf files. Actually the problem is, flash library is not capable to handle such a huge load of image sequence .so its crashing,and .swf files are losing the visual quality.So is there any other method to do the same thing in flash?
View 2 RepliesI'd like the slideshow to have a black boarder box with a white background. I've got two buttons which I have made in Photoshop for previous and next image. I want the background of the slideshow to be white and images to be placed into this box for the user to be able to manually go through the images.
View 1 RepliesHere's the excellent Todd Dominey crossfading slide show. All I want is just that after the slideshow has ended (by choosing "sequential" on the xml file) with 10 pictures of flowers for examples, I want it to load by itself another .swf (movie2.swf for example)
Code:
/* Crossfading slide show */
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
// parent container
[Code] .....
Among all this code, where do i write "loadmovieNum ("movie2.swf", 0)" to get out from this string? I want to create an interactivity between pictures slideshow + graphic swf's I created with graphics, drawing etc...
What I try to make in Flash is some kind of interactive slideshow, with .swf files instead of static images. I want to have kind of control pannel with buttons numbered from 1 to n, always visible at the front layer. In the background, there will be swf files that change, for example, every 30 seconds. And each change consists of fade in and fade out effect of the swf container (and so the loaded swf file itself). During the swf changes, the buttons should change too by switching their states from 0 to 1 and so on. User should be able to skip to any frame he wants by clicking the corresponding button.This is the code I already have:
Code:
// Preparation
button1_mc.framenumber_txt.text = "1";
[code].....
This is my first flash project and I am attempting to create a slide show that automatically changes frame after a certain time, but also have buttons for each frame. [URL] is the page where i have the flash slideshow on. I used a tutorial to make the nav bar, and used what I learned there, as well as some googling to attempt the slideshow. So far I think its turned out pretty good, but I have a problem. THe buttons work fine, but the auto change gets stuck on the second slide, even if I click to a differnet button to goes back to frame 2. Which makes me think that the function doesn't even go past the if(frame==1). here is the code
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.MouseEvent;
var img1FadeIn:Tween = new Tween(img1, "alpha", Strong.easeOut, 0, 1, 5, true);
stop();
var slideTimer = setInterval(nextslide, 8000);
[Code] .....
I am trying to create a simple 6 frame flashplayer type object, and I want a movie clip in each frame. So frame 1 has movieclip1 and frame to has movieclip2 and so on. I have a forward and a back button so if you are watching movieclip1 you can hit forward and watch movieclip2.This is the code that I have on my actions layer...
stop();
forward_btn.addEventListener(event:MouseEvent.CLIC K,forward)
back_btn.addEventListener(event:MouseEvent.CLICK,b ackward)
[code].....
I'm trying to create a simple fading RSS reader. I'm using PHP to create an XML document. Then I'm calling the XML into Flash using the following code.
ActionScript Code:
function postXML (loaded){
if (loaded){
postNode = this.firstChild;
newsID = [];
newsHeadline = [];
[Code] .....
I display this information in a movieclip that has several dynamic textfields. My problem is this. PHP calls the information in descending order. I want the most recent post to display first, that's why I do it that way. How can I reverse cycle through the nodes. There will be five. I'd like to use the id attribute as the reference to cycle through the nodes. I'd also like there to be a 15 second delay for each slide. I guess I'm basically creating a text slideshow. 15 seconds with an option to pause.
What are the best (considered by professionals) approaches while creating a platformer based game for Creating game levels & background (static ones).Create a single background and scale it?or Display it on-the-fly by loading objects (probably repeating them often).
If the first one is the choice then it would become essential to create each level manually of the game & putting level editors difficult.
Also if the later is the choice I find it too processor intensive....my frame rate almost breaks into half, while trying to manage so many objects together on screen.
I would like to know if its possible to create a background flash that is dynamic while keeping the bars static?for an example checkI would like someone to build a home page for me to be exactly like the samsung site above except using my images. Is this possible?
View 1 RepliesI am using the blitting technique that jeff from uses for creating tiles. I am trying to paint 2 layers of bitmapdata onto a bitmap. One the first layer is the background ( 1 image). and the second layer is the tiles. In that class below. the updateMap is the method that gets called in the loop to repaint the image.
package com.eapi
{
/**
[code].....
This is my first time using Flash to create a website. I am not familiar with Action Script, its functions classes etc., however I am familiar in programming in JAVA. I will be using ActionScript 3 and Flash CS5. (I have Flash CS4 also if needed). I am trying to create a website with a scrolling background that has 4 different scenes. I have attached an image to illustrate my idea. There will be a user interface, consisting of 4 buttons, which will be on stage at all times. Each of the button will correspond to a different scene of the background. So if the user clicks on the third button, the background will slide itself until the third scene appears on the stage.
Questions in mind:
How would the coding be like? I am planning to apply it to the button. So the background should shift ___ amount of pixels to the left or right depending on which scene the user is currently in. So if background is currently at position 800,0 (so the user is currently in scene 2) and the user clicks on 4th button. The background should move -1600 so the 4th scene will appear on stage. I am guessing there is 16 different cases I have to address. Assuming if that works, how would I also move the other objects on the scenes of background? Such as links to email address or my portfolio.
so i have a project where i will be making a website. I will be using flash to make it interactive and visually appealing. I found a website with a really cool entrance page,please view it he mouse moves, the background looks like its moving.
View 3 RepliesRight basically I have a character and a background. The background scrolls as you press left or right on keyboard to create the illusion of movement. I want the character to flip when you change from holding down left to right and vice versa, but when I do the following code it doubles the size of the character once and then it stays. It flips fine but in the transformed fat size.
Here's the code:
var mySpeed:Number = 10;
function keyIsDown(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
walkingPlane_mc.x+=mySpeed;
greyCharacter_mc.scaleX=-1;
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I'm looking for a very specific tutorial, Basically I want to create a flash 'rollover, image background change type thing' which I will display photos on. A very good example of what I mean can be found here:[URL]. You will see 6 small thumbnails which, when you mouse over them, change the background image to match. My design, I want to be a lot simpler. If you look at the following image you should see what I'm after: [URL]. 5 small thumbnails on the left, when you hover over them, they animate and the big 'red' rectangle changes to display the image.
View 0 RepliesI'm creating a photo gallery from xml with a changing background color and description which i've gotten to work fine, however, the border that goes around my image and the image itself are supposed to be centered on stage and they aren't even though i set their x and y to the center of the stage the line after
View 2 RepliesI'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
View 4 RepliesIts meant to be a background preloader, so it loads stuff in, but if the user selects something it stops, loads the choice item and removes it from the "to be loaded"...loadArray. so when it restarts it knows not to load it again
Setback/feature 1: if a user choices to select an item, it will continue to load whatever is loading and start to load the item they want.
Setback/feature 2: the preloader will not restart until the user calls userCont().... should I have a timer so after awhile it kicks back in?
Error: just realised I have to stop it when it gets the end of the list.
Code:
stop();
//loadArray = stuff to load
//targetArray = target for stuff to load into
//loader(loadArray, targetArray);
// call loader function
[Code] .....
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.