ActionScript 3.0 :: Drag And Drop With Dynamic Text
Sep 21, 2010
So I'm doing this project and as an animator I'm not familiar with the whole action script side of flash.Okay so far I've managed to create the whole Drag and Drop feature and it works well, the thing is I want to make it so when you drag in object in the correct spot and new text appears, and I need like six different object with six different text. but I have no idea how to integrated it in my code or where I should start!
I need to have drag and drop functionality on a dynamic text box. I searched and from my understanding Flash does not allow startDrag() and stopDrag() on a text box. Am I correct in saying that I have to somehow embed the text box onto a movieclip and drag the movieclip? If so, how can I embed a text box on a MC in this manner?
I want to make a jigsaw puzzle wherein a text box tells the user/player if the designated piece is in a correct/incorrect place. If it's incorrect, the piece would return to it's place from where it was dragged from.
I have been making a memory game, where words are shown to the user. Once they have memorised the words they go to the next screen where the words that they have memorised are shown. They then have to drag each word into a "correct" place and a "wrong" place. I now want to edit it so that I can use two arrays one for correct words and one for wrong words. I want to generate random words from each of these arrays. I have sort of worked out how this is possible to do but using dynamic text, but am I correct in thinking that the whole dragging the words thing is not possible with dynamic text. (I may be wrong though, I am quite new to flash).
I have 20 squares, each one has a different number(1, 2, 3, etc.) The number is in a dynamic text box which is centered above the square( the square is a Sprite object called "MySquare".) I would like to make the squares drag and droppable. When I test the movie, the arrow cursor becomes a vertical line when over the number. I can click on the edge of the square but then the cursor automatically goes to the center and the compiler returns the error: property StopDrag not found on flash.text.textField.
Here is ActionScript Code: var startX:Number; var startY:Number; var m1:MySquare = new MySquare(); m1.theText.text="1"; addChild(m1); [Code] .....
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
I'm really new to AS3 and could use some help. I have a movieClip with a drag and drop functionality that's working fine but then inside this movieClip is a dynamic text field and it won't let me click over the text field to start dragging and if I click off to the side I can drag but the movieClip is automatically centered and then I can't drop because now the text field is under the mouse and it keeps saying:
ReferenceError: Error #1069: Property stopDrag not found on flash.text.TextField and there is no default value. at MethodInfo-10()
Why is AS3 so finicky? I'm clicking on the MC for the love of $(*%@ not the text field. Errr..
I basically want to be able to drag any item out of that list, and when doing so, have it that item automatically go to the bottom, and have the remaining items scroll up. I can handle the drag and drop part of it, but I'm confused on how I could get the remaining column of items to dynamically move up depending on which item is taken out. I'm thinking mayble along the lines of an array?
I want to drag and drop an input textfield where the user than can enter their name so to speak but put it anywhere they want.so far i can just drag and drop everything but when you convert the input text the whole of it becomes drag and drop and you cant input .
So I'm trying to make a game where you have to complete a text with words (or expressions) from a stock. The text would be full of holes and to fill those holes you'd have to drag and then drop words contained in a stock. A bit like this:
[Code]...
Now I know this is possible, I have seen it (in flash) already... but I have absolutely no clue how to go about coding it myself. What I find particularly difficult is having a drop zone in a middle of a text. How do you use the hitTestObject function with just text??
I'm working on a schoolproject and I have a flashapplication that I want on my site. In this image you see a horizontal scrollbar and a vertical scrollbar. In the middle are the photographs, those you'll click in the horizontal scrollbar and they will enlarge (with some text). That's the red arrow. The yellow arrow is the thing I wanted too. When you click a photograph in the horizontal bar en you hold em, you can drag that photograph in the vertical bar and drop it there.
I've developed an drag/drop interaction which works well, the issue is with the behavior of the submit reset buttons.If the "correct" drag objects are on the "correct" target - no issuesThe problem is if an "incorrect" drag/drop combination is selected, the "incorrect" feedback text displays and the reset button moves all drag object to the start position, but once the "correct" drag drop combination is submitted, the "incorrect" feedback textdisplays.id=bb539b6eff0afbf5&sc=documents&uc=1&id=BB539B6 EFF0AFBF5%21114#
I've developed an drag/drop interaction which works well, the issue is with the behavior of the submit reset buttons. If the "correct" drag objects are on the "correct" target - no issues
The problem is if an "incorrect" drag/drop combination is selected, the "incorrect" feedback text displays and the reset button moves all drag object to the start position, but once the "correct" drag drop combination is submitted, the "incorrect" feedback text displays.The fla can be viewed here: [url].....The relevant code is:
On Frame 1:
ActionScript Code: function dragSetup(clip, targ) { clip.onPress = function() {[code].....
I'm cruising through the Classroom in a Book series for ActionScript 3.0 and I'm having problems with the uiscrollbar attaching to a text field. I've used them before, but this time when I drag it over to the text field it keeps jumpimg to the outside of the box instead of attaching and I can't seem to get in inside the box unless I manually change the X and Y settings and force it where I want it to be. Even then it doesn't work correctly.
Currently I have an input text field in the middle of my stage "newtext01_txt". The user can obviously type whatever they wish inside of the textbox - however I also want them to be able to drag and drop the textbox wherever they want... incorporating e.target.StartDrag and e.target.StopDrag with the textbox.
The app allows the user to drag images from a libray onto a grid and position the elements within the grid. The user can also drag textfields which can be edited and resized.The grid needs to have some sort of snap-to, to make it easier for the user to line up the elements. And then I need to create resize handles around both the editable text fields and the other mc's. Has anyone seen a tutorial or can anyone help me with?
1. Drag and drop with a snap to grid
2. Resize handles for mc's, and inparticular textfields
In the end, I need to be able to track all of the x and y's of the elements on stage and then be able to rebuild their layout when it is loaded in a subsequent session. I'm sure this is going to be difficult.
I am working in a small web applications. this web applications let us to drag and drop the text and image from html page inside the flash player. when I tried to google the scenario I came to know about Drag and drop in AIR. but it is also specified that it will be only used in AIR and not in player is there any other way to work this out.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I have a dynamic text box inside a movie clip which is controlled by a vertical cursor bar.If I use the up or down arrows, everything works fine.The middle cursor button works fine in scrolling text as well. However, once use to either end of the scroll bar, the mouse "sticks" to this and continues dragging!!I have looked at this AS for a long time and can't see the problem.
I can drag a movieclip with static text inside it, but when I change the text to dynamic, I get a Property Startdrag not found on Flash.text.textfield and there is no default value.