ActionScript 3.0 :: How To Control Car Y Position

Jun 14, 2009

i am trying to create a simple movie clip of a car that can drive on on a curvey floor. its from a side view.i have managed to control the car movement well enough but i cant figure out how to control the car y position so its always above the floor level.

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Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

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Jan 27, 2009

Basically I want an MC to appear or disappear depending on the mouse proximity to it. Say for example I have a nav which only becomes visible as the mouse moves to the right hand side and then disappears as it moves away.

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ActionScript 2.0 :: Control Mc By Main Timeline Position?

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I have a mc with thumbnail images ('thumbs_mc'). Within 'thumbs_mc,' I have mc instances that change alpha on rollon and rollout. When clicked, these mc instances also control the main timeline. That's all good and working fine.Now, however, I want something over each thumbnail to indicate which of them is currently active. (I thought about using the same mc for both the mouseover and current marker, but it's problematic since rolling off the mc sets the alpha to 0, destroying the current marker.)

So I figured that I could use another mc (one instance is 'mark_red_btn') and just control its visibility, based upon the where the playhead is in the main timeline.This is what I have in the first frame of the mc that contains the thumbs the mouseovers and the current markers:

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Does anyone know how to control an mc's timeline with the mouse position? So, when you click and drag right it plays the timeline forward and vice versa? I know how to do it with a slider, but I'm stuck on replacing the slider position with the coordinate where you click your mouse...if that makes any sense.

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As2 :: Control Mc Button Based On Main Timeline Position?

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I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.

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I am trying to make an animation where the user can mouse over a small MC at the top of the stage, which controls the movement of another larger MC at the bottom of the stage.I am thinking that 'points' (which I know nothing about) might be the way to go. The other thing is that it needs to be fluid motion. Am I at least on the right track with points and mouse_move or is there a better approach for this?

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Oct 4, 2009

i'm wondering how i can script a scroller bar to smoothly control the _y position of a movieclip on the flash stage, so when the user clicks and drags the scroll button up and down the scroller bar the movieclip scrolls to the relevant position alongside it. i have the button and the movieclip seperated, but both on the same parental level on the timeline.i'm currently using motion tweens (controlled by clicking the up and down buttons of the scroll bar) to animate the movieclip's and the scroller button's_y positions and i'm scripting the fla file in AS2.

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// Copyright (C) 2003-2006 Adobe Macromedia Software LLC and its licensors.
// All Rights Reserved. The following is Source Code and is subject to all
// restrictions on such code as contained in the End User License Agreement

[code].....

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Actionscript :: Control The Depth (layer Position) Of A Flash Video?

Jun 4, 2009

I would like to place a video object above one movieClip instance ("mc"), but below another movieClip instance ("mc_top").

I instantiated the _root.flashVid object by dragging a "New Video..." from the Library to the stage, and giving it the instance name "flashVid".

I create mc, then paint a blue box, then I create mc_top, and paint a yellow box. The flashVid instance is on the Stage (_root) from the beginning. Now how do I get the flashVid above "mc" but below "mc_top"?

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[Code].....

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Actionscript 3 :: Flex - Tree Control Drag Drop .item Position?

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just facing a difficulty with tree control drag drop..Suppose i have tree with drag-drop enabled.I want to which node(id) is droped inside which node. 1]if i drag "Cat1" node inside "Cat3",i want to identify ids of siblings of "cat1",and "cat3".2]in general i want to know the ids of current element being moved along withits new parent and new position and save these postions.3] Also "cat4" when moved outside "cat3",i want know its position and its siblings id.

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[code].....

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Can I have a control of cursor position in the landing email program when I use mailto? I think it looks more professional when the cursor goes into Subject field rather than falling right behind my email address in To field. The following snippet that I tried didn't make any difference. [code]...

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ActionScript 3.0 :: Fluid Layout Stop Changing Resize Position When Movieclip Is At Certain Position?

Nov 19, 2009

I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.

I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:

Code:
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[code]...

But it seems futile.

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I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?

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how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?

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I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..

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So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this

Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
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ActionScript 2.0 :: Take Button Position Half Width Of Own X Position On Stage

Feb 9, 2011

i want to take btn1 position half wwidth of own x position on stage

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ActionScript 1/2 :: Get And Set The Scroll Bars Position (pixel Position)

May 5, 2011

I have a ScrollPane and I want to get and set the scroll bars position (pixel position). For example, if the user changes the scroll bars position and then refreshes the page, we need to take the user at the same point where he was before refresh. For this I need to get the respective scroll bars positions before refresh and then set it to the saved position after load. I have got the positions by hPostion and vPosition but now when I try to save the values back to the same properties after refresh it doent work.

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Actionscript 3 :: Tween Position Relative To Current Position?

Jan 23, 2010

I have a tween set on a timer:

var manTimer:Timer = new Timer(1000,14);
manTimer.addEventListener(TimerEvent.TIMER, moveMan);
function moveMan(e:TimerEvent):void {[code]....

I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.

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ActionScript 3.0 :: Movieclip To Move To The Position Of Each Of Buttons From Any Position?

May 13, 2010

I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...

btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );

[code]....

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ActionScript 3.0 :: Setting A Position Of Movieclip Called Red X And Y Position?

Jul 3, 2009

setting a position of movieclip called red x and y position within a movieclip called background

Code:
background.redsquare.x = 300;
background.redsquare.y = 300;

comes up with TypeError: Error #1010: A term is undefined and has no properties.

setting a position of movieclip called red x and y position withen a movieclip called background

Code:
redsquare.x = 300;
redsquare.y = 300;

This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?

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IDE :: Cursor Position Not Mouse Position In Input Text Box

Nov 12, 2009

I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.

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ActionScript 3.0 :: Changing Y Position Results In Random Position

Nov 8, 2010

I've run into a new problem, this time with positioning. I've narrowed down the line that's causing it--"block.y = block.y + block.height;" in SetOfBlocks.shiftDown. When I take it out, no problem. But with it in, instead of just dropping each block down by a block height, the affected blocks sometimes move up, and also often move about randomly within the X axis--although their new positions always keep them lined up with the 'grid', which is to say, within multiples of the block height and widths.

[Code]...

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ActionScript 2.0 :: Tween From One Position To Mouse Position?

Mar 28, 2010

tween from one position to mouse position

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ActionScript 3.0 :: Z Position Impact On Stage Position?

Jan 13, 2011

I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
 
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
 
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
 
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.

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