ActionScript 3.0 :: Photos Are Being Loaded When Next Photo Comes, Previous One Do Not Dissapear
Oct 23, 2008
i am making a photo gallery. I load photos to a Loader by getting links from XML. My problem is this that while photos are being loaded, when next photo comes, previous one do not dissapear
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have made a photogallery in actionscript 3 which uses an .XML file to import pictures. As the user clicks on the displayed image the code loads the next image in the cycle into the display. Now, I would like to add a preloader which displays the loading progress of each image as the user clicks (otherwise there is just a blank area as the image loads). I have made a pre-loader for the main .SWF but I can't figure out how to make it work for the images or how to make a seperate one for the images. The fact is that I am a bit of a muppet when it comes to AS3, and am finding myself getting lost an confused quite easily.
I have attatched the .FLA if that helps any! If not then...
here is the link to the .HTML page that contains the .swf:
I have decided to build my own XML gallery. The flash loops through, checks how many images there are and duplicates a movie clip to match the amount of photos on that page. The duplicated mc's are given the names "hello"+z, but when trying to load the images they don't want to load (I have taken the code that loads the dynamic images out). When I trace "hello"+z, it gives me an undefined.
Here is the code: //builds an array for the amount of XML nodes function loadXML(loaded) { vararPhoto =[] if (loaded) { xmlNode = this.firstChild; [Code] .....
I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?
i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).
This is the link for the zip file, containing all the neccesary files: [URL]
And in the attachment I pointed out where I prefer to have these two buttons.
I have a sliding photo galley with a previous and next button. I have added action script to tell the linked pictures to slide along and for the next button its fine (I took the script from a forum...as you do). I put stop commands on the key frames over the next picture, Now if I am on the 4th image and click previous, its goes all the way back to the start!
ActionScript Code: function whattoload( eye:Number){ var ld:Loader = new Loader()[code]............
This works perfect for loading the said .swf and displaying it on my flash program. However I have a next button which When clicked I want it to increment so that It picks a new swift from the array.
ActionScript Code: var swiftI:Number = 0; var maxI:Number = 3;[code]...........
This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.
I'm trying to figure out the best code to limit the number of photos loaded into my slide show. Say I want to limit it to 50 pictures. I'm loading pictures into an array and want to stop at 50. Below part of the code.
ActionScript Code: // this frame is for loading pictures into an array noPics.visible = false;
I use this method to give a fade in effect to my galleries, but there is a problem with it when i m viweing it in the browser if i go to another tab then go back to the tab wich has the sef with this fade in mask t messes all up the mask get smaller or dissapear anyone knows how to fix it or another way of making an fadein/out mask? here is the code i use
I have created this script using code snippets etc. that when I click a button ive created it randomly loads one of X amount of different text files I have in a text field. The text field is only created after I click the button, and I can't figure out how to change the size of my font because it's appearing to small on my stage. Also if anyone could figure out how to get rid of the previous loaded text and replace it with the new one instead of them over writing each other, that would be great.
I have a feeling that this is going to be an easy solution, but I don't have as much experience with the Loader class as I should. I have 2 external swfs that I'm loading, but i only want the second swf to load after the first has finished loading.How would I go about doing this? Would I call the loadBus function from within the loadAir function?[code]
I'm having a problem with my dragOver function.The point of my project is that can drag the items that are on the table to the little bag (this is a button) on the left bottom of the screen.The thing is that the dragging works but when I perform a hitTest the item is supposed to dissapear, but it doesn't....
i have designed a flash projector using as3 in which I have successfully loaded an external swf onto frame 2 of my first scene called "start". i want to include a Restart button in a later scene called "intro", which will unload the external swf as well as restart the entire presentation from frame 1 of my "start" scene. my problem is that I can't figure out how to tell my Restart btn, located in the "intro" scene, to look in the "start" scene to unload the external swf - i need to eliminate the "1120: Access of undefined property..." error when working in multiple scenes.
I modified how it looks, but generally speaking, it's the same thing.
the files are located here; [URL]
I may have renamed something or another, but basically I'm trying to tell it to scale the loader if the picture is beyond a certain height. This is the code I added.
trace(picture._height) if (picture._height >= 800){ picture._x = 180;
[Code]....
it's returning a trace of 0, I think it's because it's tracing it before the picture gets loaded.
I read someone else's case about how you'd have to replace how it's loading, in order to fix it.
i'm using Actionscript 2.0, in flash pro 8. It's publishing for flash player 7, and actionscript 2.0
I have a flash site with 10 different tabs/sections with a stage size of 1200 x 1372. The final tab of the site contains a photo gallery, which I would like to have a different stage size and just fit the browser screen as it loads an external SWF which auto fits to the screen. At the moment, it auto fits the stage size meaning the bottom half of the photos don't show. How I can just alter the last page?
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
I want to make div into my intex.htm file (already built site) to place in a .swf file that will cover the whole screen, and a few seconds later the animated page will disapear and the htm page will appear. I don't want to make different htm file, neither put a button on flash(ie on click...). I just want after a few seconds and after the flash has ended, the flash will go away and the page will appear.
I'm attempting to use "if" statements to determine if an dynamically loaded photo is portrait or landscape. The problem I'm having is when I try "gallery_mc.getChildAt(0).width", it returns 0.
I have a gfx which I have created 6 shapes and converted them into simple buttons. I have urls sat inside an xml file. How can I get the buttons to use the urls set from within the xml file?Also how can I change the current external photo that is being loaded to load the url from a setting in the same xml file.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......