ActionScript 3.0 :: Simulating Image RollOut On Screen
Dec 9, 2008
I'm wondering if there is an action script under 1.0 or 2.0 (sorry still trying to learn everything with 3.0) that will allow me to simulate having an image roll out as if it were unrolling on your screen.
I have a movieClip which receive a function of a bottom on release and on RollOver. What I want is when the RollOver the image gets bigger and then when RollOut the image gets the normal side (initial size)....
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I have this video chat(video, text and audio) program written in actionscript and using FMS as the media server, that I would like to test out with diff comps. I don't have enough webcams to go around and also not all have a built-in webcam. Is there anyway I can use some software to record the screen activity as a video and than stream it over? I am aware that there are softwares that can record the screen activity, but how do I stream it over after that, while still in my video chat applicaton?
Here's the thing, I'm making a flash game that uses some pixel techniques like copypixels, bitmapdata, etc.
Im planning to offer the game to FGL (Flash Game License) and I read that they doesn't not allow wmode, and many other portals do the same.
is my game taking advantage of wmode=gpu?.. how can I run my swf file and disable wmode for sure?, I just want to know if my game will run smothly without that wmode enabled.
I have to use Flash CS3, so I can't use the properties rotationX, roationY and rotationZ.I have a movieclip, that looks like this. It is now flat, no 3D rotation or shearing But what I want is that this movieclip has a rotationX, or that it is a bit in perspective like this: As I said, I can't use rotationX, so I have been playing around with Matrix. But I can not get it right.Here is how I try to do it
myMC.transform.matrix = new Matrix(1,0.15,0.35, 1, 0, 0);
And this is the result get the matrix right, or is there another way?
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
I have a common problem. Because I am sitting on broadband, I don�t have possibility to se how my productions are going to behave on for example 56K, ISDN or similar connection. Is there any application or site that can actually �squeeze� connection speed for those purposes?
I made a preloader for this movie: [URL]. But when I simulate a download, it goes straight from 0% to 100% and the bar goes from nothing to filling only half of the screen. I'm using Flash CS3. Here's the code for the Preloader.fla file:
var req:URLRequest = new URLRequest("movie.swf"); var loader:Loader = new Loader(); var nPercent:Number; loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoad); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded); [Code] .....
The graphic for the preloader is made up of two parts. background_mc is the light blue background for the progress bar and bar_mc is the dark bar that's supposed to fill it up.
Currently, I have a handle on the basic elements of the game, like drawing cards and shuffling. However, I am lost on how to implement the functionalities unique to certain cards.To simplify things, I have a deck class and a card class. The card class includes variables like a card's name and type, and it gets their values by extracting them from a database. But say, if I'm trying to create a Base Set Charizard, how would I store and call his poke-power (read:ability), as it has effects beyond the normal rules of the game and needs its own code.
He's making an interface design for the iPad, and he wants to simulate the finger-swipe that you can use on iPhones and iPads. How would he do this with a mouse in Flash? When the mouse is clicked and dragged in a certain direction, it must gotoAndPlay() a certain frame
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time.
How would you go about coding something like the waves in the header on this page? [URL] I'm hoping to write something that will look a bit like eels swimming upstream but wasn't quite sure where to start
I am just starting with 3d flash concepts and I was checking this tutorial:[URL]I wonder if there is a tutorial showing the same movement but with a solid cube. I fact, what I want to achieve is this effect:[URL]
i'm making a drawing tool in flash with the ability to draw shapes, put text, etc. i need to incorporate undo/redo facility in it. is there some efficient way to go about it? or will i have to go the hard way, remembering in some way the last three actions performed by the user in an array or stack or something??
I need to create a user interaction simulating the use of a spirit level showing that a rectangular object on the stage is level. It doesn't have to actually work like spirit level, basically just has to give the impression that it has worked like one.
Maybe make the bubble of the spirit level should move (become animated) when being dragged to the object, then settle (animation come to a stop) when dropped in place on top of the rectangular object? Although I am unsure of the code to go about this?
I recently switch from AS2 to AS3 (too late - I know) and bump into (probably easy) problems now and then. I'm making this preloader in a class - I read that this might not be a good idea to put it in a class (?) - and I'm using a timer in it. But I keep getting this error message after simulating a download:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at MethodInfo-7() at flash.utils::Timer/_timerDispatch()[code].........
I have APE, but I'm not sure I can effectively utilize it for this project. Box2D seems popular, as do WOW and some others but I'm not sure which would be best for simulating celestial mechanics. The physics I need are essentially those used in the classic two-body problem.
I'm using a data grid with an item renderer that creates a toggle button. The idea is to have a list of items and only allow one to be selected and pre-select one at start.I've got the single button selection working, meaning that when I click on on toggle button, the others are deselected.My problem is to create a way of pre-selecting an element of the data grid or simulate a click on a row and selecting the corresponding toggle button.If I use the datagrid.selectedIndex the result is a selection but the toggle button doesn't get selected.Here is the code exampleIn this example I am using the array value "selected" to define selected button, not my favourite solution but the one that worked first.The array collection:
public static const ValuesList : ArrayCollection = new ArrayCollection( [ {ID:0, Name:"One", selected:false},
there any way to use "no scale" and "fit to screen" in same file. Just like this website [URL] here image large as per ur screen but txt no change there position and size
I'm trying to create a website with full screen background images (or possibly, a video) but don't know the best way to approach it. The Die Antwoord site does pretty much what I'm trying to accomplish. I'd also like to know how they can use such high resolution images. If I try to use a high res image, the file size is enormous.I also want to do is to be able to change the background image when a button is clicked. What is the best way to do that with large images? Another site that uses similar technology only with a video is the TV on the Radio site.
i had a xml wich is dynamically genrate the values, and i use those value to show as a image in flash as2.now the values are n numbers, if it is beyound the screen i want to resize the whole image in to best fit on my screen.
Is it possible to keep an image at a static location on the screen when the page is scrolled down?
For instance, if I have a .swf with properties of 1700 px height and I am displaying an image (jpg) in a loader whose y position is 40px from the top of the screen when viewed in a browser.
is it possible to "float" that image so that it stays 40px from the top of the browser window when the user scrolls down to see the rest of the page?
I'm trying to set up a gallery and have a grid of thumbs displayed, each of which open a full-sized copy of the image on the thumb.
The thumbnails go beyond the bottom of the screen and when I scroll down to see more thumbs, if a large image is displayed at the time, it scrolls off the top of the screen.
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...