ActionScript 3.0 :: Photos Are Being Loaded When Next Photo Comes, Previous One Do Not Dissapear

Oct 23, 2008

i am making a photo gallery. I load photos to a Loader by getting links from XML. My problem is this that while photos are being loaded, when next photo comes, previous one do not dissapear

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ActionScript 2.0 :: Next And Previous Button Is Not Back To Previous Loaded Movie

Jun 25, 2004

my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.

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ActionScript 3.0 :: Adding A Pre Loader To An XML Photo Gallery Between The Photos?

Feb 15, 2010

I have made a photogallery in actionscript 3 which uses an .XML file to import pictures. As the user clicks on the displayed image the code loads the next image in the cycle into the display. Now, I would like to add a preloader which displays the loading progress of each image as the user clicks (otherwise there is just a blank area as the image loads). I have made a pre-loader for the main .SWF but I can't figure out how to make it work for the images or how to make a seperate one for the images. The fact is that I am a bit of a muppet when it comes to AS3, and am finding myself getting lost an confused quite easily.

I have attatched the .FLA if that helps any! If not then...

here is the link to the .HTML page that contains the .swf:

[Code]...

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ActionScript 2.0 :: Photo Gallery - Matching Amount Of Photos On Page

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I have decided to build my own XML gallery. The flash loops through, checks how many images there are and duplicates a movie clip to match the amount of photos on that page. The duplicated mc's are given the names "hello"+z, but when trying to load the images they don't want to load (I have taken the code that loads the dynamic images out). When I trace "hello"+z, it gives me an undefined.

Here is the code:
//builds an array for the amount of XML nodes
function loadXML(loaded) {
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if (loaded) {
xmlNode = this.firstChild;
[Code] .....

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I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?

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ActionScript 2.0 :: Make The Small Photos Take Forever To Load Since Their Source Is A Large Photo?

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i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?

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I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).

This is the link for the zip file, containing all the neccesary files: [URL]

And in the attachment I pointed out where I prefer to have these two buttons.

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ActionScript 3.0 :: Loading Next Photo Keeps Previous On Stage?

Oct 18, 2009

Been fiddling around with AS 3 once more and i have this issue.

I got a mc on stage named imageArea

each next or previous click triggers function that increments the xml node plus some extras and then does the loadImage function.

when i click next image the correct image loads, but the previous one is still in the display. how i prevent that?

Code:
var imageLoader:Loader;
function loadImage (url:String):void
{
// Set properties on imageLoader object

[Code].....

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ActionScript 2.0 :: Sliding Photo Gallery With Previous And Next Button

Aug 20, 2009

I have a sliding photo galley with a previous and next button. I have added action script to tell the linked pictures to slide along and for the next button its fine (I took the script from a forum...as you do). I put stop commands on the key frames over the next picture, Now if I am on the 4th image and click previous, its goes all the way back to the start!

stop()
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
}} next_btn.onPress = function(){
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play();
} prev_btn.onPress = function(){
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I'm creating a simple photo gallery.
 
next_btn.addEventListener(MouseEvent.CLICK, goNext);
previous_btn.addEventListener(MouseEvent.CLICK, goBack);
function goNext(e:MouseEvent):void {

[Code].....

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I'm loading an external .swf files for my site.

ActionScript Code:
function whattoload( eye:Number){
var ld:Loader = new Loader()[code]............

This works perfect for loading the said .swf and displaying it on my flash program. However I have a next button which When clicked I want it to increment so that It picks a new swift from the array.

ActionScript Code:
var swiftI:Number = 0;
var maxI:Number = 3;[code]...........

This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.

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I'm trying to figure out the best code to limit the number of photos loaded into my slide show. Say I want to limit it to 50 pictures. I'm loading pictures into an array and want to stop at 50. Below part of the code.

ActionScript Code:
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noPics.visible = false;

[code].....

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ActionScript 3.0 :: Build A Gallery Of Photos Which Has Selected Thumbnail On Each Of Them Before Displaying Their Photos?

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I'd like to build a gallery of photos which has selected thumbnail on each of them before displaying their photos.

Ex: photo.xml

Code:
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[code]....

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I use this method to give a fade in effect to my galleries, but there is a problem with it when i m viweing it in the browser if i go to another tab then go back to the tab wich has the sef with this fade in mask t messes all up the mask get smaller or dissapear anyone knows how to fix it or another way of making an fadein/out mask? here is the code i use

Code:
this.clip.cacheAsBitmap = true;
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I have created this script using code snippets etc. that when I click a button ive created it randomly loads one of X amount of different text files I have in a text field. The text field is only created after I click the button, and I can't figure out how to change the size of my font because it's appearing to small on my stage. Also if anyone could figure out how to get rid of the previous loaded text and replace it with the new one instead of them over writing each other, that would be great.

Code:
stop();
/* Mouse Click Event

[Code]......

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Ok, so i'm working on this project here [URL]

I modified how it looks, but generally speaking, it's the same thing.

the files are located here; [URL]

I may have renamed something or another, but basically I'm trying to tell it to scale the loader if the picture is beyond a certain height. This is the code I added.

trace(picture._height)
if (picture._height >= 800){
picture._x = 180;

[Code]....

it's returning a trace of 0, I think it's because it's tracing it before the picture gets loaded.

I read someone else's case about how you'd have to replace how it's loading, in order to fix it.

i'm using Actionscript 2.0, in flash pro 8. It's publishing for flash player 7, and actionscript 2.0

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ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....

when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?

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Javascript :: Swf Into A Html File. 5secs Later Will Dissapear So That The Html Will Appear?

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I'm attempting to use "if" statements to determine if an dynamically loaded photo is portrait or landscape. The problem I'm having is when I try "gallery_mc.getChildAt(0).width", it returns 0.

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I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.

[Code]...

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What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?

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// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE.
fscommand("allowscale", "false");
Stage.scaleMode = "noScale";[code]......

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