ActionScript 3.0 :: Setting Internal Colour Of An Mc To A Gradient?
Jul 8, 2009I was wondering whether or not it is possible to change the colour of a pre-existing mc to a gradient?
View 1 RepliesI was wondering whether or not it is possible to change the colour of a pre-existing mc to a gradient?
View 1 RepliesI am trying to set gradient for a text in flash. But it never works. It only shows solid color. How it can be done?
View 2 RepliesI am wondering how you can set a gradient as an internal colour of an mc. What I want is to create a gradient that goes from a colour obtained from a database and goes to white. using a drawing API or something like that but to be honest I don't know where to start with this.
View 9 RepliesI've a flash template and the variables are editable in XML files. I need to define a gradient on dynamic text, Here's the code in the flash actionscript that i think it's linking to xml:
/*
we color the item elements
*/
[Code]....
anyone has ideas for defining a linear gradient?? i've researched and try somethings but this is really not my field, and I seem to keep failing.
My project consists of various external SWF files and also uses SWFAddress. What I want is the internal state of some external clips to set the SWFAddress value.
View 1 RepliesI wonder if it's possible to take the filled colour (filled with myColor.setRGB(0x993366); like a colouring style) and set the colour filled to be a value of a variable in an if statement? if yes, anyone know how to do it?and is it possible to set a layer's content so that it does not block any button underneath it? I'm trying use that movie as a mask but I do not want it to block any activity underneath it. or is it better to use the myMovieClip .setMask (maskMovieClip)I only need the masking to appear when a specific button is pressed.
View 8 Repliesmy first time trying to draw a multi-color gradient in actionscript 3. So I got this code from the help docs, but I can't seem to get a vertical gradient, whatever formula or number I use for rotate, it stays stuck on the default horizontal gradient :(
[Code]...
I'm trying to create spinning rays in actionscript to use in my website.Below is the rough idea of what i'm trying to create.Is it possible to create absolutely with 0 images.Following is the actionscript code in which i couldn't figure out how to add gradient, transperant background and little radial gradient to create glow effect.
Code:
function CreateRays():Shape {
var ray:Shape = new Shape();
ray.graphics.beginFill(0xFF9900,.5);
ray.graphics.lineStyle(1,0xFF9900,.5);
[code]....
If you paste above code in 1st frame of your scene with nothing on your scene, it will give you sweet rotating rays!
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
View 3 RepliesI am parsing colour codes that I get from a Flex(Flash ActionScript) application, then creating HTML div elements with that same colour. My Problem: The colours are all only 8 digits long. So they cant be RGB colour values can they? What color value format are they in? If I can figure the format they are in I can convert them to RGB. Maybe the last/first digit signifies its 0. alpha value?
PS: Should I convert the colours to RGB or something else?
This is an example of the colour code values I getting from the flash application:
i have a background and i want to be able to change the colours of it using a colour picker... if the MC was to cover the whole stage... how could i then get a colour picker and make it so it would change to whatever colour i wanted from the colour picker?
View 5 RepliesI am unknown about internal in OOP. Is there any body about internal. How we can use this in pratical world
View 1 RepliesI need to change all the elements in my movie that have the color X and change their color to color Y. Is it possible to have this in AS? like, if i press one button all the elements that have the color black (graphic, text, background, etc) change their color to yellow?
View 1 Repliesi found plenty of tutorials and posts on loading and using external stylesheet, but i find it slows down my app for no reason, im only using 2 styles. i was using an internal css in as2 but cant get it working in as3. how to use internal css in as3?
View 5 RepliesIs there a way to create a gradient mask in Flash Pro CS5? I am able to get it to work in FPCS4 but apparantly the process was changed or the functionality eliminated in CS5.
View 1 RepliesI have a button that each time it's being press, it will load a mc that's located in the library.
The movie clip is text that's located in a mc, that i can fade in the text when the parent mc is called (meaning, text in a mc in a mc).
How can I do this actrion, where each time the button is pressed the mc will load? tried a few things such as loadmovie, attachmovie, but some how it doesn't work for me.
I gave my parent mc an instant and tried with the butoon calling it. didn't work.
Ive been sitting infront of this screen trying to create an internal link to my contact page from some text i have on my about us page.[url]...
View 1 Repliesheres what i have
public var sampleMP3:Sound;
sampleMP3 = new Sound();[url]....
i want to use an internal sound instead of a urlReq.how do i do this? its in the library with export for actionscript selected and has a class name testmp3?
I have this photo gallery I'm trying to make using internal XML, but I'm having a lot of issues getting it to work.
Here is a snippet of my code:
//var fm_tween:Tween;
var total:Number;
var photos_xml:XML = <thumbnails>
[Code].....
I am a high school student who has an assignment to develop a Flash Video. My goal is to make a really cool Flash Video by downloading a Youtube video of paintballers and then converting their images to a line drawing and then animating the line drawing. Well the problem is that after I've imported the FLV into Flash CS5 I find it impossible to edit out an internal chunk of the video. Every time I try to remove a chunk of the video, it ONLY DELETES A SECTION FROM THE END OF THE VIDEO!
Now, it should be a simple process, select the chunk, Edit->Timeline->Remove Frames
It seems so obvious that I don't mean to delete the END of the video, I mean to delete the highlighted section. What's the point of highlighting a section if you're just going to delete "X" amount of frames on the end? Shouldn't this feature be called, "Delete frames from end of video"?
How do you call the microphone built into a computer to turn on when a user visits a site? I've heard that there a number of different ways to do so, but I'd like some advice on the best way.
To provide a meta-level view, I'm planning on having the mic pick up noise and display it as a graphic equalizer (of sorts) but not record it.
I was wondering what the best way to load my flash game would be. I know how to make an external preloader, but if I want to upload the .swf of the game to a site like newgrounds, Im guessing I need an internal preloader.I've tried a few times but my game only displays after the swf is 100% loaded. While its loading I just see white screen with grey "..." which im guessing is built into the flash player.
I have a .fla called AsteroidsGame.fla which has a library of some classes, and the game's structure is coded into a .as file called AsteroidsGame.as. Maybe this is causing issues?
On a current project, my client asked if there is a way to create a link from text which has been imported via XML to another part of the swf. In other words, when the text is clicked, it executes some code.The only way I can think of is to create a url which would reopen the page displaying the swf and pass a parameter which would navigate to the specified section.
View 3 RepliesI'm trying to change an internal AS to external AS. however i keep getting error about conflict existing in namespace internal. Can anyone help me with this? I have no idea which I'm suppose to put which var public or private.Im not very familar with AS.
[Code]...
I have the following code:[code]basically what i need to do is play an internal mp3 from the library that has been exported for the first frame and has the same name as in the array.I have tried the attachSound method but it isn;t working, any ideas?
View 5 Replieswell my title may be kind of cryptic but... heres what i mean.i've got a main.swf file which loads in a spaceData.swf file intosystemData movieclip ActionScript Code: systemData.loadMovie("data/spaceData.swf"); now there is a movieclip in the 'spaceData.swf' which was loaded into 'systemData' i want to load onto 'myMc'..the mc in spaceData.swf i want to load onto myMc is called 'ss'.how would i accomplish that?i want 'spaceData.swf' to contain all my data and external mc's (atleast most of them) so it can easily be loaded into the main movie.
View 1 Repliesfind a piece of code that creates a high score list of say, the 10 best scores for a Flash game, and stores it inside the .fla. (Is this even possible?)All I found was the following file: http:[url]...(source fla http:url...)But when I try to ctrl-enter it from Flash 8, the program hangs and the swf just won't open...
I'm aware of the fact it'd be much handier via PHP and a MySQL database, but I'm making a game for a contest in which it isn't allowed to use any additional files (also no txt files) next to the main game swf .
CacheAsBitmap stores a raster copy of a movieclip in memory to use. If that movieclip is rotated or scaled, the performance gain is lost as it must re-cache the new movieclip. I assume this also applies to a movieclip that has a constantly repeating internal timeline, even if that movieclip isn't rotating or being scaled. However, do additional frames (that aren't being used) affect this?I have a 'player' movieclip. This movieclip consists of about ten frames, each its own animation. Idle stance, walking, jumping, all the standard stuff. THe movieclip remains stopped on frame 1 (idle stance) for most of the game. Right now the Idle stance is an animation, so to use cacheAsBitmap I need to stop the idle animation. That's fine, but does the additional content in the movieclip interfere with this? If I go from a walking animation back to the idle stance will it re-cache the idle stance for me?
The main reason I ask is that I wasn't able to notice much of a performance difference between either method. Cacheasbitmap on a player sprite with animated idle stance, and Cacheasbitmap on a player sprite with a static idle stance. Both resulted in 39 fps (set to 40) in the flash player. Which is good I suppose, but I don't know how the results will vary for someone with a slow computerThis is an important area of the game because at any given time there could be up to 12 player sprites on the screen (all with filters attached to them). So if one player is moving left/right the other 11 must be re-translated on each frame (since the stage moves too) so if all 11 players are playing their idle animations, with a glow filter, WHILE flash tries to re-cache all of them, that could lead to performance issues (although it hasn't yet for me)I want to give players the option to disable the idle animation, I just hope that it's actually working the way I intend. If cacheasbitmap fails because of any other content inside the movieclip then this would be a useless feature.
I load an external swf:nto my movieclip bill using loadMovie.inside bill.swf it has a movieclip called jon, and I load it in
View 10 RepliesI've reworking a client's site, so I'm somewhat limited on the changes I can make to the overall structure -BUT - here's my quandry: I have a nav system that is on the _root level - the main content of the site exists in one large MC that sits underneath the nav, and moves to different target positions when the nav is clicked (within THIS mc are individual MC's that house the content for each individual page)So the nav doesn't change positions on the timeline at all - once it loads in, it stays constant on one frame, while the main_mc moves positions underneath I need to make the nav change color when that page is activated (when the main_mc moves into certain target positions), and I can't figure out how to communicate w/ it from within these embedded mc's.
View 1 Replies