ActionScript 3.0 :: Reverting Back To Previous Assignments
Jul 16, 2009
I posted this question yesterday, with no responses, hoping for better luck today for such a vague problem. Pretty much, I have animated mc buttons, that over the course of the website interaction (various transitions) move around the site area. Unfortunately, after doing their big transition once or twice, they are animating to previous frames actionscript... in other words, if my btnA is in a differenct position due to these transitions, when I click it, it animates "from it's previous position"... does that make sense? Is there anything I can do to be sure that all previous code is dropped for the current frame code? seems odd, but there must be a way to do this cleanly?
I am working on a flash file which i am hopeing to use for a project. I seem to be having a problem with the software. Everytime i make changes to the file and press CTRL + Return to test the moive, it comes up with errors. When i click on the errors to take me to the line of code with the error, it seems to be displaying code from a previous version of the same file which i deleted. When i delete the code and layers agin and then rewrtie the new code and add the new layers again Flash seems to stop responding for like 15 minutes. Once it does respond, i save the file and reopen it everthing seems fine but as soon as i press CTRL + Return the exact same thing happens.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I'm using Flash Pro CS5 Win 7 to edit an existing FLA file, the text is suppose to be Arial Regular but it keeps changing to Arial MT. I've tried the embedded text option and selecting Arial Regular but again it keeps reverting back to Arial MT.
1)have a pop-up menu when a button is touched, then ok to close but still in the same page as it is 2)invoke the popup menu by using samsung's "MENU keycode",then ok to return the same page as it is 3)having the user to swipe 5 images to view them, left image as 1st and 5th image as last image with smooth transitions 4)and also using the "BACK keycode" to go back to previous page
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
I've got a bunch of movieclips lying on top of each other like a stack. When you click one, it slides out, and comes forward. When clciked again it goes back and slides back into the stack.inside the movieclips iv'e placed:
Code: this.swapDepths(1);
along the timeline at a spcific frame.I need to make it get the same depth value as it had before I clicked it when it goes back. Basicly:
I'm new to Flash and Actionscript and have been creating an interactive map. I've added checkboxes to view or not view different clickable map points which have popup text.
My question: all the checkboxes are checked when the map is opened, but after selecting /deselecting the checkboxes, the map point is clicked, the close button on the popup takes the user back to the original frame. Is there an actionscript code that takes me back to the previous view, rather than a particular frame?
I'm tryin to create a button that sort of "rewinds" but it doesn't have to show the rewind- all i want it to do is jump back to the previous frame with a stop action on it. So kind of like a "back" or "previous" button.It's been a while since I have programmed a lot and I forget everything
lets say i have 5 scenes in my fla file, how can i put a <b>"Back Button" </b> in each of the scenes and make it go back to WHICHEVER scene i was at previously?some actionscripting / javascripting on my button perharps?a really simple script that will work exactly like:<A HREF="javascript:history.go(-1)"> as in in html
How can i get the previous page information when clicking on ButtonFor example: i have a two pages, i moved from one page to another page, when i clicked on Button . i should get the first page information same like Back button functionality. Like, this can be acheived in JavaScript as history.back();
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
I have a project that have lots of Scenes (50 or so with lots of buttons that link to movies, in most cases I have several buttons linking to the same movie) So..I created a scene called "movies".I have about 90 movies on each frame (90 blank keyframes) with a stop action , FLV Move Progressive download, and a back Button on each framewhen the user clicks on a that back button I want the program to go back where the user just was, Not the Previous Frame with in the timeline or scene.
I am trying to find a way to get my menu bar working. Little info, I am a beginner in Flash just learned the essential DVD from Adobe. My menu bar has the following: (About Us) (Services) (Quality) (Projects) (Contact Us) Each page will have a motion shape tween and slide the page down. I have type in this actions :
[Code]...
This actions only works when I click to the next labels but doesn't work when I want to click back to the previous labels. For example, if I click onto (About Us) to (Services) and (Services) to (Quality) and (Quality) to Projects and (Projects) to (Contact Us)... it all works. If I then click from (Contact Us) back to (Projects) or even any previous buttons.
Basically, I have a flash app with various frames, each frame contains a "help" button, which when clicked takes the user to one seperate frame with various informative instructions on it. The help button is like a universal tool incase the users need help.
Now, no matter what frame the user is on, if they click the help button, sure enough, it takes them to the "help" frame. The big problem I have, is that I cannot fathom a way to make the users RETURN to the exact frame they came from.
For instance, the user is viewing a frame in the app called "Question 2", they get stuck, they click on the "help" button, it takes them to the "help" page. After veiwing the instructions, they need to return to the question 2 frame, possibly by clicking a "back" button of some description. Likewise if they were on a frame called "Question 3" - they need to return to this frame if they click the help button.
In a nutshell, I need to create a button that takes the user back to the previous frame from the "help" frame, like a dynamic link back or something.
I am using this collapsible panel - link. Unfortunately, I have a problem using it with application states. I have a state where this panel is visible, when I switch to this state, this panel shows, when I click on it, it opens and its content shows. If I switch to another state (this panel is removed from display), and then switch back to the previous state, the collapsible panel stays open, but its content disappears. In other words, the collapsible panel's content doesn't persist through states. Anyone know what the problem is? Or is there another collapsible panel that can work around this issue?
The company at which i work has recently upgraded all their design systems to CS5. This has given us endless issues with fonts. The main problem being old content opening up in CS5 reverting to Aria Narrow from either Arial Bold or Arial Regular.We develop elearning courses and do a lot of large batch exports of flash flas so this is causing us plenty of problems beause it is not guranteed that the 100 FLAs we batch publish are going to output the correct font.The majority of these files are old AS2 files and the majortiy of text fields that it occurs on are static ( we are in the process in upgrading to as3).I was just wondering with all the discussions of CS5 fonts flying around whether anyone had any similiar issues or any ideas for a fix.
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
Is there any harm in registering an object with the same event and handler multiple times, without first removing the listener? It appears that Flash either overwrites the event subscription or ignores duplicates. What I'm trying to avoid is having to use if/else and boolean variables to make sure duplicate event subscriptions don't occur.
I've attached a sample fla... which I'm aware looks useless, though it illustrates my point. It loops through the timeline a few time and makes the addEventListener call a few times. Clicking on the button only calls the handler once, despite the multiple assignments. So it appears to be safe and Flash doesn't throw an error, I just wanted to know if there's some sort of garbage-collection-like issue
I need to make a flash website for one of my assignments, but whenever Im try and make something, none of my action script is compiled.Ive done up a test file that it 2 frames, with a stop(); function on the first frame, no other action script. I get no errors, however it just continues to loop through all the frames. Here's the .fla:
[URL]
Another interesting this is I can type gibberish into it and I dont get any compiler errors....its as if it doesnt even look at my actionscript. Even if i purposely put and error in, nothing at all...
It has to be something Im doing when working, as i can open up other files that Ive made in my class and publish them without this problem happening...I can even edit them a bit, but after a short while of editing (im not sure when) then suddenly this problem appears in them.
Probably a lack of knowledge on my part (no, definitely...), but how do I go about loading dynamic text fields from an array, using dynamic variable naming?
"nameText0", "nameText1", etc are the instance names of dynamic text fields in the contacts_mc movie clip, which is on the root level of my timeline.I get no return at all when tracing the target dynamic text field as trace(contacts_mc.nameText1.text), for example. Dynamic naming examples I've come across don't seem to work here - perhaps a difference in how dynamic text fields are assigned?
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
I create a file in 5.5, then do a "save as" to create a new file based on the previous file. Make the changes, save it, publish it. Reopen the fla file, and it is not what I saved - it's the file it was "saved as". Needless to say this makes me very unhappy, as I must redo each file again. Sometimes that fails again! May go back to v5.
the situation | an instance of the DateChooser component reads an xml file which houses info for homework assignments and their due dates. if there is a due date, make sure that date is highlighted on the DateChooser component. from what i've been told, the xml file stores urls which will tell if there is s/thing due on a particular date. the xml file | very simple, has an <activity> element with a 'date' attribute, i.e.
[Code]...
my remaining questions | What needs to happen as soon as the xml file is loaded? i.e. do i call a function which parses the xml data and puts it into an array? then the DateChooser component iterates thru the array looking for boolean values noting if there is an activity or not and if so, on which day. if it finds one, it sets its highlight property to true for that particular day. i'm setting up the xml file correctly.