I've been using FlashTracer recently but it doesn't work in all browsers, so if I have to work in IE or some other browser I like to output trace actions to a TextField. Sometimes I will output to a javascript function as well. The only problem with this method is that I miss the runtime errors... for example, the runtime errors that are formatted like this:
I have a problem with my video. On the Stage I have an input box (book_box) with a "submit" (submit_btn) button. The purpose is to read an xml file for a phrase (the input box) and then output the phrase when found. The problem is it only ever reads the 2nd item in the XML list... So In this case, test.
The XML <root><books><book> <title>Learning</title> </book><book> <title>test</title> [Code] .....
when pressing on a button that error comes up in the OUTPUT tabthe file is in the linkError #1006.rarThis is the navigation_actions code where are the codes of the navigation bar (the buttons)
var buttonArray:Array = new Array( ); var currentButton:Object = new Object; var navContainer:Sprite=new Sprite ;
I'm creating a simple gallery for a website which literally loads the next image when the image is clicked. I've set it up so that the images fade in. When i preview the .swf file in flash i get the below message:TypeError: Error #1009: Cannot access a property or method of a null object reference.atOutside_Portrait_fla::MainTimeline/fl_FadeSymbolIn_12()Everything seems to work ok, but im wondering if this is going to cause any problems. I've copied in the action script text which i have used below.
stop() /btn1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9); function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):v oid
In my current flash project I keep getting this error in my output panel: Code:TypeError: Error #1010: A term is undefined and has no properties.at main_flash_fla::Acoustic_1/moveImage()at main_flash_fla::Acoustic_1/on2() However, It does not seem to effect the movie when I test it. All it has really accomplished is to annoy me by always popping up in my output panel.
Heres my question: Why does it choose to show up in my output as an error rather than my compiler error panel? Also, what then is the difference between an error in output vs compiler?
he bought a template that makes the reading of external files, at first Ihad a problem because the flash CS5 was not opening the fla, so I managed to solvethe updating Flash CS5, solved this problem after another arose, the same open thefla normal, but when you export the swf so it makes reading the menus, most do notread the contents of rest, and saw the variables are correct, only appears the letter "a"sample (aaaaaaa) looks like this should appear where the text in question,
public function getUploadURL():void { var request:URLRequest = new URLRequest(); var url:String = getPath();
[Code]....
My problem is that this request might be wrong, and so the server will give me a back a 400 Bad Request, with a message to explain the error. If the Event.COMPLETE, I can see some message (a response) back from the server in the "data" field of the Event, but if onGetUploadURLError or getHttpStatus is called, it just says that the error code is 400 but does not show me the message associated with it.
The "data" field is undefined in getHttpStatus and it is "" in onGetUploadURLError. On the contrary, in getBaseURL, I get: {"ResponseMetadata":{...}} I checked and I do get a similar response in my browser for a wrong request, but I cannot see it.
I'm reading a 2d array from a .txt file, this is what I do:
Code: [Embed(source = '../lib/lvl1front.txt', mimeType = "application/octet-stream")] private var frontTxt:Class;
Then a bit further:
Code: var fgString:String = new frontTxt(); foreGround = stringToArray(fgString);
The stringToArray function is where things go horribly bad:
Code: private function stringToArray(input:String):Array { var output:Array = new Array();
[code]...
Notice the starting comma on every line except the first? I think it's the newline character somehow interfering, but I've tried everything I can think of, and nothing has helped.
I did a picture slide show in flash CS5 where I used actionsript 3. I added a button so that when you click it will go to the next picture. Then on the last one it will go from the last picture and reset back to the first picture. I even added some music with a stop and play button so if you are playing some music and say you get tired of it while looking through the pictures you can click the play/ stop button and it will stop.[code]...
This error occurs when I go to test movie about half way through my photo gallery this message will pop up. The thing about it is that despite the error all my images load and play correctly as they should and my sound plays and stops as I ask it too. I guess I could ignore the error seeing as how everything works 100% fine despite the error but I was just wondering if this error is something serious or if I should be concerned?
I'm making a web page and I wanna include a contact form in it so I'm making it in FLASH CS4. Using Action Sript 3.0. I watched some video tutorials in YouTube in how to make the Code and PHP form. But when I finished the form on flash I published it in SWF and when I click the submit button this error shows on the OUTPUT tab:
Error: Error #2101: The String passed to URLVariables.decode() must be a URL-encoded query string containing name/value pairs. at Error$/throwError() at flash.net::URLVariables/decode() at flash.net::URLVariables() at flash.net::URLLoader/onComplete() [Code] ..... Attachments: form_postal.php.zip (822 bytes)
I made a preloader for a specific page on my site and it loads it and all but the scroll gallery i have, which is a movie clip, doesn't work at all, but it works fine if i just play the original file thats being loaded with the preloader. I cannot for the life of me figure it out. I get this output error[code]...
I have a simple bar preloader in frame 1 of a main timeline
stop(); addEventListener(Event.ENTER_FRAME, loading); function loading(event:Event) { var bytestotal = stage.loaderInfo.bytesTotal; var bytesloaded = stage.loaderInfo.bytesLoaded; var sclbar = Math.round(bytesloaded*100/bytestotal);
have a music bar movieclip that tweens across the screen past musical notes on a staff and i am trying to use collision detection to generate sounds but i am having problems. I have never tried to work with collision detection before and have implemented this code but i am getting an error in the output window which reads "TypeError: Error #2007: Parameter hitTestObject must be non-null."
ActionScript Code: import flash.display.MovieClip; import flash.events.MouseEvent; //allows us the ability to add animation
When I ru my flash application, the following error gets displayed in the output-box at runtime: ArgumentError: Error #1063: Argument count mismatch on DynaAccess_fla::MainTimeline/onScrollCancel(). Expected 1, got 0. at MethodInfo-374().
I have tried to work my way through it.I can't understand why my button actions are causing an output error,the first two on this keyframe work just fine, but when I add the third it causes this error...
TypeError: Error #1009: Cannot access a property or method of a null object reference.at clear_fla::MainTimeline/frame86()
Here is the script
stop (); function clickFunction(evt:MouseEvent):void { gotoAndPlay(87, "Scene 1" );[code]........
Like I said, sg_btn and ak_btn work, but az causes the error...They are all on the same keyframe, dont know if that matters
I'm making a card game with two shuffling decks. The cards from both decks are also supposed to flip and drag. My first deck is working fine, but in my second deck, the card won't flip. Every time I try to flip the card in the second deck, I get this output message: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Wicky/clickCard() I don't get any compiler errors at the moment, but I get that message every time I click on deck two. The card does drag, but it won't flip, and that error message pops up.
I am using a dynamic nav menu edited using xml, when the corresponding button is pressed I want it to display some text in the text box and load a .swf into the loader m.c. It sort of works, however which ever button I click on it displays the content text and .swf for the last button listed in the xml file, when I try to set a var equal to the instance name of the button clicked on it shows the text as undefined and does not load the m.c? If I leave out the var 'currentIndex' I get a message in the output Error opening URL file undefined. I've checked everything and there are no typos.
Code: var yPosition:Number = 0; var myXML:XML = new XML(); myXML.ignoreWhite = true; var links:Array = new Array(); var names:Array = new Array(); [Code] .....
When I run this code I get an error in the output window. I was getting error 1180 I think its because when it creates the container movieClip it doesn't know where it is, I think I need to create the holder movieClip and pass it in some where but I don't know where.
i'm making an animated rollover, and i get an output error that says this: Target not found: Target="_root.icon01" Base="_level0" i have no idea what the base="_level0" means.
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
i have done all the code so my video will only play when i go to that specific page for my website and wont continue playin if i go to another page... but when i do all my code i get this in the output when testing... now I know all the code is right because im following a tutorial:
I have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:
HTML Code: import fl.video.VideoEvent; videoPlayer.volume = 0; videoPlayer.source = "dieSort.f4v"; videoPlayer.addEventListener(VideoEvent.COMPLETE,rewindAndMute); function rewindAndMute(videoEventObject:VideoEvent):void { [Code] .....
The problem is that when I click the button the first time, which restarts the video with the volume up, I get the following error in the Output panel: HTML Code: Play Button Clicked TypeError: Error #1009: Cannot access a property or method of a null object reference. at Semigen_fla::btn_playMute_1/frame2()[Semigen_fla.btn_playMute_1::frame2:3] at flash.display::MovieClip/gotoAndStop() at Semigen_fla::btn_playMute_1/playHandler()[Semigen_fla.btn_playMute_1::frame1:9] Any reason why my control MC is not changing states properly from "rewind and unmute" to "mute"?
Working on a project and get this error on the Output Log TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashSite_fla::MainTimeline/frame16() Here's every frame that is on, begins, or crosses frame 16
I'm running FMS 4 Dev on my win XP SP3 machine, also running flash cs5 professional on same machine. I get the server admin screen to come up and it says it's running. I'm using a tut book on FMS and trying to run the first script in the book. It's long but I'll add the script at the bottom so you can see what i'm doing. In the server app folder I placed another folder called vid2 with nothing in it just like the book told me to do. I wrote the script line for line out of the book. When I test my movie it lays out my video window and buttons. It diplays my ugly mug on the screen. when I press the record button it does nothing. when i press the stop button the output window shows me an error of "#1009 can't access properties or methods of a null object". I assume that this is telling me I do not have a net connection.
when I types in the example it had an IP address in the code.How do I know the correct IP addy to my dev server? If I'm doing development and testing on the same machine do I even need to know this? 2) How will what I'm doing now differ from leasing space from an FMS provider?
output error: The name of package 'greet' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Documents and SettingsIgalMy DocumentsmeirangreetGreeter.as
I keep on recieving this output error although my source path is set to C:Documents and SettingsIgalMy Documentsmeirangreet.
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I don't understand the "heirarchy" of Flash Output Error Messages. For example: TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
This error shows when I preview a SWF that calls en external swf. All the code listed in the Error Codes is contained in the external swf. In the TypeError -- where do I look for the problem code? bBrand_Gallery is a class description for the externally called swf. The externally called swf runs fine by itself. All functions in the package are declared as public functions. I know that the null object reference means that it's looking for the property of an object that is not yet instantiated. How do I find that object? Would it most likely be a variable that is not delacred publicly?
I believe the ArgumentError has to do with the fact that the DisplayObject in question is not "created" by the function startShow which includes the removeChild statement. How do I resolve that issue?? Is there a reference as to the best way to interpret these error messages?