ActionScript 3.0 :: Passing Var From Loader Swf To Main Swf?
Mar 24, 2009
I have a .swf loader were you can choose a language and then load the main swf. What I�m trying to do is to pass an variable from this loader.swf to the main.swf.
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Mar 24, 2009
I´ve searched this all over the net but no success. I have a .swf loader were you can choose a language and then load the main swf. What I´m trying to do is to pass an variable from this loader.swf to the main.swf.
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Apr 5, 2011
I have a map of the US acquired from here (called U.S. Map). I am currently generating XML from inside an ActionScript file, and would then like to display this map using my generated XML as the argument. According to this, to do this in html would require the following declaration:world.swf?ata_file=pathname/filename.xmlHow can I replicate this behavior using the Loader from ActionScript? Right now I have:
var ldr:Loader = new Loader();
var url:String = "us/us.swf?data_file=senate.xml";
var urlReq:URLRequest = new URLRequest(url);
[code].....
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Jan 12, 2010
I'm using Loader to get the image data out of a ByteArray. The problem is that I need to store that image data with a name (which is known beforehand) once it's passed to the complete handler. Since the operation is asynchronous, I can't be sure which image of multiple will finish loading first, so it seems I need to pass the information with it somehow... I can't seem to find any properties of Loader that pass any vaguely useful information along.
Any recommendations on how I might accomplish this?
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Feb 9, 2009
I have a preloader.swf which loads in media_player.swf which is fine. thats all working I also have the preloader loading in a variable from the webpage using flashvars and thats also fine i have that outputting onto a text box so i can see it but what im trying to do is set the source of a uiloader inside the media_player.swf to the variable that im loading into the preloader.swf.
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Aug 21, 2010
PHP Code:
myImages_mc = myGallery_mc.createEmptyMovieClip
("myImages_mc", myGallery_mc.getNextHighestDepth());
var myMCL:MovieClipLoader = new MovieClipLoader();
var myPreloader:Object = new Object();myMCL.addListener(myPreloader);
for (var i:Number=0; i<myImagesTotal; i++) {
[Code] .....
The problem is everytime I click on the image_mc, it traces "undefined". I need to know the value of "image_mc.main" when I click the image_mc. The "main" variable should be the "i", which is the number of loops. On the loop, it traces correctly, but when I put it on the onRelease function, it traces undefined.
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Jan 20, 2009
i want to make a loader for my main swf file. I found lots of loaders that load external files into the main swf, but i just couldnt find how to make loader for main swf.
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Oct 22, 2011
Why isn't this working as I am thinking it would:
var i:int=-1;
for each(obj in myData)
{
i++;
[Code]....
If I add i to an array (like myArr.push(i)) it will have 3 elements, 0, 1 and 2.
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Mar 2, 2009
I have a flash movie located here: URL...and it's preloader here: URL... (which I built based on the video tutorial from this site)The problem lies in how the preloader transitions to the main movie. When the preloader is done loading the movie and therefore plays the movie, instead of playing from the beginning of the movie, it instead skips to frame 26 or so, 1 second into the movie. Which is where the filigree animation begins to play. Upon reloading the preloader.swf it usually plays correctly the second time around. I cannot figure out why it is doing this, my only theory is that the main movie is somewhat playing in the background? I really don't have any idea to be honest.
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May 25, 2010
So I got a plethora of games (group project), and we found the easiest way of putting them together is by loading each .swf of those games into a main .fla that will load each and will act as a menu between them. I need to know how a movie loaded to the root timeline can communicate with the main root.
I'm using _root.loadMovie("swf.swf"); to load the movies (one frame per swf). I tried containers with _root.container.loadMovie("swf.swf"); (empty MC on the stage with container instance name) but it ended up just looping the first frame of the loaded swf and not working like it should.
I tried using _global, that didn't work. I'm not sure what else to try, or what would work.
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Aug 5, 2010
So I'm trying to make a project with multiple rss feeds on one page. All the rss feeds are in one xml file. this works fine but now I need to retrieve rssdata from each rsslink.
To do that I want a variable to be filled up with the rssData that I retrieve via an external actionscript file.
So in my main actionscript I would have something like this:
ActionScript Code:
var rssLoader:RssLoader = new RssLoader;
var rssData = /* THIS IS WHERE I WANT MY RSS DATA TO COME */
[Code].....
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Feb 23, 2009
My main SWF file, "working_login.swf" has a movieclip that loads another SWF file, called "membership.swf". It loads this SWF file inside of a movie clip which, upon a press of a button, tweens the movie clip containing the "membership.swf" onto the screen. Membership.swf allows you to login using "testing" as the user, and "testing" as the password. I have no idea how to dynamically change the username_txt dynamic text on the main swf.
What I want:
I want it to display "Hello, guest!" when there is noone logged in and no cookie set. I want the program, upon someone logging in as "testing" to have the dynamic text box display "Hello, testing!" upon a successful login. Right now, I have absolutely no idea how to go about this. I am using a class to set the dynamic text, but I cannot figure out for the life of me how to set it up to recognize a guest VS someone logged in. These are the following files that I am using: [URL]
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Mar 15, 2011
I'm trying to pass the stage display container too my Engine class but I'm getting the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.olly::Engine()
at com.olly::MainControl()
Here's the code:
I'm creating the the Engine in the main document class here:
Code:
public var MainGame:Engine;
public function MainControl() : void
{
MainGame = new Engine(stage);
[Code].....
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Feb 22, 2009
My main SWF file, "working_login.swf" has a movieclip that loads another SWF file, called "membership.swf".
[URL]
It loads this SWF file inside of a movie clip which, upon a press of a button, tweens the movie clip containing the "membership.swf" onto the screen.
membership.swf allows you to login using "testing" as the user, and "testing" as the password.
MY PROBLEM:
I have NO idea how to dynamically change the username_txt dynamic text on the main swf.
What I want:
I want it to display "Hello, guest!" when there is noone logged in and no cookie set.
I want the program, upon someone logging in as "testing" to have the dynamic text box display "Hello, testing!" upon a successful login.
Right now, I have absolutely no idea how to go about this. I am using a class to set the dynamic text, but I cannot figure out for the life of me how to set it up to recognize a guest VS someone logged in.
These are the following files that I am using:
[URL]
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May 20, 2009
Im trying to create a gallery application in flash. I created a movie clip and inside of it I create a loader variable. After loading it i want to put it on the stage but not using the same loader. What I am trying todo is to load the information, and the copy the loaded information to a different loader that lives on the main timeline (root) and then use the addChild to put it on stage but its got to be on the main timeline or a different movieclip, not the same movieclip that loaded the object.
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Jun 10, 2009
If I load an external swf:
my_loader.load(new URLRequest("abc.swf"));
addChild(my_loader);
abc.swf starts playing - how do I get it to tell the main movie that it reached the end of its timeline and finished playing? Added bonus: the loaded swf is AS1 and the main movie is AS3. I'm not sure if I could convert the loaded swf to AS3.
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Sep 4, 2008
i am using flash cs3,i have a main movie that load many swf using a document class..i need to pass "userid" variable from the main movie to loaded swf so they can change their content dynamically.
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Feb 19, 2012
Trying to pass a variable back to the main loop, example of the code is:
savedVar:varType = saveButton.addEventListener(MouseEvent.CLICK, saveFile);
function saveFile(evt:MouseEvent):void
{[code]...
\how would I be able to pass a variable back to the main loop from saveFile if it's nested in the addEventListener function?
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Aug 22, 2010
I have a main mxml file (flex4) and want to pass a parameter (user_name) to a component in a directory called components. When I run the program, the user_name is NOT being sent from the main to the component file. (Interestingly, if you make the component visible, you can see the parameter has been passed).
I have hacked much larger files down to get the following two files:
Main
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
[Code] .....
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Oct 15, 2010
I havent found quite what I want elsewhere or at least am not accomplished enough to adapt I'm trying to create a project that shows radio stations with logo, listen button etc The datasource is an xml file with child tags like 'name','image' and 'listen' for each parent, 'station'. I access this data via the main application with creationComplete="radioService.send()"
[Code]...
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Aug 4, 2011
Im a complete beginner in Flex programming. I have an application with a main .mxml file, and a certain class Foo that I call from the .mxml. In Foo, I make a URLRequest and listen for the Complete event. Then I found myself with the returned data in a Foo function, but I have no idea how to communicate it to the .mxml part of the application ! I looked into ArrayCollections but I can't seem to understand how they work. Isn't there a way to modify, from inside the class, a variable with a global scope ?
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Mar 2, 2007
I can't seem to load a movie clip, and then pass some variables from that loaded movie clip back to through stage_mc it is loading into - to the SubClip.
The structure is as follows:
Main
>SubClip
>>Stage_mc
Where the new movie clip is loading into stage.
I need to pass two variables from the loaded clip into the SubClip. Simple vars to fill some dynamic text in SubClip.
I've done the whole _root.myvar thing, _parent, and _global.
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Oct 22, 2008
I am creating a very basic menu. My project consists of a main file that then calls other swf's to fill in the rest of the content. My main timeline is this. There is an preloader which hasn't been built yet, a intro section that is two movie clips (one loads the layout, one fades in my buttons). Then when all this loads, I load the first swf. My difficulty is that I am trying to get my buttons, which are held in mc_buttons, to change the variable myLoader on the main timeline. So when you click on a button, it swaps in a different swf for the current loaded one. I have tried calling the following code attached below.
My error is:
"1119: Access of possibly undefined property myLoader through a reference with static type flash.display:DisplayObjectContainer."
Now, if I define the myLoader variable in the mc_buttons and do an addchild() there, I get the correct content, it just is on top of the old content which isn't what I want...
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Aug 25, 2010
I have my entire site layout in Flash CS4 and using AS3. I was able to successfully segment the site with labels, add UI Loaders to desired sections to make the site smaller and work faster, I was able to put a close button above the UI Loader, which closes it and brings a user back to a designated section of the site.
And then I encountered a problem. I have a few images in each UI Loader which I would like to function as buttons and also bring the user to the desired section on the main site, however it seems to be a problem that the buttons are located inside the UI Loader I can not figure out how to jump out of the loader to the main site.
Is there a specific code for it or the whole layout has to be somehow restructured?
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May 27, 2011
Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.
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Feb 22, 2010
I know that the best way to make a connection from my main app to my modules is through interfaces.
So, my problem is, how can I implement an interface so my module can send and receive data from my main app?, cuz, I understand that my module implements an interface that is used by my main app.. but, can I do it "viceversa"?
Other issue I have is, why do I need to call my main app children if I can just import a module's class?.
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Jan 12, 2010
I wonder if it is possible to pass values from external .swf files to the main projector (.exe) file.? I would also like to know how a button of an external swf file can control the playhead of the main .exe file.
I have this map of tasks. and each map have these houses which when clicked will take you to a certain task(external swf). and when accomplished should have a button to take you back to the map(main swf), and also the button to send a value to the main swf that the task is accomplished.
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Jul 11, 2010
im trying this every which way.creating global variables etc.I have a movie clip with a text area (lets call it txttest)there is text inside it which i want to send from this movieclip on the main frame to a text area (lets call that one txttestB) on the main frame. Whatever i try i get undefined in the text area on the main frame.I have tried this...
_global.selectedcompany = txttest.text;
_root.txttestB.text = _global.selectedcompany;
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Sep 14, 2009
I'm creating a custom class to retrieve some data using URLoader.My code is below, doing this from memory, plz ignore any minor typos.The challenge I'm encountering: when my custom class calls the loader, the event handler takes over. At which point the context of my code leaves the function and it's not clear to me how I then return the data retrieved by the loader. I sense that I'm breaking the rules of how ActionScript really runs by putting a loader in a separate class; at least, that's my primitive understanding based upon the reading I've done on this.So can I do this? I am trying to create a clean separation of concerns in my program so that my main program doesn't get clogged up with code concerned with retrieving remote data.
[Code]...
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Nov 13, 2009
I initially wrote my Main class to read from LoaderInfo to parse some parameters, but then I recently added a Preloader, with that being the "main class". Is there a clean way to move things over, or to retrieve LoaderInfo?
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