ActionScript 3.0 :: Drawing Gradients In 3 To 2?
Nov 21, 2009how to change below code to as2.
var _loc_1:MovieClip;
//var _loc_2:Graphics;
var _loc_2:MovieClip;
var _loc_3:MovieClip;
var _loc_4:Matrix;
[code]...
how to change below code to as2.
var _loc_1:MovieClip;
//var _loc_2:Graphics;
var _loc_2:MovieClip;
var _loc_3:MovieClip;
var _loc_4:Matrix;
[code]...
Hi --
I am trying to programatically create a gradient fill. I have
tried
following the examples in the Flash CS3 help but they don't
seem to work
right.
The help file states:
ratios:Array - An array of color distribution ratios; valid
values are 0 to
255. This value defines the percentage of the width where the
color is
sampled at 100%. The value 0 represents the left-hand
position in the
gradient box, and 255 represents the right-hand position in
the gradient
box.
So I interpret this to mean that if I have a box that is 200
pixels wide
that 0 would be at 0 in the box, 128 would be at 100 and 255
would be at
200. However, it appears that 255 is always the middle of the
box and 128 is
1/4 of the box.
What I want to do is create a three color gradient of red,
blue and green
where blue is in the middle, red is on the left and green on
the right and
the colors transition.
Can someone please help me here?
Thanks
Rich
I'm confused by a tip in Adobe's own documentation that says:Avoid using gradients, because they require many colors and calculations to be processed, which is more difficult for a computer processor to render.I understand how this would be true in a vector shape fill, but they aren't specifying vector. It seems to be implied they include bitmaps too, since the next couple tips are bitmap related.If they do in fact include bitmaps in this tip, can someone explain to me how this is possibly true? In a bitmap a pixel is a pixel. I don't see how it matter that the pixels form a gradiated color or not, the software still has to read and write each pixel regardless.
View 1 RepliesI have noticed a problem with the display of gradients since upgrading to CS4, and continuing in CS5. Prior to that, gradients used to display fairly reliably in Flash. Now I have noticed the following problems in CS4/CS5, on multiple computers and monitors. For instance, If I display the following drawing, which has several gradients, it looks like this on the left side of the screen:
If I drag the object--which is a graphic object from the library, drawn completely inside of Flash--to the right side of the screen, it looks like this: As you can see, the gradients do not display properly. The same thing happens when I scale the image down to a smaller size. It invariably looks worse on the right side of the screen than on the left. This display problem carries through into the SWF file when I export the movie.
In order for a complicated gradient drawing to look good on the right side of the screen, it has to be enlarged. This just didn't happen--using the same machines--with CS2.
I need some help on how to save down a file. I created a flat vector design with linear and radial gradients. I now have to save this file down to be viewed and worked on in a very old version of Macromedia Flash (Yep, it's that old). The end file needs to be a .SWF. The problem I am having is when I save down, the curves of the vector are lost and get choppy and the gradients lose their coloring and don't look correct at all. I have saved down to every version Illustrator allows me to, exported as a SWF, manually dropped it into Flash CS4 and saved down but it never comes out looking the same.
There is only 1 layer in the file, all shapes are vectors, no masks and the only "effects" I guess you could say, are the gradient fills. how to get this file into Flash and keep it's curves and gradients?
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So, I'm kind off searching for a library of gradients (linear in my case).
I've created a globe in Flash CS3 and published it (no compression) as a swf The globe has a couple of layers with gradients used as highlights. When I import the file into another Flash document the gradients seem to disappear
View 1 RepliesI am trying to create a simple gui component that has a vertical gradient, simple enough right... I create the sprite, and draw the gradient with beginGradientFill and a matrix with a 90 degree radian angle on it; but it stops working if the sprite has a long width, below is an exmaple of what I mean:
package {
import flash.display.GradientType;
import flash.display.Shape;
import flash.display.Sprite;
import flash.geom.Matrix;
[Code] .....
If I change
matrix.createGradientBox(800, 100, Math.PI*0.5, 0, 0);
to
matrix.createGradientBox(800, 100, Math.PI, 0, 0);
It works fine - but horizontally - why is it that applying 90 degrees the fill does not work?
I got a script that fades gradients into each other working. No actually runtime errors but after about 10 minutes (or so) of running the fading animation slows down dramatically. The code is about 100 lines long and for the first 10 minutes (or so) it runs great. I have made a note in the code where I think the issue is arising.
[Code]...
i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?
[Code]....
Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?
Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.
I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:
ActionScript Code:
var drawing = false
_root.createEmptyMovieClip("myLine", 0);
[Code].....
I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?
Here's the code I'm using for it:
// This code is for drawing the lines on the page
//1.
var drawingLine:MovieClip = new MovieClip();
addChildAt(drawingLine,0);
[code]....
I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.
ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;
[Code]...
Does anyone have the code for drawing lines (with smoothing) in an onMouseDown click event?
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View 3 Replieshow to replicate the "add anchor point" tool using AS2? I have managed to use the API to draw a square with four anchor points, but am not sure how to add extra anchor points. What I want is that these extra anchor points are added when then user clicks on a line.[URL]
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Anyway, I got to the point where I can draw the leftturning branch of the Pythagoras tree, but I don't know how to draw the other branches. The number of "houseshapes" a square with a rectangular triangle on top increases with every step according to the formula 1 x 2^(n-1) (First step is n=1). I created a function that draw this houseshape, called drawHouse() and it takes as its arguments the co-ordinate of the lower left corner of the square part of the house, the length of the side of the square part of the house and the current rotation angle. Rotation angles are always multiples of 45 for now, but I might try to expand it to other values later, but for now I hardcoded a lot of stuff that assumes the 'roof' of the house is a rectangular triangle.
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i'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
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The idea is that the user would "scratch" the card and then hit "Next" after that it would load a new frame (Progress Bar would move) and then do what they need to on that frame, and so on.
However it would seem that Flash is keeping the users "drawing" and still allows them to draw after the first frame, which is not what I want.[code]...
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View 4 Replieshow to draw various things, cartoons in Flash.
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[code]...
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View 1 Repliesi want to be able to draw and object with just code so the user can draw objects on the stage.
View 1 RepliesHow can I make sure I draw over (not under) mc's that are on the same layer as I'm drawing to?
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