How do I handle php gibberish when loading url-encoded variables? If either vars or no vars return I have a way of executing an event, but if html/php errors return in the string, how can I tell the program to execute an event?
I am loading the external movie, "1.swf" into my main stage. Is there a way that once "1.swf" has loaded, I can trace its timeline and when the playhead reaches the last frame, trigger an action? (load "2.swf").
"1.swf" was created by a 3rd party and I do not have the source files, so I have no way of adding actionscipt to it.
Is there a way in as3 to trace out the swf file's location. I.E. if the swf is located at C:/documents and settings/Desktop/folder1 How do I get the swf to return that path?
I'm trying to trace the output of one value in my XML file: Code: <advertList> <ad> <name>AD0</name> <picture>ad0.jpg</picture> <caption>This is Ad0</caption> [Code] .....
It's giving me the Error TypeError: Error #1010: A term is undefined and has no properties. at Function/<anonymous>() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
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I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
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I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?
create a function that enables flash to:1. trace the path of a text file stated on an xml file2. extract data from the text file and display on a TextFieldHere are the current scripts I'm working on and they work on separate files.how I can combine these codes & carry out the functions indicated.
//trace the path of a text file stated on an xml file var myXML:XML; var myLoader:URLLoader = new URLLoader();
I have an application that writes traces with a timestamp when certain items are clicked or accessed. I need to write these to a text log file so that they can be accessed remotely.. The device the app runs on doesn't have a web server and doesn't run the flash debug player, os is xp. How can I send these traces to a text file? I noticed Arthropod writes to an html file, but I need to do this automatically without interaction.
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
I am trying for first time actionscript as package document.And I am trying to make run a Doc class that load an XML file and output the results on trace.I don't know where are my errors:
does anybody maybe know how to track/trace the current position of a sound file while it is playing?So that it is updated every frame or second?I figured something with trace(sound.position) onEnterFrame, but didn't succeed in realizing this yet.
is it possible to trace/get a variable that's defined in a "main" .swf, from an external SWF that has been loaded onto the "main" SWF?
for example, if i have 2 SWF files called "main.swf" and "sub_page.swf".. the code in "main.swf" is: Code: Select all // create and define a variable var currentInformation:String;
[code]...
i tried putting "Object(root)" before "currentInformation" and it still wont work...
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
How can I replace text loaded from an external file with text from another external file? Using setInterval and calling the .load from a function or something? In the example below I'm calling an external text file, could this also work with an .xml file with cycling through the children?
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I've re done a couple of pages on my website and as a result of the new design have had to change some of the coding from being on the timeline to being in an external as document linked to my fla. This is significant only because I can link to external pdf.zips no problem on the timeline but I can't seem to translate the code to the external file. Can anyone out there help me out with this (hopefully) simply problem?I'm playing with different variations of this below but I'm constantly getting the 1180: Call to a possibly undefined method navigateToURL.
function onEnglishClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("http://www.bigredcreativeconcepts.com/UB_Flyer_English.pdf.zip");
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
I do understand the differance between ssas and as3. Not all, but all most everything I see written in SSAS can be writen into a external AS3 file. This leads me to quite a few questions I'm hoping you kind people can shed some light on for me.
1) What is the advantage of writing a SSAS file over an external AS3 file?
2) Can I write an .asc file in AS3 or do I have to use AS1? Please understand I'm using tuts from fmsguru.com and the books "Learning Flash Media Server" (pdf) and "Programming Flash Communication Server". I'm not a javascript programmer so nothing I do in AS1 seems to make any sence while everything I do in AS3 does. It may not seem like it to you people that are programmers, but to those of us that aren't, AS1 and AS3 are miles apart.
3) kind of off topic, but a security question. I'm not a "hacker" and don't like the jerks that are. My question is on external AS / SSAS files and swf files. When my fla is compiled into a swf does my external AS files remain external? I assume they do, but then what is the threat of the swf being decompiled? In most projects I would do I could care less if somebody had access to my fla as long as they don't have my actionscript files.
I don't know. Maybe on questions one and two I'm getting confused becasue I'm using out dated material. Again I assume that even though fms was built off of the javascript engine it should be able to read and execute my AS3 file. Other wise what was the point of the evolution of actionscript into a fully functional programming language?
I turn to you for help, dear sweet Kirupa Forumites. First, let me explain the problem: I have a flash file reading an external text file for the content. Everything works perfectly for nearly everyone - you click a menu button, and the content text comes up fine. However, a couple of people have found that the text shows up as "undefined". I have checked the player versions of the people where it doesn't work, and it is the same as for those where it does work, so that ain't the problem.
I don't understand why it works perfectly for nearly everyone, but a small number of people have this "undefined" text problem. It seems to be a problem with loading the external text file, but I don't know why. I have a main flash movie, and load the text in the first frame, using the following:
var my_content = new LoadVars(); my_content.load("content.txt"); my_content.onLoad = function(success){ if (success){
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I then have a couple of dynamic text boxes in the main movie - one called ErrorText (for displaying an error message to the user) and one called ContentText (for displaying the content). I use an external menu swf which jumps to a specific frame in the main movie, depending on which button is clicked. Actionscript on the main movie frame for the first button does the following, with the other frames similarly configured:
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?