ActionScript 3.0 :: Drag Easing Formula - Panning Motion Of X?

Oct 24, 2010

I've got an object (camera) I'm trying to pan. This code works perfectly for panning it on the Y axis, but it's the exact opposite for the natural panning motion of X. By simply subtracting the velocity (as opposed to adding), the camera.x creates a crazy "Ease In" effect that shoots the camera off at a crazy speed. I've tried reversing the order of everything, but without the result I'm seeking.

[Code]...

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