ActionScript 3.0 :: Importing Multiple .as To One .swf?
Mar 21, 2012
this may be a bit of a noobie question, but I am just starting to learn flash. my instructor wants us to take the game we've been working on and break it down into multiple different classes, rather than having all the code under our Main.as
I broke down the code into seperate .as files, but now i'm having difficulty figuring out how to call to the external files.
[Code]...
Main is linked to the stage, and Character is also loading (not sure how), but I can seem to figure out how to link in objects and walls so the character doesn't fall through the floor when loaded.
Is it possible to import at once all the classes from my subfolders which share the same folder? For example, in folder A there's subfolder A1, A2, A3, A4...A10, in each of these subfolders there's a class, and I want to import all of them without typing:
I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600. Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.
I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to use. Is there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate? And is there anyway to import images into the library, but within specific folder structures created within the library?
Basically I have 51 separate static images that I need to import into Flash and then use to form an animation. I don't want to simply make them into a gif unless I can manually control the animation (the images essentially represent a 'health bar' in a game, so I need to be able to control what is shown based on the amount of 'health' the player has). I have been told that there is an easy way to do this in Flash, but the person I was talking to wasn't sure how to go about it.
I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.
Here's an example of an error:
"ReferenceError: Error #1065: Variable sharedApps is not defined."
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I spent the day making a really neat (my opinion only) animated button that I want to use as a common component on a web site I am working on. The button is isolated in its own FLA and SWF file(s). The plan was to import the common button, add a text label, and position it appropriately on the page. Then move on to the next button or whatever. That's the plan; now here's the problem: I'm completely at a loss as to how to go about doing it. I've tried to follow a couple of tutorials, but, I keep getting lost.
I've always been able to import dwg/dwx files into Illustrator, edit out layers I dont need, export to swf, and import into Flash MX. I just got some new CAD files that wont open in Illustrator and am kinda stuck without a solution. Purchasing new software is no big deal I just want to be sure that it will open these new files and be able to export to Flash in a usable format.
Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I've masked out the backgrounds around some photos (of people) in Photoshop, and I'm importing them into Flash CS3 (Mac). When I import them in, they appear to have a color shift...they look lighter, more washed out than they did in Photoshop. My color space in Photoshop is sRGB, and I've tried importing the images as PSD and as PNG files, but no difference.
I have been searching on this and from what I have read in some posts I found through google it seems that it is possible to import an .mp4 file to flash.... I am unable to do this so far and wondering if it is in fact possible to do this.. if so, does anyone know of any decent .avi to .mp4 conversion software that will allow the mp4 to be imported to flash as the ones I have tried so far are not allowing the mp4 to be imported.
I'm importing a swf file with on/off buttons into Captivate, and the sound is not playing. I'm not sure if this is a Flash issue or a Captivate issue. I have posted this same question on the Captivate forum and have not received a response. The swf file seems to be playing fine, however, when I import it into Captivate the sound will not play anymore.
I have been given some .SWFs to use in a flash project of mines. I remember being able to import this as movieclip with the animation staying intact. I'm using Flash CS3 and in trying to import the .swf the animation seems to have been stripped. How can you import a .swf into your FLA projects?
I'm creating two separate AIR projects.I'd like them both to be able to access the same XML file that's residing in the user's document's folder.Before, I''ve successfully set up importing XML using URLLoader etc, but this method won't work when trying to access an XML from outside of an air project (I think).So is it possible to imporrt an XML file using something like:[code]
I have a .flv file which I would like to import into my stage. I use the import video option, select the file location, select progressive download from webserver and select the skin. However when I export my swf, the video doesn't appear. I have been successful in the past doing this but for some reason it doesn't appear. I have looked at the publish settings and compared files and everything seems to be ok.
how can i import a AS2 SWF (contact form) into a AS3 .fla project? Whenever i try to import, i get a bunch of grouped bitmaps on stage,.. When i publish to preview, there is no motion, no nada, as there is no code as only bitmaps are imported.. It shouldnt be to hard?
love the way CS4 has a nice media converter so you can instanly import FLV files but what I have recently found is that the voice of my videos all go out of sync when inputted into flash but are fine if I play then direct from my hard drive. If I import the file in CS3 and convert them directly in CS3 then the voices are all fine. Because i'm using many transparent .png images I have to use CS4 because CS3 adds a nice jagged edge when these are rotated.
My problem is that on importing a PSD into Flash CS5, my document loses the bevel and emboss effect that I added to the text layers I created in Photoshop CS5. I have tried merging the layers and flattening the image then importing, The bevel and embossing effects are now present, however, the colours have lost their brightness and vibrancy.
I have a .swf of a keyboard i want to import into a interface i'm building, but when i try to go Import>File to Library and select the file it does nothing. Nothing appears in the library.Am i trying to import the swf file the wrong way?
I have inherited a website - http:[url].... and I will need to edit the first page from time to time (Flash). I have the original .fla files and I only have Flash CS4. Not sure which version of Flash the originals were built in, but opening in CS4 I can only see 35 frames - not enough to go through the whole thing. If anyone cares to have a look at the site there's a stopwatch in front of a garage door. This quickly fades in and out, then a car and other stuff appears. I can only get as far as the stopwatch. I can see the whole lot in Flash player though.what I am not doing right?
All I want to do is have Flash play a single video based on the URL specified in an XML file. I am using the default Flash video player.
I go to File -> Import -> Import Video, and then click on the "Already deployed to a web server" button, and type in the path to an XML file.
I'm confused as to what needs to be written in my XML file as to make the flash video work. Let's assume my video file is located at [URL] What code would I need to write in the XML file to get it to play?
I have been trying to import a video into my flash file. I uploaded it to my server but when i try to use the link it always says it doesnt exsist. The file i am linking it to is in my remote files. The url i get on filezilla for it is [URL] this doesnt work as its not a html.
Edit: is there anyway of finding the http link for my video?
I've a circle that I want to attach an image to. The trouble is I want to centre it right where I want on the shape. When I select type=bitmap and import the gif though it is 'wallpapered' over shape automatically like a pattern and obviously this doesn't line up with the image properly. How do I get the shape and image to align (both shape and image are identical in size) in cs3?
I can't seem to figure out why only one out of the five text fields show when I export my fla. The title and images work fine but none of the other descriptors are not working. What am I doing wrong? I checked my instance names and they all match. I've tried using .text and .HTMLText in the AS and nothing.