ActionScript 3.0 :: Possible To Create UI Elements Purely?
Nov 25, 2009
I am familiar with the method of embedding a SWF file in Actionscript and then creating a variable and assigning a corresponding UI element from the SWF.Is it possible to create and place UI elements like TextFields and SimpleButtons purely with Actionscript without first creating them in a SWF and embedding it?
I am trying to implement some MVC-style UI components in Flex 4. I want to further separate the visual setup (and later runtime modification) of each element. Primarily, I want to keep the overall layout of the data like such in the MXML file that will USE the skin[code]...
I've been having trouble creating a mechanism to allow the user to select a span of time from a timeline. Basically i want them to be able to click and drag horizontally, and retrieve the start and end positions of that event.
I especially need to include the case where the event goes off the edge of the screen (even if the end position is snapped to the edge of the screen that's fine).
While doing all of this, I want to be able to draw a box that goes from the start of the event to the current position of the mouse, so that it's obvious which area if being selected.
just like a title. I discovered that "buttonmode = true" is not enough to make a button that would act the same as "button symbol" in timeline, what properties should I set furthermore?
Background: I made my own scroll bar in AS3. That scroll bar uses a knob, that is a movie clip, I found that if I will enter inside that mc and make another symbol - "button" inside (from the same graphic) it will act very nice, BUT if I set that mc to "buttonmode" in AS, it works different. Yeah it has hand, but when I'm dragging it too fast, I'm often "losing" it. It looks like the graphic is not keeping pace, BUT (as I wrote before) if I will create a button inside that mc - it's perfectly glued to my cursor. So what should I code to get the same kind of button that I would get by entering mc and creating a button inside?
do anyone know how to load in an UIloader purely with action script withoud dragging it onto the stage?I have try the following code but it just can not work.
I list all question areas in an array. I now want to loop through the array and see if any area element is represented more than once. And if so, how many times.This is the array of question areas that I have[code]...
Let's say I have an array with 7 elements in it. I want to create a new array of 15 elements, randomly picked from the first array. Also, I want to have at least 1 of every element of the first array in the second array. How can I achieve this?
This is what I already have:
Code: pageArray= new Array("faces", "days", "sounds", "words", "wires", "arts", "thoughts"); objectsInScene = new Array();
I wonder if it is possible to pre-configurate Flex Elements on the Server. I have the Problem with a custom ItemRenderer which turns out to be very slow. It would be very cool to pre-process such an element on the server instead in the clients browser... somehow? Maybe it is possible to produce the MXML dynamically on the server for that.
This is it basically. I create a Label for each data entry in an array list. This entry is added to a BorderContainer and this goes to the containing element as a whole here. Sometimes i add 200 - 300 items this way which is costing very high computing cost at client side. So i wonderd if i could just pass this as a whole dynamic mxml element to the client.[code]...
I have an array of movieclips that represent buttons the user can click on them, and so I need to use addEventListener function so the click can be handled. I can use a loop and create en addEventListener for each element, I'll have 26 elements in the array, but I want to try another solution by using only one addEventListener and apply it on the array instead of the elements. I want to know how to recognize which button was clicked, I mean what's its index in the array.
I have imported a SWC into my actionscript project. It includes many different movieclips that I can access in my project. My question is this: How can I create a custom AS3 class that I can use to add functions and properties to my movieclips?
For example I have a movieclip with a linkage name of LevelButton. I tried creating a class that was the same name but they didn't seem to go together.
I wanna add dynamically (at runtime) new states to a container and, to this states, add different elements (like TextInput, Label etc.). This must be done from actionscript, I don't use any mxml file. I can add states and change properties or styles for different elements, but I didn't figured out how to add child elements for different states.
I would like to dynamically create elements based on the array. I would like to just put the array name and append _panel. so menu_item_panel will become settings_panel, info_panel,etc. I cannot figure out how to do that?
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
I am reading up on 3d and wonder what new elements did they add in cs4 to 3d?? or nothing special.basically write 3d pre cs4 method or there something new to know?
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I would like to know if flash can allow the user to arrange elements (in a published swf) on the stage and "lock" their positions so that if the swf is reopened or reset, it will retain the new arrangement. How would you describe this feature?
How would I make only some elements of my movie resize to fit the screen?For instance: I have a 2000 px wide movie and inside it a centered 1000px wide MC which will aways fit the screen while other elements (the background for examle) won't resize.
I'd like to ask the following question: for instance, I have a scene in 3ds max with 10000 textured cubes. Is it possible to export this .max scene to Flash and create a .swf application, in which user will be able to rotate, zoom the scene and also select a particular cube and all this done without visible PC slowdown? After some googling I found that Papervision3D is a good tool for working with 3D in Flash.
I have one .swf containing an image.I also have a .swf containing elements such as a logo, all in movieclips.I need a way to load the image .swf into the second .swf, but have the image placed underneath all other elements.
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field
I'm fairly new at flash development but here goes: is it possible to use xml to drive the layout of a flash website in CS3? Perhaps using ActionScript 2 or 3? In particular, I'm looking to be able to for e.g. create a news ticker where changing the XML allows you to 1) change the text and appearance, 2) framerate can be controlled, 3) interpolations between key frames can be specified (e.g. linear interpolation)
I had no problem working with xml in cumbersome AS2, but apparently it's menat to be easier in ASŁ, however I'm having a problem getting the data from this piece.
Basically I need to be able to access the id & src.