ActionScript 3.0 :: Loading External Swf Only After Previous Swf Has Loaded

Jul 10, 2009

I have a feeling that this is going to be an easy solution, but I don't have as much experience with the Loader class as I should. I have 2 external swfs that I'm loading, but i only want the second swf to load after the first has finished loading.How would I go about doing this? Would I call the loadBus function from within the loadAir function?[code]

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ActionScript 2.0 :: Next And Previous Button Is Not Back To Previous Loaded Movie

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I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:

[Code]....

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detect current frame number of a movie clip inside a loaded external swf?

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[Code]...

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[Code]......

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CS3 When Loading, Flash Player Uses Previous Resolution?

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Been fiddling around with AS 3 once more and i have this issue.

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Code:
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[Code].....

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I am delving into AS3 and need a little bit of help. I am building an application that allows users to view content by clicking "next" and "previous" with a visual cue telling the user what slide they have loaded (slide 1 of 15, slide 2 of 15 etc etc) but I am really struggling with it. I want to load each slide as an external SWF because they are heavy.

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[Code]...

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I want to end any previous data loading progresses.. But I can't manage to do this.
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[Code]...

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ActionScript 2.0 :: Button - Go Only To Previous Scene, Instead Of Going To Previous Frame?

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I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame

ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....

when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?

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ActionScript 3.0 :: Unload The Previous Loaded .swf And Load The New .swf Without Having A Separate Button To Unload

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I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.

[Code]...

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ActionScript 3.0 :: External XML Works Loaded Offline Not Loaded Online?

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Code:
var slideNo:Number;
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[code]....

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ActionScript 3.0 :: Unloading A Loaded External SWF With A Close Button On The External SWF To Unload?

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function removeF() {
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[code]....

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What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?

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I've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:

I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).

[Code].....

how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).

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ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

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I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

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