ActionScript 3.0 :: Get Rid Of Cache While Loading An Image?
Sep 7, 2009
does anyone know a good way of unloading content from loader object? I want to load a same image few times (backend overwrites old images with new ones) and all I get is bitmap data that is initialy being loaded the first time. So I guess bitmapData is stuck in cache by default and I cant get rid of it. I tried following:
loader.unload()
loader.contentLoaderInfo.content.unload() before each load() call
setting loader object to null
[Code]....
View 3 Replies
Similar Posts:
Nov 24, 2010
This is my first post here in StackOverFlow, and I bring you a problem that is hauting my development team.
We are in a project, using stand alone FlashPlayer as a news displayer.The news feed is a dynamic XML returned from a ASP.Net request and runs on Windows XP.
The problem is:- The display is running in a bus screen and sometimes the internet connection fails, but we still need to keep displaying images from the news already downloaded. When we manually put a string on a URLRequest it works. The image is downloaded from the server, cached by the IE8, and re-loaded from cache if the internet is gone. But, when we dynamic retrieve the image url from de XML and puts inside de the URLRequest method, the re-load from cache do not work.[code]...
View 1 Replies
Apr 13, 2011
I am making a swf of surgons.. which going to load in a base moviclip and they scroll ther right left. The problem is its taking to much time so I want a script which will load one by one these files.
Or
A script to load other swf(of surgeons) in browser cache. So when user click on these surgeon they start their work. The voice swf of surgeons. I want meanwhile they load in browser cahce..so its not take time.
View 1 Replies
Nov 18, 2009
I currently have my photography website load all the images with javascript once the user arrives at the flash page (URL...), that way they can click around within galleries and all the photos appear with a smooth transition and there is no wait time. however, if all the images are still being loaded and the user clicks one that hasn't loaded yet, then the image won't appear on screen until the javascript arrives at that file.so I realized the best thing to do would be try to load all the images in a gallery when the user clicks on that gallery name.I've tried searching for 'preloading' but all that shows up are the preloader bars that I don't care about. I just want to find a way to bring these images from a specific gallery in so that they are ready to go when the user clicks on a thumbnail. I'm sure it's just a loadMovie("") type thing into a non-visible movie clip, but I can't seem to make anything work.
View 3 Replies
May 20, 2011
I have an issue with downloading an image from a URL that is not getting updated at runtime. I'm using a URLLoader to download the file initially at the start of the app from some URL, then later on there is a call to the server which re-compiles the image into something else. After that the image is being downloaded again from the exact same URL, but as far as I can tell it's not getting the updated version, but is getting it from the cache that flash creates.
If I restart the application after doing all of this it gets the correct image when it downloads at startup, but I cannot for the life of me figure out how to get it to download the correct image at runtime. Does anyone have any idea how this can be accomplished?
View 1 Replies
Apr 2, 2009
I'm having trouble trying to cache a movieclip that contains an external image that I have successfully loaded. My problem is that the fade function that is running when after the image is duplicated doesn't appear to be affecting the mc that contains the cached image.Is there a handler that I can use to ensure that the bitmap is attached inside the movie clip before I run my fade in, or do I have to beware of a timing issue and delay running the setInterval for the fade in?
bmppopulatedClip.onLoadInit = functiontoRun; or something?
Here's my code that doesn't work:
Code:
Stage.scaleMode = 'noScale';
Stage.align = 'TL';
import flash.display.*;[code].....
View 1 Replies
Jun 17, 2009
I am trying to load an image in Flex from different places, and the image always loads from server again and again.Is there any way to load the image from browser cache?
View 1 Replies
Sep 21, 2009
I'm trying to create an bitmap image cache. What it needs to do is to store an image in a cache and then retrieve that image.
[Code]...
View 2 Replies
Apr 29, 2010
I have this error in internet explorer when it's loading the swf from cache
"ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()"
View 3 Replies
Aug 12, 2010
When retrieving external variables from the server URLVariables my Flash get stuck on first compilation values. Whenever I update server values flash compiles the first old values. Only after i restart CS4 IDE values are updated. Is there an internal cache?
There is nothing wrong with my code, because it works fine on my mac, but not on pc.
View 1 Replies
Jun 11, 2010
I'm doing an Image Cache following this method: [URL] I copied the two as classes, renaming them CachedImage and CachedImageMap. The thing is that I don't want to store the image after being loaded a first time, but while the application is being loaded. For that, I've created a function that is called by the application pre-initialize event. This is how it looks:
[Code]....
View 1 Replies
Jul 28, 2009
Do FMS cores share the same FLV cache or does each core have it's own cache?
View 1 Replies
May 24, 2007
I make a swf for my site that includes dynamicly loading thumbnails from an xml file. Unfotunatly the browser ( IE and FF are what i have tried so far ) just takes the xml file from the clients browser cache even if i have changed the xml file on the server. So the only way my visitors will see my updated content, is if they clear their cache every time before they visit my site. ( even a ctrl-f5 does not seem to do the trick )
is there a function or something i can call to force the swf to re-download the xml file every time? (is really small, less that a kilobyte or two im sure.)
View 4 Replies
Oct 5, 2004
lets say I am using flash just to pump sound on a html website, utilized in a separate frame. problem --> every time a user goes back to the one page or pages that the flash sound file plays on, an echo happens, as if the browser were playing the file from the cache and loading another sound swf. How do I stop the sound from loading on top of itself? code for sound file:
[Code]...
View 1 Replies
Feb 8, 2011
I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?
View 2 Replies
Aug 3, 2009
I'm attempting to "cache images in" upon loading my SWF, and I am not sure what the standard is for this. Basically I have (let's say) 5 buttons and 5 accompanying images. When the SWF is loading on a server, I want all 5 of my images to be loaded into memory, but not copied. Then when I click on one of the buttons it would bring up the corresponding image for that button id. Couple of things to point out: I don't don't if I need multiple clip loaders or one multiple BitmapData instances or one I *do* know that I need multiple movieclips, FWIW. Here's my start:
[Code]...
View 3 Replies
Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 Replies
Aug 17, 2009
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[Code]....
View 1 Replies
Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
View 3 Replies
Mar 2, 2005
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
View 5 Replies
May 21, 2008
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
[Code]....
View 3 Replies
Jan 13, 2009
Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..
View 0 Replies
Feb 23, 2010
I need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
[Code].....
where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
View 1 Replies
Oct 20, 2009
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
View 3 Replies
Mar 22, 2011
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
View 4 Replies
Feb 20, 2011
I have a database (phpMyAdmin 2.6.0-beta2 ) which holds information which i want to display in a flash form so i'm using an XML file to bridge the gap. After building the application in FLASH and running it the text from the database comes through but no the images. Details of what i'm trying to do are as follows: The XML file
[Code]....
View 1 Replies
Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
View 2 Replies
Aug 26, 2011
I have taken over a project that I didn't start and have a quick question. The file loads an external image, which works well. I need it to load a second one but haven't been successful. Here is the current AS3 that works fine:
Code:
import src.JPGEncoder;
import com.dynamicflash.util.Base64;
import flash.utils.ByteArray;
[code]....
I thought I could just initialize a myLoader2 and do everything myLoader does after it does it, but that doesn't work.
View 5 Replies
Sep 29, 2010
This code is loading the xml correctly, populating the mainClipArray correctly, but only adding the last image to the stage.I think it is not waiting for completeClipLoad() to complete. I tried removing :void from the function to see if waiting for a return would do it, but no luck.[code]
View 9 Replies
Oct 10, 2010
(Building on the chap. 10 example, ActionScript 3.0 for ADOBE FLASH CS4, CIB)Using the 'setSong' function, I am successfully pulling data from the <artist> child of my xml, no problem. But I also want to display the jpg in the <image> node and am having great difficulty. I've tried adding more variables to the setSong function, but am frustratedCould someone shine a little light and point this beginner in the right direction?
function setSongs():void {for(var i = 0; i < 4; i++) {var artistText:String = songList_XML.song[i + songCount].artist;var clipArtist = this["song" + (i + 1)].artist;clipArtist.text = artistText;}}
[code]....
View 5 Replies