ActionScript 3.0 :: Have The Text Move Onto The Image One Letter At A Time
May 29, 2009
I have been using a tutorial to simply animate the 'get fast' text. I simply would like to have the text move onto the image one letter at a time ..coming in from the right. I've attached a file. Can someone please help me move from this point forward? Also, when I do get it to do something, the preview doesn't show the text coming in to sit on the 'car' graphic.
Given the following example SWF: Sample Notice how with the words "enthusiast" at the end of the first line and "write" at the end of the second line, that they start to type out on the first line but after a few letters they are bumped.
I understand this is the correct behavior, but is there a way for "enthusiast" to begin being typed on the second line, and "write" on the third line instead of being bumped during the typing?
Currently I am thinking of doing a search ahead mechanism, so it finds the next word in whole, then makes that the active word to print, temporarily print it, see if it increases the numlines, and if it does insert a line break and continue writing. But it seems fiddly.
I'm trying to create an RPG-like game text effect where the text string is displayed letter by letter, like a typewriter.Here's my code:
Actionscript Code: function doSomething(number){ var errors:Array = new Array(); errors[0] = "The specified file could not be located."; errors[1] = "Another error"; var
In many RPG games, messages appear in textboxes letter by letter (usually accompanied by a repetitive beeping). I've been trying to simulate this in Flash for a game I've been working on in AS2. When it comes to programming, I'm fairly new and so far, the best I've got is this:
var num:Number = 0; var s:String = "This message will appear."; function onEnterFrame():Void {
I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.
I am trying to make a text editor in Flex. i can move image on mouse click. Problem is it moves with the key up or down handler. But it moves out of text area after the last line in textarea. And it also doesn't move with scroll.
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
I have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715] at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
I'm making a very simple news ticker that uses XML to load four items: copy text, an image, date and a URL. The script was pieced together from tutorials and a bit of self-teaching, so I know it's probably not great. The AS is pasted below. Everything loads just fine, but the button script returns an "undefined" error. I assume this is because the item is no longer found in the array, but I'm not entirely sure. I also think it may be that the loadMovie method isn't working well with a specific item in the array. Also the link does not work. *Note* I know there are probably more advanced ways to tackle this but I'd like to keep this at my learning level so I can grow with it. :-)
I have a dynamic text field with a very simple external text loader.this text field just contains t list of people...
Code: function textLoadComplete(event:Event):void { clientList.text = textLoader.data;
[code]....
But now a want the first letter of every line in bold or 2 point sizes bigger.I know I can only embed one text style - and bold would be an additional style, right?But it's only a simple list of words - no links - no other extras.
I would like to know if there is a way to get flash only to look at the first letter not just the whole text that has been tipped in. The script i currently use:
on (release) { if (text_box.text.indexOf("a")!= -1) { _root.gotoAndStop(2);[code]....
My question: How to get the script only to look at the first letter (in this case, if its "a" or not) and then react, because as of now(obious when looking at the script hehe)it will go to frame 2 whenever theres an "a" in the whole word?
I would like to apply letter spacing on a dynamic text box, but it seems once I export the swf, the letter spacing defaults back to 0. How can this be done?
I'm using mx 2004 and php, mysql. I have flash banner in a hybrid webpage that I would like to change the image and some text each time user selects a new category in the html page. There are quite a few categories. What is the best way to do this and how would I go about doing it. is there a script sample or tutorial that I could modify?
how can you go to the next text field when user enters a letter.I've created an array that saves the text box selected by the user.The crossword boxs are named from b1 to b59 and within these MC there the a textfield that named - textfld.[code]
Can someone tell me why the last letter of text in some of my movie clip buttons is chopped off? Take a look at the URL below and click on the Demos button...you will see "promo" and "narration" are slightly chopped off. When I go into the movie clip there in nothing wrong and the mask I am using is plenty big enough - the whole line of text should be showing.url...
I am working with classic (non-TLF) dynamic text in AS3. My problem is that there is spacing issues between the individual letters. Has anyone else ran into this? I'm using an embedded font with Arabic support
I've recently created a Super Text Transition class - its pretty much perfect, except theres on thing that niggles me.
It works by splitting up dynamic textfields into many movie clips, one for each letter - but I cant work out how to position the newly created letter movie clips (each containing a dynamic textfield with only one letter in them) in the right way so it looks exactly like the original text would in the textfield.
Im assuming Im not taking into account certain variables - between textWidth/textHeight, _width and _height of the letter movie clips, leading, letterSpacing blablabla. know the variables to use to recreate a text field with lots of letter mcs?
Why the last letter of text in some of my movie clip buttons is chopped off? Take a look at the URL below and click on the Demos button...you will see "promo" and "narration" are slightly chopped off. When I go into the movie clip there in nothing wrong and the mask I am using is plenty big enough - the whole line of text should be showing.[url]...
was wondering if anyone could assist me with some actionscript. I am working on a project similar to this (thehideout.org.uk/refuge/) and making the background image move around as if it the scene is a POV.
Any way of moving everything off the stage taht is of two types of movie clip.. see I have a couple of entities on my stage, one is a menu which has a series of buttons each of which have a number of event listeners etc. Then I also have two types of movie clip, and at any one time I will never know how many of each I will have.. Is there a way of calling all movie clips on the stage and setting their coordinates? But only movie clips of a certain type?
I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168
ActionScript Code: var my_date:Date; var my_timer:Timer=new Timer(1000); my_timer.addEventListener(TimerEvent.TIMER, onTimer);
I have a bunch of MCs that when you click each individual one it will start to move up and down with a yoyo-ing tween. I would like all of the MCs to move up and down at the same time rather than start exactly when you click on them so they are moving at different times.
The stage is separated into 4 sections, and I will be moving the camera around the stage. So at each particular section the camera will have an area of constrain it can move. I mange to constrain its X & Y, but it could only navigate either X or Y. How to move in X+Y at the same time?
if (mouseX>sec2maxX) { TweenLite.to(vC, 1, {x:sec2maxX}); } else if (mouseX<sec2minX) {
[Code].....
if i were to put X & Y in a same line of code it would be a lot of possibilities when the mouse is on top left or right bottom kind of situation, so I need to have it running seperately, but how can I combine it so that it could move X+Y?
I am making a banner for my web which consists of jigsaw puzzle pieces (40pieces) moving and positioning until they cover the whole banner.I have stored all final positions (x and y) into 2 separate arrays and created 40 instances (i have 20Mclips and i repeat each one twice to get those 40). What i wanted is make each intance move separatly like with a timer and for loop to pick each piece, do the moves with tweenings and wait around 1sec and then do the next loop with and then move the next piece and so on and so forth.My problem is that I dunno how to cycle through each piece (named and in an array) and make the specific move without doing it all at once.