ActionScript 3.0 :: How To Make A Button Purely
Mar 18, 2012
just like a title. I discovered that "buttonmode = true" is not enough to make a button that would act the same as "button symbol" in timeline, what properties should I set furthermore?
Background: I made my own scroll bar in AS3. That scroll bar uses a knob, that is a movie clip, I found that if I will enter inside that mc and make another symbol - "button" inside (from the same graphic) it will act very nice, BUT if I set that mc to "buttonmode" in AS, it works different. Yeah it has hand, but when I'm dragging it too fast, I'm often "losing" it. It looks like the graphic is not keeping pace, BUT (as I wrote before) if I will create a button inside that mc - it's perfectly glued to my cursor. So what should I code to get the same kind of button that I would get by entering mc and creating a button inside?
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