ActionScript 3.0 :: Movement Of A MC Demands An Event?

Apr 7, 2012

I could've moved on to the more difficult stuff: collision detecting and course plotting.I have spent over 2 hours just trying to get a MovieClip to move from A to B -- or from x,y to x,y I should say.I first thought I could just set new x, y properties for my MC, and then it would move there. No.Then, I tried using an event handler and function. This worked, but after the first "leg" of the movement, it sent me a 1063 error, and I also was concerned that the Event I used (ENTER_FRAME) was a one-time use kinda thing.{{What IS the proper Event to call, when you just want the computer to act on its own?? No mouse CLICK, no keyboard UP -- just move, doggone it!}}

Then I tried several permutations of functions and arrays, but it seems like movement of an MC demands an Event. Is this true? For a while, I fiddled around with my TweenLite commands.I currently have a Guide moving around my Grid, which is -- through TweenLite -- drawing a line.I just want this additional MC to tag along for the ride.Here's the code for the Tween; it's pretty standard:

TweenLite.to(r1Guide,.5,{x:lineStartArray[0] + lineMove1Array[0], y:lineStartArray[1] + lineMove1Array[1], delay:2.5, ease:Linear.easeNone, onUpdate:drawLine});

I tried to duplicate this and apply it to my MC. No dice. It actually shifted my whole stage or something weird.I can just add my MC as a Child to the TweenGuide, and then it will certainly tag along

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