Actionscript 3 :: Not Passing Number By Value, Rather By Reference?
Sep 27, 2011
I have this:
for (var i:int = 0; i < 3; i++) {
var newChoice:MainButton = new MainButton(function(){
trace(this["func" + i])} );
}
[Code]...
However, I get func3, which I assume is do to it finding the value of i. But shouldn't it pass by value since it's a number? How do I get the wanted result?
View 1 Replies
Similar Posts:
Oct 11, 2009
I created the following AS for a particular frame
Code:
cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10);
function onDigital_10(e:DigitalEvent)
{
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
View 1 Replies
Apr 8, 2011
When using LocalConnection that have two SWFs talking back and forth to each other. Are objects passed by value or reference?
View 2 Replies
Nov 12, 2009
if i have multiple movieclips on the stage and i am writing a document class and in document class i import another class and i need to pass these movieclips to that class.
View 1 Replies
May 12, 2005
Is it possible to pass arguments "by reference" instead of "by value". I know it's possible in almost every programming/scripting language I came across until today, but I didn't find any hint for doing it in Actionscript For those who don't know what "by reference" means: If you want to pass a Number to a function, say
Code:
var mynumber:Number = 5;
calculate(mynumber);
and you change the value of the argument inside the function, e.g.
[code]....
then the call to calculate normally does NOT change the value of mynumber because you have passed mynumber "by value", which means the value of mynumber has been copied to the num argument. This means mynumber is 5 all the time.Now sometimes u want to be changing arguments given to a function inside the function, and this is where u will normally use references. Passing mynumber "by reference" would mean that after calling calculate the value of mynumber will be 6...I know complex Objects like MovieClips are passed by reference. But how to do it with simple DataTypes like Number, Boolean etc.?
View 3 Replies
Aug 30, 2006
function foo(bar:Number){
bar = 5;
}
simple example. How do I pass bar by reference to change it's value in the function.
well at least in C++ it's called passing a variable by reference.
View 2 Replies
Jun 30, 2010
I know that in C# when you pass an object (non primitive) to a method the following is true: A reference to the object is passed Changes made to the object in the method are reflected outside of the method. Also, you can pass a reference to a reference in C# e.g this.changeObject(ref myObject);, in which case: Changes to the object and also to the ref are reflected outside of the method e.g. myObject = new new List(); would change the passed objects referred location. Is this possible to do in Flex/Actionscript - can a ref keyword be used?
View 1 Replies
Aug 17, 2010
I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:
public static function testFunction(targetFunction : Function, object : Object, ... parameters)
{
[code]........
View 1 Replies
May 3, 2010
I loaded a SWF and passed the reference to a Class called Portfolio:
Portfolio.as:
ActionScript Code:
package
{
[code]....
Now I keep getting one error or another. Right now, it's telling me:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I tried extending the thing but then I got a: "1203 No default constructor found in base class" error I just want to pass a simple MovieClip reference from one class to another.
View 1 Replies
Dec 11, 2006
It took me hours to figure our why this was returning the wrong value - when assigning one array to another it passes by reference not Value. I need a way to force it to pass by values. e.g. copy the existing array and have the second array reference it, so i am free to modify the first array without changing the values of the second.[code]From the example above You see that in Actionscript when assigning one variable to another it does it my reference not value. So when you chage the value of one array it changes the value of the other automatically.I need to have the "test2" variable reference the "test1" array only by value so if modify "test1" the values of "test2" won't be modified.
View 7 Replies
May 10, 2010
I'm trying to reference a movieclip that's been passed through the class primary function (constructor/instance, tried both) but can't get a button event instance to recognize it. Since the button's based around an event, I'm not sure how to pass the reference. I stripped a lot of the code, but left the function sctructure as the button events are tied into a dynamic loop structure, a main reason why I can't move the buttons to a different class.
The example looks something like this:
package {
import flash.display.*;
import flash.text.*;
import flash.utils.*;
import flash.events.*;
[Code] .....
I'm trying to figure out how to get the site_mc reference to the button event so it can trigger other nested movieclips inside it (gallery_mc, etc). If this were AS2 it'd be a piece of cake but now I have all these invisible walls for variable passing.
View 11 Replies
Nov 28, 2010
In a game me and a friend are creating, the levels are stored in MCs. In the level MCs there are several other MCs that the player should be able to interact with.
This means the objects in the levels need a stage reference. I can place all the objects manually and pass the stage ref in the constructor of the object's class, but this is a pain when the levels are going to be pretty big.
Is it possible to make sure that flash always passes a stage ref to the object even though it's not placed there by code?
View 1 Replies
Mar 25, 2010
I want to create a MovieClip, pass this MovieClip to a function in another class where it will be modified.The problem is, when I pass the MovieClip as a parameter to a function and start making changes, the changes are only made locally. The "copy" of the MovieClip inside the function gets changed, but the "real" MovieClip back in my main game class remains unchanged. Here's the code from my Main class:
Code:
var resourceLoader:ExternalResourceLoader = new ExternalResourceLoader();
var myMovieClip:MovieClip;[code].....
View 4 Replies
Jan 21, 2008
i'm working on, i've been tweaking my code and i've realized that i could simplify my code in a couple of areas if i could just assign functions numbers and have them called based off of a variable.here's an example of code which could be simplified: for my enemy AI, i have four functions and i want one of them to run, depending on the value of a variable [code]instead of doing all those checks, it'd be a lot simpler if i could number my functions (run_left would be 1, attack would be 3, etc) and replace the above code with something simple like " run function(ai_int) ".
View 3 Replies
Aug 18, 2010
I have an array for my navigation bar (btn1, btn2, btn3 etc) where when the user clicks on a button, it goes to the correct page, and all is good. Now, I when the user clicks on a page, I want it to play a funtion where the button (movieclip) goes to frame2, and the button is disabled. How do I say 'if user clicks btn1, and is on page1, now disable btn1'. My code is below:
PHP Code:
myArray = ["btn1", "btn2", "btn3", "btn4", "btn5"];
for (i=0; i<myArray.length; i++) {
_root[myArray[i]].onRelease = function() {
[code]....
View 2 Replies
Jan 22, 2011
Im working on a multiplikation test in flash as a school project. I just wondering what the problem of this action script can be?The point with this script is that if svar1_txt equal to the number 10 that the user type in, it should give one point and number one is gonna show up in po�ng_txt.
var po�ng:Number = 10;
if (parsetInt(svar1_txt) = 10){
po�ng++;
po�ng_txt=String(po�ng);
}
View 2 Replies
Sep 21, 2010
I'm working on a project where I have 10 movieclips on the stage, each with a different instance name. I'd like to use a random number generator to play each one at random, but I'm not sure how to do it. I've been looking for the topic online but all I can find is loading them randomly to the stage... my movie clips are already on the stage. I want them to stay on the stage but only play when called upon* EDIT:ere's what I have. Super simple but I'm a little lost I guess.At the moment I'm referencing a function when I should be referencing a variable but I'm still not sure how to fix it.
function randomMC(low:Number=1, high:Number=10):Number
{
return Math.floor(Math.random() * (1+high-low)) + low;
[code].....
View 10 Replies
Jan 14, 2010
On my stage I have a dynamic text field (instance name = lives).
In my actionscript I have created a number variable called livesnum. And then beneath that I'm setting the textfields value to be the livesnum variable but I get the following error:
1067: Implicit coercion of a value of type Number to an unrelated type String.
My actionscript is as follows :
var livesnum:Number = 4; //Amount of lives
lives.text = livesnum;
How would I achieve setting the textfield as the numeric value of the variable?
View 1 Replies
Dec 24, 2011
I run into this problem today ... take a look on the code :
import com.trick7.effects.TeraFire;
for (var j:uint=0; j<10; j++) {
var fire:TeraFire = new TeraFire();
[code].....
View 6 Replies
Mar 14, 2011
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
View 1 Replies
Jan 12, 2010
I have a bunch of draggable clips that need a "releaseOutside" event. All of the "releaseOutside" examples I have found use a direct reference to the dragged clip and the event.target for the MOUSE_UP is the stage. I would really like to avoid hardcoding a listener for my stopDrag. Any suggestions on how to work around this?
View 5 Replies
Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 Replies
Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 Replies
Apr 11, 2012
I need to remove the word Button from the reference to reference the actual item that will be tinted.
[Code]...
View 1 Replies
Sep 3, 2007
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong.
First, here's my ILode interface:
ActionScript Code:
package com.schelterstudios.lodeSystem.flash.lodescode].....
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
View 9 Replies
Jul 7, 2011
My code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
View 2 Replies
May 6, 2010
package uk.co.bigroom.utils
{
import flash.utils.Dictionary;
/**
* Class to create a weak reference to an object. A weak reference
[code]....
In this Class, how they denote one as Weak Reference and one as Strong reference.
View 1 Replies
Jul 14, 2011
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
[Code]....
View 8 Replies
Sep 9, 2011
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 Replies
Aug 9, 2005
my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 Replies