ActionScript 2.0 :: Getting Multiple MCs To Move At The Same Time?

Oct 26, 2006

I have a bunch of MCs that when you click each individual one it will start to move up and down with a yoyo-ing tween. I would like all of the MCs to move up and down at the same time rather than start exactly when you click on them so they are moving at different times.

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I wish to move multiple items at the same time with tween.

I'm currently using a loop that calls for the same tween for each item.

I then want to do something when the tween has finished using the tween listener. The problem is that it is being called each time for every item that is being moved. I know I could do some variable that changes from true to flase if its been called once, but is there a better way of doing this?

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Flash :: Multiple Loadmovie() Ends Up With Multiple Videos Played At The Same Time?

May 24, 2010

i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code

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Any way of moving everything off the stage taht is of two types of movie clip.. see I have a couple of entities on my stage, one is a menu which has a series of buttons each of which have a number of event listeners etc. Then I also have two types of movie clip, and at any one time I will never know how many of each I will have.. Is there a way of calling all movie clips on the stage and setting their coordinates? But only movie clips of a certain type?

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ActionScript 3.0 :: Movieclip Move With Time Of Day?

Nov 7, 2011

I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168

ActionScript Code:
var my_date:Date;
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[Code].....

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ActionScript 2.0 :: Move Frames In Time With Audio?

Sep 13, 2009

I'm putting together book in Flash. The audio starts with frame 2 but the naritive continues on frame 3 and 4.[code]...

Is it possible to have code to move to the next frame after a certain amount of time instead of a button?

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Screen To Move In Time With The Players Character?

Jan 20, 2010

How exactly do I cause the screen to move in time with the players character?

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Actionscript 3 :: Having Constrains Object To Move X,Y At The Same Time?

Mar 25, 2010

The stage is separated into 4 sections, and I will be moving the camera around the stage. So at each particular section the camera will have an area of constrain it can move. I mange to constrain its X & Y, but it could only navigate either X or Y. How to move in X+Y at the same time?

if (mouseX>sec2maxX) {
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[Code].....

if i were to put X & Y in a same line of code it would be a lot of possibilities when the mouse is on top left or right bottom kind of situation, so I need to have it running seperately, but how can I combine it so that it could move X+Y?

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Nov 9, 2009

I am making a banner for my web which consists of jigsaw puzzle pieces (40pieces) moving and positioning until they cover the whole banner.I have stored all final positions (x and y) into 2 separate arrays and created 40 instances (i have 20Mclips and i repeat each one twice to get those 40). What i wanted is make each intance move separatly like with a timer and for loop to pick each piece, do the moves with tweenings and wait around 1sec and then do the next loop with and then move the next piece and so on and so forth.My problem is that I dunno how to cycle through each piece (named and in an array) and make the specific move without doing it all at once.

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I need to scale and move a object at the same time.

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ActionScript 3.0 :: Time To Move Over To An External Stylesheet?

Jun 22, 2009

I'm loading external font swf's, when using the textFormat class, the fonts come through perfectly and I am able to style them as I need. However I would like in time to move over to an external stylesheet, mainly because I would like to use both methods depending on the type of projects im doing at the time.

When I try to use the stylesheet and call the font that is needed nothing comes through, I have done a trace on the fontClass and get undefined for the fontName, fontStyle and fontType. I am only using a simple example at the moment as below

[Code]...

I know the stylesheet is working because I can manipulate the colour and size when embed fonts is not on the textfield. But im unable to use the desired externally loaded font.

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ActionScript 2.0 :: Scale And Move A Object At The Same Time?

Feb 26, 2005

I need to scale and move a object at the same time.

Like in this example but with actionscript instead of motion tweening.

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ActionScript 2.0 :: Movement - Get A MovieClip To Move 20px At A Time

Nov 7, 2010

Ive tried searching, but i have no clue what keyword i could use. Here's my case: I'm trying to get a MovieClip to move 20px at a time. Not like "this._x += 20;" or whatever. cause then it would just go fast. I want it to move 20px that one time you hit the button. And 20px further the next time. Or 20px each half second or something.

I thought i solved it when i figured this out: What if i nudge the picture inside the MovieClip 20px each frame, and code it this way:

[Code]....

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ActionScript 3.0 :: Have The Text Move Onto The Image One Letter At A Time

May 29, 2009

I have been using a tutorial to simply animate the 'get fast' text.  I simply would like to have the text move onto the image one letter at a time ..coming in from the right.  I've attached a file.  Can someone please help me move from this point forward?  Also, when I do get it to do something, the preview doesn't show the text coming in to sit on the 'car' graphic. 

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ActionScript 3.0 :: Timer Move To Page 2 On Scene1 When Time Is Zero

Sep 2, 2009

I'm working on a project with AS3. On timeline I have a movie clip which contains a timer (only one frame). The timer for testing purposes has been set to six seconds. In timeline are two labels (page1 and page2). Timer is on page1. PROBLEM: I would like timer move to page 2 on scene1 when time is zero (0). how to do that. Here is my script:

[Code]...

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Actionscript 3 :: Move With Acceleration And To Slowly Decelerate Over Time?

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This may be a big ask, and I am just a beginner in coding - but can someone tell me what is wrong with this code? (it is fairly short. The intentions of this code is to make the predefined object hero to move with acceleration and to slowly decelerate over time.

[Code]...

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ActionScript 3.0 :: Move Across The Screen But The User Click Any Of Them At Any Time?

Jan 1, 2010

If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of the item in order to use that data to change the position of the item?

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Flex :: Move File Assets From Src Into Bin At Compile Time In FDT5

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Flash Builder has a nice feature that will allow you to have it move files such as images, fonts, xml files and so forth into the bin-debug directory an compile time. The reason for doing this would be to mock up some data or test pulling in assets dynamically but having them in source directory so you can version control the assets during development. Typically we don't add the bin directory to version control so being able to have the IDE move files over to bin for you is very helpful if you are on a large team.

Is there a feature within FDT5 that will do this like Flash Builder?

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ActionScript 2.0 :: Make Move It Faster Or Moves More Than An Unity At A Time?

Jun 13, 2005

I have a button that every time we press it it moves one unity down (button._y++) However how to make move it faster or moves more than an unity at a time?

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My film works ok. But if you move between the color buttons, the first time they react ok, just like i want, but the second time they get a life o they're own, driving me crazy... what am i doing worng? why doesn't the code do what it should?

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[Code]...

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CS3 Move Multiple Sprites Separately?

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[code].....

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ActionScript 3.0 :: Multiple Buttons To Move Around Timeline?

Feb 8, 2010

I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.

Here is my script:

intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
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[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

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ActionScript 2.0 :: Select And Move Multiple MovieClips Dynamically

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I have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.

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Is there a way to move multiple frames in the motion editor (CS4)? Like now I have to move them one by one and it's hard to make them keep their values coz the shift+move doesn't seem to work.

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I have 3 main movieclips with roughly 100 other related movieclips that I need to move together frame per frame. For example main movieclip1 has about 100 frames.  If main movieclip 1 is on frame 3, I want movieclips 4, 5, and 10 to also be on frame 100  I think the code may involve an array with forEach function.

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I'm currently creating a word game where I would like to place tiles, but if possible I need it to be possible to drag select groups of tiles (preferably with a visible selection box as you drag) and move them around all together.. is there a simple way to implement this and still have the tiles snap to a grid ?

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I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.

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I have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...

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