ActionScript 3.0 :: Dynamically Load MC's Which Are Large Enough To Trip The Vertical ScrollBar?
Mar 17, 2010
I have 2 ScrollPane comps into which I dynamically load MC's which are large enough to trip the vertical scrollBar ..1st load all is fine .. 2nd load 1 SP has vertical scroll the other doesn't ..it doesn't matter what MC's are loaded ..
// IN Parent MC
stop()var AudCh:SoundChannelvar AudFile:Stringvar Audio:Soundvar AudPos:Numbervar CRF_Array = new Array()var Domain:Stringvar [code]....
If you choose to try .. some instructions are in order ..
1. Next to begin
2. Matching Source Document = "The CRF is the source document"
3. 2 errors = initals and date on bottom of CRF sheet ..
This seems to be a very straight forward thing to do and there are loads of tutorials about the subject. None of them are helping me get this right though, and I can't for the life of me figure out what's wrong. I'm trying to create a simple Flash AS3 GUI component that has a vertical gradient. I create the sprite, and draw the gradient with beginGradientFill and a matrix with a 90 degree radian angle on it. If you look at this output, you see that its not creating a black to white vertical gradient.
I am trying to create a simple gui component that has a vertical gradient, simple enough right... I create the sprite, and draw the gradient with beginGradientFill and a matrix with a 90 degree radian angle on it; but it stops working if the sprite has a long width, below is an exmaple of what I mean:
If I change matrix.createGradientBox(800, 100, Math.PI*0.5, 0, 0); to matrix.createGradientBox(800, 100, Math.PI, 0, 0); It works fine - but horizontally - why is it that applying 90 degrees the fill does not work?
I'm trying to do a vertical scrolling full screen flash website and for the life of me I can't find a scrollbar tutorial anywhere to make the site scroll in AS3 (when I'm talking about scrolling, I mean getting rid of the native window scrollbar and having flash control it's own custom scrollbar to go up and down through out the site).
I'd thought I'd mastered the full browser video when I wrote this [URL] I overlooked the fact that in IE7 there's a vertical scroll bar ruining the full browser look.[URL]
I'm looking for a good tutorial on coding a vertical scrollbar in AS2. I've googled it but only 3 results showed up and no code hints or tutorials were given. I've made a volume bar before in AS2 for a jukebox but I'm lost on the AS2 mechanics for a vert. scrollbar.
I have a list but want to hide the scrollbar but still keep the functionality. If I put verticalScrollPolicy="off", this disables scrolling via the mousewheel on windows (100% of my users use windows). How can I hide the scrollbar visually but keep the ability to scroll via the keyboard as well as the mousewheel?
I've tried to use the "Simple Custom Scrollbar" tutorial to create a horizontal scrollbar instead of the vertical. I've changed the defenitions like this:
scrolling = function () { var scrollWidth:Number = scrollTrack._Width; var contentWidth:Number = contentMain._Width;
[Code]....
I put the "Width" instead of the "height", and "x" instead of "y". What I've got is when I push on the "scrollFace" button it slides but disappears immidietly, and the the image (which is "movieclip" as well) beneath the masked area freezes.
* In addition - I have to make this scrollbar move from right to left - Is there any additional defenitions I must concern?
This is my first time skinning a scrollbar and I ran into a issue. The button I click and hold to scroll up and down changes in size depending on how much content there is. Is there a way to keep the button from changing in size?
For example if my scrollbar button was a smiley face and I didn't want it to stretch.
I am changing my scrollbar components globally by creating an instance of my custom scrollbar and applying it via the style manager in my code.
I have a flash application that utilizes a lot of popup title windows that do not have parent containers. I'm having a problem when users with smaller resolutions try to use my application because the popup utility windows will often be too large. Note that I do not want to re-size the window as that would eliminate a lot of it's clarity and separation of menu bars and tool icons. I just want my application to detect if the window has a height or width property greater than that of the browser's view frame and then activate the respective scroll bar should it be needed.
I have a canvas lets say the size of it on the screen is 500x500. But I want the actual canvas size to be 1000x500 making the other half scrollable. How can I make a blank canvas with that specification?
I've been struggling with a horizontal scroll bar controlling vertical content movement. Can anyone help me? I'm using AS2 in CS3 and I have tried the search function....in vail..
How can I display the vertical scrollbar in an .fla that is taller than the browser window?'ve created a file that loads thumbs from an .XML file and displays them in rows. You guys taught me how to do that and it works greatThe stage will be larger than a typical browser window and extends below the botom of the users' screen. When I test the file (in the environment) and when I publish it to HTML, no vertical scroll buttons are visible. The thumbs seem to be displayed properly except for the fact that the rows of thumbs go beyond the bottom of the screen and there is no way to scroll down to see all of them.When I publish just the .fla and manually embed it into an HTML page in Dreamweaver, the vertical scrollbar appears and works as expected.
I am loading the swf of this scroll bar into my main project using a button. How do I make a large version of the thumbnail load above the scroll bar?
Here is the code that is on the main timeline: //Import TweenMaximport com.greensock.*; //Save the horizontal centervar centerX:Number = stage.stageWidth / 2; //Save the width of the whole galleryvar galleryWidth:Number = infiniteGallery.width; //Speed of the movement (calculated by the mouse position in the moveGallery() function)var speed:Number = 0; [Code] .....
I've recently picked up some flash work after a long respite into motion graphics via after effects, and I'm slowly mucking my way through things. I've currently got more than 250k pixels I need to seamlessly scroll through horizontally, via a scrollbar and buttons. I've bitten off more than I expected! I've been searching around, and it seems like tile based scrolling is what I'm going to need, due to max bitmap restrictions, is this correct?
If I'm on the right track here, I throw myself on the mercy of the community for any tile-based scrolling resources out there that you know of, something that explains the idea and setup from a non-game point of view maybe? Sorry if I seem like another noob looking for a quick fix, I've honestly been trying to find info on this all morning. Also, feel free to smack me into shape if I'm making this harder on myself than necessary.
I'm working (for my sins) on a Flex 3.3 project, which unfortunately cannot be upgraded to a newer SDK version at this stage, and have hit an issue with the custom hierarchical tree class (subclassing mx.controls.Tree) we're using. Excuse the spelling; the previous developer had a fear of dictionaries...
public class HierachyTree extends Tree public function HierachyTree() {[code].....
I'm using a solution somewhere between these two methods (basically, implementing ITreeDataDescriptor) in order to add live text filtering to the component, and it's working so far:
public class HierachyTreeFilteredDataDescriptor implements ITreeDataDescriptor { private var filter:Function[code]..........
The issue is that (with tree:HierachyTree) neither tree.maxVerticalScrollPosition nor the protected property tree.verticalScrollBar .maxScrollPosition updates when the search string is changed.I've tried calling invalidateList() and invalidateDisplayList() on tree — and calling invalidateDisplayList() and invalidateSize() on tree.verticalScrollBar — to no avail.
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
I have been working on a dynamic loading news ticker for a site and have been running into two separate problems:
The first, creating a movie clip, inserting the following code: var myTextLoader:URLLoader = new URLLoader(); var myTextField_txt:TextField = new TextField(); myTextField_txt.wordWrap = true; myTextField_txt.autoSize=TextFieldAutoSize.LEFT; [Code] .....
And having the clip load the text from the text file listed. In this version, everything is working fine except I don't have the ability to change the font, size, and color of the text using only flash and the text document, (to my understanding).
The second, creating two .fla files, one with the embedded font I want to display named font.fla, and the other blank named fontloader.fla. Also create an .as file in the folder with the following code: package { import flash.display.Loader; import flash.display.MovieClip; import flash.events.Event; import flash.net.URLRequest; [Code] .....
In this second scenario, the problem is that I can't figure out a way to make the dynamic text scroll vertically and loop, (Was trying to figure out a way to save the fontloader.fla as a movie clip, then importing it into a new .fla and just using a motion tween on the clip, but so far I'm confused by it). This second scenario is also not my first choice, because loading the text straight from a text file would make the news section very easy to update for those who don't have any design experience.
I've created a game engine using bitmaps and box2D, the floors for the game engine is made out of a number of lines which then has a bitmap fill applied to it, then it adds a little bit of grass on top of these floors....Here's a quick video to show you what I'm talking about:http:[url].....
This all works fine on my main computer, but when I move over to my netbook, I struggle to get 10fps... Because of this I am now looking for as many ways as possible to improve the efficiency of my code. So far what I've done that appears to of had some positive effect is:
- Use bitmapCaching on layers where it's appropriate to do so.
- Use scrollRect to scroll on only the necessary part of each of the layers.
However I'm still having big problems when it comes to scrolling the terrain on my netbook - are there any ideas that anyone might have which might be able to speed up the game slightly?
I am building a portfolio site which dynamically loads large hi-res images when the user clicks on a thumnail. However I'm having problems maintaining the original image's quality when resizing it to fit the current browser. Currently I'm just adjusting the width & height properties of the image to width to the stage proportionally which is working fine getting it to fit, however I cannot figure out how to maintain image quality? Do I need to load it as a bitmap and redraw/smooth or something similar?[code]
I've made classes to manage scrollers, scrollbuttons, sliders/scrollbars & co. All fine. Now I'd like to have my scrollbars to dynamically adapt to the scollbox's content height (or width). Just like the browser scrollbars (or more in general, ordinary applications). Do you maybe know what's the right path to follow to do it? How can I determine for example, the min and max height that my scrollbar can reach?
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
I created a dynamic textbox with an instance and wrote a script to load text into the textbox during runtime. Everything is works fine. But the client wants some words to italicize and can't find a solution for this. Check my script below.[code]...
I'm trying to display a custom component i made inside a panel but when it renders the content is displayed outside of the panel box and there's no scrollbar.a panelan instance of myComponent inside the panela button that calls a method on myComponent that adds some controls into itWhen i run the application and press the button the following is displayed:See that the controls added dynamically in myComponent get over the panel's bottom line instead of showing only the visible part of the component and a scrollbar.
I went through the tutorial on the website to create a slideshow using xml linked images. My problem is I want to use it for Horizontal and Vertical pictures both.All images align at top left of the loader box making one or the other offcentered.
1.) Is there a simple way around this?
2.) Is there a way to get the xscale or yxcale to determine whether the image loading is vertical or horizontal and then based on that to have an If statement and load all Horizontal images into a one movieclip and all others(vertical) into another movieclip.
I have been stuck on this for far too long. I think it's simple so I must be misunderstanding something. I want these to display across the full width of my flash app. When I shrink the width of the flash player I want a scrollbar to appear. At the moment no scroll bar is appearing.