Actionscript 3.0 :: How To Load In UIloader Purely
Nov 15, 2010do anyone know how to load in an UIloader purely with action script withoud dragging it onto the stage?I have try the following code but it just can not work.
View 3 Repliesdo anyone know how to load in an UIloader purely with action script withoud dragging it onto the stage?I have try the following code but it just can not work.
View 3 RepliesI am trying to implement some MVC-style UI components in Flex 4. I want to further separate the visual setup (and later runtime modification) of each element. Primarily, I want to keep the overall layout of the data like such in the MXML file that will USE the skin[code]...
View 1 Repliesmy UILoader won't allways load its image.I named it "imagem".The source string comes from the buttonīs label.The click function loads simultaneously 3 UILoaders (imagem, imagem_prev and imagem_next and one caption (legenda) consisting of a simple string.Every now and then it doesnīt properly load the images.I have pasted the function for the click EventListener bellow.
function abrir_obra(e:MouseEvent):void{ var theContent:String = e.currentTarget.name var contentArray:Array = theContent.split("_"); index2=contentArray[2]; var alvo:String = e.target.text; var st:String=myArr1[1];
MovieClip(this.parent.parent).gotoAndPlay(31); imagem.visible=true; imagem_prev.visible=true; imagem_next.visible=true;[code].....
I'm trying to load an external .swf using UILoader. If the .swf doesn't have any code, it loads fine. But if I add any code, even only comments. It gives me this error.[code]...
View 1 Repliesis it possible to load dynamic/animated gifs using a UILoader by any chance? Simply stating its source just gives a static image which is no good ~_~
View 2 RepliesI've started with a new Flash file and wanted to toy around with loading images and resizing the UILoader to the size of the loaded image. I've added a UILoader (instance name: loadImage) component to the main timeline and added the following code in the Actions window:
loadImage.source = "bookmark.png";trace( loadImage.content );
The image displays properly after compiling and viewing the SWF. However, loadImage.content returns null, instead of the DisplayObject that contains the image. This way, trying to resize the UIloader according to the loaded image doesn't work, since I can't access variables of an object that hasn't been initialized.
All the documentation states that loadImage.content should contain the DisplayObject that's loaded after setting loadImage.source or using loadImage.load( new URLRequest( "bookmark.png" ) ) (which also has the same problem).
I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() {
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
I have a typical logo on the right top corner and a menu bar just above it. Above the menu bar, I have a UIloader in which I load photoalbum.swf when one of the menu buttons is pressed. The problem is that setting the scaleContent property to true doesn't load my external swf.Setting it to false, everything appears as expected, except that the bottom part of my photo album is cut since the scaleContent property set to false (this makes the loaded swf file's size the same as the stage's and as the UIloader begins just above the menu, the bottom part gets cut off).
View 2 RepliesI've been having trouble creating a mechanism to allow the user to select a span of time from a timeline. Basically i want them to be able to click and drag horizontally, and retrieve the start and end positions of that event.
I especially need to include the case where the event goes off the edge of the screen (even if the end position is snapped to the edge of the screen that's fine).
While doing all of this, I want to be able to draw a box that goes from the start of the event to the current position of the mouse, so that it's obvious which area if being selected.
just like a title. I discovered that "buttonmode = true" is not enough to make a button that would act the same as "button symbol" in timeline, what properties should I set furthermore?
Background: I made my own scroll bar in AS3. That scroll bar uses a knob, that is a movie clip, I found that if I will enter inside that mc and make another symbol - "button" inside (from the same graphic) it will act very nice, BUT if I set that mc to "buttonmode" in AS, it works different. Yeah it has hand, but when I'm dragging it too fast, I'm often "losing" it. It looks like the graphic is not keeping pace, BUT (as I wrote before) if I will create a button inside that mc - it's perfectly glued to my cursor. So what should I code to get the same kind of button that I would get by entering mc and creating a button inside?
I am familiar with the method of embedding a SWF file in Actionscript and then creating a variable and assigning a corresponding UI element from the SWF.Is it possible to create and place UI elements like TextFields and SimpleButtons purely with Actionscript without first creating them in a SWF and embedding it?
View 2 RepliesI`m using AS3 + CS4, and have a problem. At the main page I have "loader" - UILoader, in which I want to load one of the 2 swfs - it depends of 2 buttons on stage
[Code]...
By default main_ru.swf is loaded, and after I press en_button I can see only a part of main_en.swf, and larger part of main_ru.swf. why?
I put in the stage 3 instances of uiloader and name pic1, pic2, pic3. How can i load a bitmap in these 3 instances of uiloader with a loop structure;
View 5 RepliesI have a UI loader that loads images (arabic file names) from folder based on some user input. The images loads fine when i'm opening the SWF file, but when it's on an HTML page, the files' names are encoded some how and then not loaded. When I write the full path of an image in the browser's address bar, the image opens fine. Is there away I can keep the file names in arabic, and make them load when the swf object in an HTML page?
View 5 RepliesJPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
View 1 RepliesI am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
View 13 Repliesthis might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
View 1 RepliesWhen I use the UIloader it loads my first swf no problem but when i use the list item to load another swf it loads it in at a massive size. I thought it wasnt loading until I increased the stage. The swf is at a normall 550 x 400 so not sure why its made it 5 times bigger
View 3 Repliescan i use a dataprovider with a uiloader. if so is there a special trick? because i can't get it to work
View 0 RepliesI'm trying to load a bunch of symbols with UILoaders into a TileList. The code executes without error but the image that I was loading into the UILoader doesn't show up. I'm looping through an array and creating a new object (the one with the UILoader), setting the UILoader source and then adding it to the TileList.
View 1 RepliesI need to stop playing SWF that is loading to UILoader, the swf file starts to play when its loaded on 75%, I need it to start playing when being 100% loaded and I can't get this work Here is my code:
ActionScript Code:
import fl.containers.UILoader;
progBar.visible = false;
loadVid.stop();
[code]....
can add an EventListener to an UILoader so that i can click on it?
View 0 RepliesI'm trying to add one more layer of polish on a UILoader. Upon clicking, the UILoader loads an image with a little animation, that's great. However, before the new image loads, the other image simply disappears instantly.
What I can't figure out is how to fade that image out BEFORE the next image loads - creating a more seamless transition. Here's the code so far:
[Code]...
i am using actionscript 3 and tweenlite. I am trying to achieve this effect - once the button is pressed uiloader loads .swf file, here i need fade in effect.here is the code that i did.
contacts_btm.addEventListener(MouseEvent.CLICK,con tactsClick);
functioncontactsClick(e:MouseEvent):void{
TweenLite.to(section_loader.source = "contacts.swf", 1.5, {alpha:1});
[code].....
I want to add a progress bar to my UILoader, now its easy to add the progressBar and make it load different images, but how can I add the progress that its loading in text by the progessBar
Show the progressBar and the the % of the file being loaded into the UILoader. And then after it loaded the picture the progressBar's visiblity must go to false.
I have videos on my Video.swf and mp3player on my music.swf now when i click on the video_btn, the Video.swf lods, but even when i click on another btn, the video is still playing on background. Same thing for my music.swf
How do i remove the video.swf and music.swf when the user clicks on a different button to load a different swf.
videos_btn.addEventListener(MouseEvent.CLICK, goVideos);
music_btn.addEventListener(MouseEvent.CLICK, goMusic);
graphics_btn.addEventListener(MouseEvent.CLICK, goGraphics);
contact_btn.addEventListener(MouseEvent.CLICK, goContact);
[Code].....
Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip
Code:
var home:URLRequest = new URLRequest("Home.swf");
var project:URLRequest = new URLRequest("Projects.swf");
var about:URLRequest = new URLRequest("About.swf");
var contact:URLRequest = new URLRequest("Contact.swf");
[code]....
i've been trying to get a swf file to a fla file with the uiloader component, it seems it doesnt work, i need to get some ideas on how to do it succesufully, the swf file works with a ".as" file wich makes the photo gallery work, i think that's the file that's making all the errors so far ive tried several ways,
View 1 RepliesI am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.
View 1 RepliesI'm trying to fade an instance of a UILoader from 100% to 25%. It jumps straight to 25% without the fade.
briandrumpic_mc.alpha = 1;
this.addEventListener(Event.ENTER_FRAME, fadeOut);
function fadeOut(event:Event):void {
[Code].....