ActionScript 3.0 :: Passing Reference While Simulating "releaseOutside"?

Jan 12, 2010

I have a bunch of draggable clips that need a "releaseOutside" event. All of the "releaseOutside" examples I have found use a direct reference to the dragged clip and the event.target for the MOUSE_UP is the stage. I would really like to avoid hardcoding a listener for my stopDrag. Any suggestions on how to work around this?

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ActionScript 3.0 :: Add ReleaseOutside To A Button?

Feb 9, 2010

How i can add releaseOutside to a button in Actionscript 3.0 ?

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Jan 21, 2010

I have a number of flash files which contain the following deprecated code:
 
on (rollOver){    gotoAndPlay("over");}on (releaseOutside, rollOut){    gotoAndPlay("out");}
  
When loading the swf I get the error message, "The currently targeted Flash Player does not support the releaseOutside event." Then I have to use an earlier version of Flash Player and none of the hyperlinks work.
 
I believe you need to state the button name in AS2, but as I am not an AS programmer I am unsure exactly how to replace the code.

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ActionScript 3.0 :: Add Link To A RollOver, ReleaseOutside Effect?

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I have the following rollover, release outside effect that I want to be able to link to a web page but no matter what I try I can't seem to get it to work: -

on (rollOver) {
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[code].....

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When using LocalConnection that have two SWFs talking back and forth to each other. Are objects passed by value or reference?

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Actionscript 3 :: Not Passing Number By Value, Rather By Reference?

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I have this:

for (var i:int = 0; i < 3; i++) {
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ActionScript 3.0 :: Passing A Reference To Class

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if i have multiple movieclips on the stage and i am writing a document class and in document class i import another class and i need to pass these movieclips to that class.

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ActionScript 2.0 :: Passing Arguments By Reference?

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Is it possible to pass arguments "by reference" instead of "by value". I know it's possible in almost every programming/scripting language I came across until today, but I didn't find any hint for doing it in Actionscript For those who don't know what "by reference" means: If you want to pass a Number to a function, say

Code:
var mynumber:Number = 5;
calculate(mynumber);
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[code]....

then the call to calculate normally does NOT change the value of mynumber because you have passed mynumber "by value", which means the value of mynumber has been copied to the num argument. This means mynumber is 5 all the time.Now sometimes u want to be changing arguments given to a function inside the function, and this is where u will normally use references. Passing mynumber "by reference" would mean that after calling calculate the value of mynumber will be 6...I know complex Objects like MovieClips are passed by reference. But how to do it with simple DataTypes like Number, Boolean etc.?

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ActionScript 2.0 :: Passing A Variable By Reference?

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function foo(bar:Number){
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simple example. How do I pass bar by reference to change it's value in the function.

well at least in C++ it's called passing a variable by reference.

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I know that in C# when you pass an object (non primitive) to a method the following is true: A reference to the object is passed Changes made to the object in the method are reflected outside of the method. Also, you can pass a reference to a reference in C# e.g this.changeObject(ref myObject);, in which case: Changes to the object and also to the ref are reflected outside of the method e.g. myObject = new new List(); would change the passed objects referred location. Is this possible to do in Flex/Actionscript - can a ref keyword be used?

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Flash :: Passing Parameters To A Function Reference?

Aug 17, 2010

I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:

public static function testFunction(targetFunction : Function, object : Object, ... parameters)
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[code]........

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ActionScript 3.0 :: Passing A Simple MovieClip Reference?

May 3, 2010

I loaded a SWF and passed the reference to a Class called Portfolio:

Portfolio.as:

ActionScript Code:
package
{

[code]....

Now I keep getting one error or another. Right now, it's telling me:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 2.0 :: Passing Array Variables By Value Not Reference

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It took me hours to figure our why this was returning the wrong value - when assigning one array to another it passes by reference not Value. I need a way to force it to pass by values. e.g. copy the existing array and have the second array reference it, so i am free to modify the first array without changing the values of the second.[code]From the example above You see that in Actionscript when assigning one variable to another it does it my reference not value. So when you chage the value of one array it changes the value of the other automatically.I need to have the "test2" variable reference the "test1" array only by value so if modify "test1" the values of "test2" won't be modified.

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ActionScript 3.0 :: Passing Parenting MovieClip Reference To Button Event?

May 10, 2010

I'm trying to reference a movieclip that's been passed through the class primary function (constructor/instance, tried both) but can't get a button event instance to recognize it. Since the button's based around an event, I'm not sure how to pass the reference. I stripped a lot of the code, but left the function sctructure as the button events are tied into a dynamic loop structure, a main reason why I can't move the buttons to a different class.

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package {
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[Code] .....

I'm trying to figure out how to get the site_mc reference to the button event so it can trigger other nested movieclips inside it (gallery_mc, etc). If this were AS2 it'd be a piece of cake but now I have all these invisible walls for variable passing.

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ActionScript 3.0 :: Passing A Stage Reference To An Object Placed In The Design View?

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In a game me and a friend are creating, the levels are stored in MCs. In the level MCs there are several other MCs that the player should be able to interact with.

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ActionScript 3.0 :: Passing A MovieClip Reference To A Function In An External Class?

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I want to create a MovieClip, pass this MovieClip to a function in another class where it will be modified.The problem is, when I pass the MovieClip as a parameter to a function and start making changes, the changes are only made locally. The "copy" of the MovieClip inside the function gets changed, but the "real" MovieClip back in my main game class remains unchanged. Here's the code from my Main class:

Code:
var resourceLoader:ExternalResourceLoader = new ExternalResourceLoader();
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Media Server :: Simulating A Webcam

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I have this video chat(video, text and audio) program written in actionscript and using FMS as the media server, that I would like to test out with diff comps. I don't have enough webcams to go around and also not all have a built-in webcam. Is there anyway I can use some software to record the screen activity as a video and than stream it over? I am aware that there are softwares that can record the screen activity, but how do I stream it over after that, while still in my video chat applicaton?

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ActionScript 3.0 :: Very Choppy Preloader - Simulating Download

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I made a preloader for this movie: [URL]. But when I simulate a download, it goes straight from 0% to 100% and the bar goes from nothing to filling only half of the screen. I'm using Flash CS3. Here's the code for the Preloader.fla file:

var req:URLRequest = new URLRequest("movie.swf");
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[Code] .....

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Currently, I have a handle on the basic elements of the game, like drawing cards and shuffling. However, I am lost on how to implement the functionalities unique to certain cards.To simplify things, I have a deck class and a card class. The card class includes variables like a card's name and type, and it gets their values by extracting them from a database. But say, if I'm trying to create a Base Set Charizard, how would I store and call his poke-power (read:ability), as it has effects beyond the normal rules of the game and needs its own code.

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ActionScript 3.0 :: Simulating Mouse Click With DispatchEvent?

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I have few buttons that have listeners for same function like this:

ActionScript Code:
oPodjetju.addEventListener(MouseEvent.MOUSE_DOWN, mainButtonClicked);
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[code]........

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ActionScript 3.0 :: Simulating A Reflection Using Multiple Movie Clips?

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ActionScript 2.0 :: Solid Cube: Simulating Camera Movement?

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I am just starting with 3d flash concepts and I was checking this tutorial:[URL]I wonder if there is a tutorial showing the same movement but with a solid cube. I fact, what I want to achieve is this effect:[URL]

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i'm making a drawing tool in flash with the ability to draw shapes, put text, etc. i need to incorporate undo/redo facility in it. is there some efficient way to go about it? or will i have to go the hard way, remembering in some way the last three actions performed by the user in an array or stack or something??

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