ActionScript 3.0 :: Target A Function In One Class From Another?
Apr 29, 2010
i'm trying to target a function in one class from another. i'm able to call the function using(public static function imagecount()) but i can't a variable out side of that function. when i do i get this error:
1120: Access of undefined property _imagecount.
so below from call 'person' i want to call fucntion 'imagecount' in class 'model'. the call works but when i try and define a variable in class 'model' that is incremented in the 'imagecount' function i get the above error. it seem that my function has to be of type public static to be accessed from the other class.
///////////////// model class
package com.model
{
import flash.events.*;
When trying to target a MC from within a function in CS3, I often run into problems though I still can't put my finger on it. When targeting the movie clip outside of a function (in this case I'm populating some dynamic text fields) everything is fine. In those cases, I use "this." in front of the MC name. I've tried that syntax and the the MC instance name without "this." within the function and nothing. So I seem to be missing something fundamental about AS3.
I am trying to target a TLF Textfield within a movieclip from that movieclips custom class, but the class can't find the instance name. When I trace out the child name it comes up with a random instance name, not the instance name I set on the stage. When I try and target it from the movieclip's timeline it works fine. Is there a class I need to include in my custom class, or is this a bug? I would love to move from dynamic text fields to TLF, but this is a big hurdle.
I am trying got get the parent of a class so I can set a variable. first I problem I have is I cant even trace parent. I have a simple class nothing in it except a trace(parent) I instantiate it on the main timeline of a fla and it returns null. I have tried to trace root and it returns null as well. the class extends movie clip or sprite
'm trying to break out stuff that happens on a mouse click into a function so that function can be called at another time. here's what i'm trying to do:
function itemClicked(e:Event):void { passoff(e.target); trace(e.target.name); //menuItem1
[Code]....
the above is obviously not working but i'm wondering how this should be done.
What I'm trying to do is have a website where there are menu buttons on the sides and when you Mouse Over any of the buttons, the picture in the middle changes. Ideally I'd like to set it up so that the image in the center stays until the next button is touched and then it is removed and replaced with another button. Now I could manage this inside the timeline, but it would take a very long time so I'm trying to figure out how to do this with AS3.This first bit of code I used was as follows:
i am making a drag drop game. i created a doc class for the dragged items . i want to make the hit test with some movie clips on the stage but inside the class they are not seen by there names. how to perform my hit test
this is my code,and target1_mc &target2_mc are movie clips on the stage
Is there any way to get the name of the MovieClip that a class extends?Lets say I have an MC on stage called boxMC exported for AS using a class box which extends MovieClip.If I trace (this) within my class I will get the name of the class, if I trace (parent) I will get the name of the main MovieClip that boxMC sits within. So how can I target boxMC?Basically I want to be able to return the name of the MovieClip that the class is extending
Does anyone know whether it is possible to create a Tween object where the finish property is based on a changing variable?_tween = new Tween(object, "x", Regular.easeInOut, object.x, movingTarget.x, 60, false);The idea is that finish position could be updated with each frame so that the object changes direction in the middle of the tween.I don't know if this is possible (or even desirable)
i have 3 check box's and input text fields on stage that i would like to null out using the reset button however i seem to be targeting the objects incorrectly as i am getting this error:
Error #1009: Cannot access a property or method of a null object reference.
How can I combine the following functions and still pass a different string to the buildUI(); function?
I have two functions that do the same thing only at the end they both call a function and pass a String value to the function. This string value is the only thing different.
Below is are my eventlisteners and functions as they are now:
female_start.addEventListener(MouseEvent.MOUSE_DOWN, startFemale); male_start.addEventListener(MouseEvent.MOUSE_DOWN, startMale); //FUNCTIONS THAT DO THE SAME THING AND BOTH CALL buildUI BUT PASS A DIFFERENT STRING.
I made a flash site and one of the pages has drag and drop functions with drop target actions, so that text appears once dropped onto a target.It works fine but when I have it loaded inside an external editor, the drop and drag still works but the drop target function stops working.
I've created an empty movie clip on the stage called 'photographs', to which I've attached a movie which I've given the instance name 'p1_mc'. This movieclip contains another with an instance name of 'p1_mc_base', which in turn contains a third with an instance name of 'close_btn'.
I need to target 'close_btn' to call an onRelease function. I'm thinking the path would be:
_root.photographs.p1_mc.p1_mc_base.close_btn
which is borne out when I list the objects in the movie, but I can't get it to work. I've used getNextHighestDepth() with the createEmptyMovieClip and attachMovie functions.
I am making dynamic drag and drop game.I have a class for the dragged items containing the drag drop code.My problem is I can't call/access the movie clips I've already put on the stage in my hit test statement.Here is my code and target1_mc & target2_mc are the existing movie clips on the stage:
I have a Bullet class - which defines and controls the firing of bullets (and works perfectly in all ways) - and now I'd like to add to it the ability to detect if it has hit a spaceship-movieclip sitting in my main .fla's timeline - what's the proper syntax to do this?
here's my code:
Code: public function moveBullet(e:Event): void { this.y = this.y - 20; // moves bullet up-screen, shooting vertically if (this.y <= 0) {
I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.
I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?
I created an array with movie clips now how can i target one movie clip with event handler function . so that when i clicked on one movie clip a message should be displayed
does anyone know if it's possible to target values stored in an array in a function from anywhere in a movie? e.g var Pressed:Array = item trace(Pressed)
if i trace the Array name within the function it spits out values, but when i try and access the Array from outside of the function it doesn't work.
I'm not sure if it's possible, but can you override a variable of a parent class like you can override a function? I'm trying to create my own event class that can handle the target property. I have a custom imageLoader class, but when it dispatches it's loading complete event:
ActionScript Code: dispatch(new Event("load_complete")); and a listener picks it up, e.target = null where I would like e.target to equal the imageLoader instance that has finished loading.
Does anyone have an answer or a better way to accomplish what I am aiming for?
me only still learning as3, i've checked google there and back, but somehow i can't find the answer for this: how to target a movieclip instance which is already on the stage from within a class file? i mean, targeting it from the document class file is easy, but what is i want to target it from another class file?
I just recently been using a lot of prototype javascript stuff, and was wondering there was anything like the "bind" method, for use in AS3. It's proved quite useful to be able to look both at the event.target as well as the class object the handler function might be associated with.
This animation is for a kindergarten course. I have 6 different colored teddy bears on the floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?