ActionScript 3.0 :: Detect Last External Item Loaded?
Jan 22, 2010
I can't get my head around this. I know there's a clever way to do this but none of my ideas seem to be the solution. I'd like to dispatch an event when there are no more items to be loaded. I'm working with Drupal and AMFPHP and loading some nodes. The number of nodes may vary from day to day so I need a way to know when the last one has loaded.
In the code below, I am building an array to use elsewhere in the application. Once all nodes have finished loading I'd like to know what the final length of portfolioItems is.
I have a main swf that will load external swfs into a container. I need to detect the end of the loaded external swf in order to start to load and play a new one into the same container. The problem is that i do not know what the length of the external swfs will be, and will have no control over the development of them, so i cannot place a variable at the end of their animation which would allow me to detect from the main movie its end. I also cannot rely on the _totalFrames property because the loaded swf might not have all the animation inside its main timeline.
I've got an array of sprites which I'm animating by incrementing their rotationX property. What I want is for them all to disappear once the last item in the array has come full circle. The problem is that their rotation speeds are being generated by a randomized function, so I can't just go to the end of the array to find the last one. Each time it will be a different one.
I've created a flash builder actionscript 3 project which loads an external swf which was created in flash cs5 which contains the combobox component.How do i dynamically add items to it?
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
So I'm trying to detect if a variable has been changed by a swf loaded into another swf.What I'm doing is when a thumbnail is clicked on the child swf I want it to fire a function on the main swf. I can get the model to trace out when the value was changed inside of the child swf by itself but when i load it into the main swf I can't get the onModelChanged event to fire off.Container swf as
In the past, using Flash CS3 when I needed to remove timers or event listeners from a swf that had been loaded into a parent swf I'd use this inside the loaded swf:
Code: this.addEventListener(Event.REMOVED_FROM_STAGE, deactivate, false, 0, true); function deactivate(e:Event):void {
[code]....
Now that I've upgraded to CS5 and am outputting to Flash Player 10 this no longer seems to work. The event fires right away. Does anyone know why this might be and if there's an alternative that I can use?I tried the unloadAndStop() method in the parent swf but I'm trying to remove some TweenMax delay timers and it doesn't seem to be working.
what Actionscript to put in a movie to detect whether that movie has been loaded into another movieclip?
In case that isn't clear: movie A loads movie B into a myMovieClip. What code can I put in movie B to detect that it is now a child of myMovieClip, or indeed any movie?
In the past, using Flash CS3 when I needed to remove timers or event listeners from a swf that had been loaded into a parent swf I'd use this inside the loaded swf:
Code: this.addEventListener(Event.REMOVED_FROM_STAGE, deactivate, false, 0, true); function deactivate(e:Event):void
Is there a script that checks if the flash is loaded from a local drive?Example: Keric opens a flash file. The script then checks if the file is being played from a local drive. If it's not, ads will be displayed.Something like a domain lock. Uhm, local drive lock?
is it possible to detect if a Movie has been loaded to do an action determined? like an if statement? If the movie has been loaded, gotoAndPlay ("loaded"), else ("notloaded");
I am loading jpgs into an MC. I make sure I wait to run and modification to the MC by confirming the image is loaded first.If I comment out the IF statements within the function "RW_pic_modifications()" and I trace the width and height of the MC AFTER each photo is loaded, I successfully trace the correct W and H.
My issue, however is when I DO RUN IT THROUGH the conditions within the "RW_pic_modifications()" function. Then any modifications to the MC W and H seem to compound and apply it to each iteration of the next MCs.I confirmed that my code and logic is correct. I just dont understand why performing a resize to the MC with one jpg loaded into it is not reset to the NEW JPG loaded into it, after the new JPG is loaded.
NOTE - I have an MC that stops on a frame until all the code here is executed. Once complete, then this MC plays to allow the pic to stay on screen for a given amount of time THEN it calls on the RW_Pauser() function.I am way over deadline.
I want to build a xml news with images, the image path is there in XML. Image serve as thumb, and then news title and content below...if we have 3 item as news, we all stack it vertically and using scrollbar to sroll content below. done that, but...this time, I want to use different kind of HEIGHT of the images, so my vertical scrollbar can scroll them down. my previous file,I load a fixed height, so stacking will not a problem. For instance if we know that the max thumbnail is 150pixel, then its easy, after XML loaded,I run a function to stack them, let say the next news Text(title & decs) is 150px + 10pixel as vertical offset.
However, if I dunno the next image's height, flash seems cannot detect the height of the PhotoMC where we load images to.so we cannot execute all in one frame, I heard we can achieve this using listener.my pseudocode is something like this
Code: Select allloading News XML Process XML Detect Thumb?if Yes,[code].......
how to achive this? So I can detect the dynamic pics_mc._height being loaded and stack them properly?
I have the following composition from my designer:
So, I have to load these two HTML paragraphs from an XML file and put them in two actionscript created text fields. The text fields are multiline, wrapped and html and they are displayed just fine. Then I have to hilight one of the textfields just like in the image above so I must define a function that takes this textfield as an argument and creates a movieclip behind it. All I have to do further is draw some lines in this movieclip.
The problem is I just can't detect the newline characters in the text field so I can draw the hilights from the start of each line to the end of it.
Here is my function:
function hilight(sapou_txt){ var hilight_mc = sapou_txt._parent.createEmptyMovieClip("hilight_mc",-1); hilight_mc._x = -5; hilight_mc._y = sapou_txt._y;}
There would be .indexOf("") method of strings but if I use it after sapou_txt.text this has no result because, apparently, all I have there is a string without any special newline characters, just as I loaded it from the XML file, minus HTML tags.
If I use sapou_txt.htmlText apparently I get the original text including the HTML tags but, again, no special newline characters and, as you probably realised from my description above, I need both newlines from HTML (wich are not so hard to detect) and newlines caused by wrapping text in the textfield. Anyway, if I succeed in detcting newlines in the text field then I won't need the newlines in my original HTML.
I'm using actionscript as a preloader to load an external swf from a url, and I've noticed that the traces in the external swf are passed onto the loader's output. Is there any way to detect if a function has been activated inside the external swf, and use it to call to another function inside the loader?
is it possible to reference an item that is present in the library of an external SWF.Like use a attachMovie on a movieclip thats located in an SWF which is imported using loadMovie?
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
I'm newly transitioning from AS2 to AS3, and trying to figure out the proper way to detect the end of an external swf, or, essentially put "restrictions" on next buttons for a flash site.Basically, I have a training course where the user watches a little demo then clicks "next" to proceed to the next slide. This works wonderfully so far; however, I need to restrict the next button from being active until the demo has finished playing (so they can't skip ahead).The way this is structurally set up is I have a main container (mainContainer.swf) that loads in external content through an empty MC (contentMC) and cycles through an array (content1.swf, content2.swf, content3.swf) and so on...I have tried comparing the currentFrame to totalFrames of the external swf before activating the next button, but with no luck. Again, new to AS3 so probably have the syntax wrong...
if (contentMC.currentFrame == contentMC.totalFrames) { trace("end of external swf"); //next button code here...continue cycling through array...
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }