ActionScript 3.0 :: Flip Horizontal, Aka ".scaleX *= -1" ?
Jun 8, 2009The above formula does indeed flip my MC horizontally, but it also swaps the reference point from the top left to the top right, which makes it unusable.
View 4 RepliesThe above formula does indeed flip my MC horizontally, but it also swaps the reference point from the top left to the top right, which makes it unusable.
View 4 RepliesI am developing a fishing game and I have inside my fla file a movieclip of a pirate ship, one of the bonuses of the game. In certain parts of the game I have to flip the ship horizontally because it depends on the player that he belongs. He can be on the left side or right side of the screen. I have read that to flip a movieclip horizontally the command is:
Code:
mc.scaleX *= -1;
In fact, this command worked for me with a static movieclip that I drew.But with the pirate ship, this line of command makes it disappear. When I remove the line, the ship is in the right place and behaves as it has to behave but is turning to the opposite side.Does it have to do with the fact that the movieclip contains animations?Another solution that I've tried is to flip everything but because there are a lot of keyframes and layers, it is impossible to simply click on modify->flip horizontal. The ship moves with tweens inside the movieclip, so I would have to rebuild all the animations.
i have a bug that follows the users mouse, it currently faces left, but if it is to the left of th emouse, i would like it to flip horizontally so it is facing right
View 1 Replieshow I can flip horizontal or vertical MovieClip? Can skew it?
View 5 RepliesI have tried the following code to make a movie clip (car_mc) follow the mouse and to flip horizontally when the mouse changes direction. Some of it works well but the flip is unstable. I have also tried using -1 for both flips.
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I am writing a class that can display a movie clip, and then display the TextFiled information once it is rendered to the screen However the movieClip to which scaleX property is applied (i need it to be horizontally flipped), does not display the text on it. But the movie clip to which the transformation has not been applied for, displays it fine. I ran a trace stmt and all 8 TextFields are added, I also tried to use a Matrix --> flash.geom class, but the same effect when flipping the movieclip, content does not display
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I created a very simple animation of a speaker with vibrating screens in flash. I have saved the animation as an SWF file and it works just fine. I need to duplicate the animation and flip it so that the speaker faces the opposite direction in a Dreamweaver layout.
Is there a simple(ha!) way to do this with either the Flash file or with the SWF file.
Random Movement: Flip horizontal on direction change along x
View 1 Replies[I am using one of the Random Movement Tutorials and as my moving object have a front and a back I wish them to flip horizontally when the change direction.They currently start face left and start moving left, when they start moving right I wish them to flip horizontally.[code]
View 4 RepliesDoes anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
View 0 Repliescreating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
View 6 RepliesI'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
View 1 RepliesI'm probably missing something very basic but when I scaleX and scaleY 1 to 1.01, it sizes much larger than 1% and won't scale bigger by any smaller increments.
View 5 RepliesI am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2.If I make every prefecture_mc as a separate layer, then they scale on under another which, my friends is not good looking behaviour . when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2 besides it was scaling from the center
View 3 RepliesI've tried:
myratarray[count].scaleX=1|-1
is there an equation that only equals 1 or -1 that i need to know? I just need the array objects to move right or left at random...
Im trying to get a shape i have created to 'grow' and 'shrink as it enters different frames. Ive imported tweenClasses and i think i have everything done properly, only the scaleX and scaleY properties seem to change the position of the shape as well as its size, so instead of it just growing, it moves from the side of the stage toward the centre while growing. Out of curiosty, i decided to try altering just the 'x' and 'y' properties but they dont seem to do anything. heres the code i have:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var infoBox:Shape = new Shape();
[Code]....
I want to scale the Text in a TextField to 80% width. Problem seems to be that TextFields don't respond to ScaleX. and ScaleY uniformly scales the whole TextField. Does anyone know how I can accomplish scaling the text to 80% width? And I then need to use that TextField as a Mask for a gradient (I know how to do that), so the route of using a TextBlock doesn't work.
View 4 RepliesWhat do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript
View 3 RepliesI'm using a Bitmap cache that stores down a few Bitmaps. I called scaleX/scaleY on some of them, but the next time I retrieve from the cache, the Bitmap is screwed up. How does scaleX/scaleY work with Bitmap?
View 1 RepliesI am trying to scaleX and scaleY tween a movieclip. the problem im having is instead of growing frrom the centre of my movieclip, it seems to be scaling from the top left hand corner.
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When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]
View 1 Repliesi have a tween that moves a progress bar along the x using scaleX but when the user presses a button i want the progress bar to scaleX -= 0.2 but when i do this it scales to taht size but immediatly jumps back to where it was in the tweener tween.
View 1 RepliesFlash MovieClip scaleX not Scaling?
View 1 RepliesI'm getting the following error when I try to scale a movie clip .... PHP Code: Cannot create property scaleX on Number.
View 2 Replieshow a ScaleX/ScaleY event propagates down to the children of display object? I want to step in at some point and "re-scale" one of the children of a display object that has just been scaled with it's parent. I can't find any event that is fired, and ScaleX and width setters don't seem to be getting called on the child objects. I'm working on an ActionScript Project (not Flex) in FlashBuilder.
View 2 Replieslet me know what i am doing wrong here. this DOES NOT WORK.
ActionScript Code:
//add image
imageLoader = new Loader();
[code]......
Is there a way to use the scaleX and scaleY property in conjunction with the Tween class to scale from the center?ActionScript Code:[code]above unfortunately only scales from top left. This is not a class I can go in and move all the content by hand (so that the registration point is in middle) as it's all dynamic. I've looked al over but none seem to make use of the Tween class.
View 8 Repliesi want to know what is difference between width and scaleX or height and ScaleY ..? i search that in internet but i cudnt found good explanation
View 2 RepliesI'm using a tween on an imported file on MOUSE_OVER and MOUSE_OUT that will scale it X/Y up by 1.2. The problem is that the scaling starts in the upper left hand corner and moves out from that point. I want the scaling to start from the center.
Code:
new Tween(clipT,"scaleX",Elastic.easeIn,this.scaleX,1.2,.5,true);
new Tween(clipT,"scaleY",Elastic.easeIn,this.scaleY,1.2,.5,true);